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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

Or how about an infyrno type gun that will make an inpenetrile wall of "stuff" for lack of better words, around the ship, rendering the pilot useless...

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Old Post 03-11-2001 12:10 AM
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sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928

quote:
Originally posted by Snipes:
Or how about an infyrno type gun that will make an inpenetrile wall of "stuff" for lack of better words, around the ship, rendering the pilot useless...


Huh?

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Old Post 03-11-2001 11:50 AM
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Zeronet
Hannibal

Registered: Feb 2001
Location: England
Posts: 632

How about a rapid fire turret on a cap ship. A terran Huge turret or something weaker but it fires ALOT of shots per second. Can you make a Ion cannon mess with the systems on a fighter like a EMP nebula.

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Old Post 03-11-2001 03:05 PM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

quote:
Originally posted by sandwich:
Huh?


You know, it makes like a smokescreen in front of the ship so the pilot can't see, and it clings to the ship for a certain amount of time.

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Old Post 03-11-2001 04:02 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

i already made a rapid fire turret and nobody but me seemed to like the idea - i thought it was great fun though

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Old Post 03-11-2001 09:33 PM
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Charger
Murdock

Registered: Mar 2001
Location: Downton, Diego Garcia, BIOT
Posts: 421

i saw something in another forum and refined the idea a little.

how about a rail gun?

i would make it a secondary weapon with a very low cycle rate but a very high damage rate. then give it a large kick for reciol (if possible) and make it a fast moveing projectile. i am basically thinking of something similar to the rail gun in descent3. it would would be perfect as a turret killer, but with a cycle time of 8-ten seconds, it would make it a very unique weapon in combat. it could also be used in dogfights against bombers and the bombs they fire

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Old Post 03-20-2001 09:49 AM
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Charger
Murdock

Registered: Mar 2001
Location: Downton, Diego Garcia, BIOT
Posts: 421

oh, and it would be unguided

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Old Post 03-20-2001 10:51 AM
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Jabu
Hannibal

Registered: Nov 2000
Location: Finland
Posts: 553

Actually, I'd prefer if you all just forgot about that railgun idea. It never happened.

I've had something in the works along those lines for a pretty long time now.

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Old Post 03-20-2001 02:24 PM
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G-UK
Murdock

Registered: Jul 2000
Location: UK
Posts: 179

quote:
Originally posted by sandwich:
How about an anti-capship Inferno? Target and lock on to a Ravana, fire the missile and detonate it 600-1000m away from the ship. It releases 5-10 Trebuchets that home in on the nearest turrets. To balance things out you could have a max payload per ship of 2 or so, and limit it to be mountable on fighters only (to prevent any Alpha1-all-in-one solutions to taking down cap-ships). The main question is if it's possible to have it auto-home in on turrets...


1) The Infyrno just explodes in a fire screen... the Pirahna fires the missiles...

2) its easy to do buy just altering the weapons tbl & changing the pirahna's bomblets to Trebs... it would still work on fighters though, & cause major unbalancing!

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Old Post 03-20-2001 10:34 PM
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Jeng
Face

Registered: Nov 2000
Location:
Posts: 44

quote:
Originally posted by Jabu:
Actually, I'd prefer if you all just forgot about that railgun idea. It never happened.

I've had something in the works along those lines for a pretty long time now.



Very long time!! I am sorry to say this, and it will probably sound arrogant, but it seems to me you can create somthing like this within 2 hours of table editing. all you need is an nice traileffect. If i am wrong, tell me so.

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Old Post 03-20-2001 10:38 PM
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Charger
Murdock

Registered: Mar 2001
Location: Downton, Diego Garcia, BIOT
Posts: 421

I already know were there is a perfect railgun effect. if there are any descent3 players out there, then you already know what i'm talking about. and i agree with jeng, if you take more than 2 months to even make any progress, then you aren't working on it and you can't cry foul just because someone else happens to think of the the idea. besides, my idea isn't to make it a primary weapon at all, it's to make it a secondary weapon. it will be fired the sameway as the unguided rockets, but, because railgun ammunition consists of spent uranium penatrator rounds that weigh only a pound then after the railgun and its equipement is installed, you would still have room for a rather large number of these penetraters. the only limitation is the space left over after the unit is installed in the ordinance bay. a ship like the perseus fighter would have only enough room left over for pehaps 10-20 of the penetrater rounds, while a bomber like the ursa, while having the exact same launche mounted, would have a much larger amount of leftover room in the bay and so could carry upwards of 300 of these things. the only two drawbacks of course is that you can't mount a warhead on something that is going to be accelerated to about .8c in only 20 feet. the other of course is the extremally slow cycle rate, though though this is offset by not haveing to attain missile lock.

