Charger
Murdock
Registered: Mar 2001
Location: Downton, Diego Garcia, BIOT
Posts: 421 |
I already know were there is a perfect railgun effect. if there are any descent3 players out there, then you already know what i'm talking about. and i agree with jeng, if you take more than 2 months to even make any progress, then you aren't working on it and you can't cry foul just because someone else happens to think of the the idea. besides, my idea isn't to make it a primary weapon at all, it's to make it a secondary weapon. it will be fired the sameway as the unguided rockets, but, because railgun ammunition consists of spent uranium penatrator rounds that weigh only a pound then after the railgun and its equipement is installed, you would still have room for a rather large number of these penetraters. the only limitation is the space left over after the unit is installed in the ordinance bay. a ship like the perseus fighter would have only enough room left over for pehaps 10-20 of the penetrater rounds, while a bomber like the ursa, while having the exact same launche mounted, would have a much larger amount of leftover room in the bay and so could carry upwards of 300 of these things. the only two drawbacks of course is that you can't mount a warhead on something that is going to be accelerated to about .8c in only 20 feet. the other of course is the extremally slow cycle rate, though though this is offset by not haveing to attain missile lock