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Old Post 03-21-2001 04:18 AM
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g2megatron
Face

Registered: Feb 2001
Location:
Posts: 81

I kinda like the railgun idea... maby not a railgun but something similiar... Plasma accelerator
particle accelerator
kitchensinks accelerator...
but anyway I like the railgun idea

MUAHAHAHAHAHA you have fighter nomore

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Old Post 03-21-2001 07:03 PM
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Jabu
Hannibal

Registered: Nov 2000
Location: Finland
Posts: 553

Don't get me wrong, I did the effect in about 5 minutes.

But I'm planning to include it in this campaign I'm involved in, and thought it might be a nice thing that no-one had made in FS before

Anyway, the smallest version is a Tempest model, dumbfire, shot really fast, with a nice trail. The biggest version is going to be only mountable on destroyers, as it's pretty damn big. And blasts most things in one shot. Then there are many versions in-between.

I've also got a pretty neat sound for it

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Old Post 03-21-2001 08:25 PM
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Jeng
Face

Registered: Nov 2000
Location:
Posts: 44

quote:
Originally posted by Jabu:
Don't get me wrong, I did the effect in about 5 minutes.

I've also got a pretty neat sound for it



Then why did you say you where working on it for an long time? And the trik itself can indeed be done in a matter of minutes. But is it playbalanced already?? Tis is what i think the most inportant thing in weaponcreating. That is also why i was talking about houres. Succes with the rail anyway.

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Old Post 03-21-2001 09:06 PM
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Jeng
Face

Registered: Nov 2000
Location:
Posts: 44

It just occured to me that there aren't any missiles to disable a fighter properly. Or to properly take out its subsystems. Might be an idea??

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Old Post 03-21-2001 09:09 PM
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Jabu
Hannibal

Registered: Nov 2000
Location: Finland
Posts: 553

Yep, you do that.

Anyway, balance is what the mission-maker makes it to be. The destroyer-railgun can't kill a Sathanas in one shot, but it can kill any destroyer in two shots. I'm also working on a supercap model, and a Massive railgun that can blast a Sath in one shot.

But it will be used very sparingly. Also, it has a long reload time, and it isn't perfectly accurate.

"I've had something in the works along those lines for a pretty long time now." Was my exact quote. I didn't say I had worked on this for a long time, but something along the lined of this, meaning the campaign

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Old Post 03-21-2001 09:19 PM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

quote:
Originally posted by Jabu:
Yep, you do that.



Hehe...hey! That was *snicker* rude...

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Old Post 03-21-2001 09:51 PM
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Charger
Murdock

Registered: Mar 2001
Location: Downton, Diego Garcia, BIOT
Posts: 421

An anti-capship weapon<scratches head in thought>?

Youe know, that would involve a 500-1000 pound penetrater being accelerated to about .7-.8c. that would take a rail gun well over a 100 feet long. unless you are planning to make an entirely new capship with this weapon mounted inline with the ships center-line, and it would have to be in the center line so the ship didn't rip itself apart from the recoil of this monster, good luck god bless. rail guns arent practical in mobile installations unless they are very very small. large rail guns would make a great anti capship gun idea for those who are making campaigns that are out on the frontier(aka the boonies). they are a cheaper weapon to prodes then the Mojlner sentry beam cannons.

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Old Post 03-22-2001 03:18 AM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

The hounddog (i thinks that's it's name) torpedoe! From the GTVDn Bastion!!!!

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Old Post 03-22-2001 03:42 AM
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

I'd assume that rail weaponry was used in the early great war, with the advent of Orions and Typhons with their more advanced armor systems as well as artificial gravity, it would render them not as effective as the pulse weaponry. (i.e. cap-ship laser turrets)

More than likely rail gun damage would be evenly dispersed by a Molybdenum filament web on the surface of these vessels, while this same filament is not as effective against energy based attacks. (thus the use of plasma pulse weaponry for the main cannons on capital ships in the Great War)



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Old Post 03-22-2001 06:20 AM
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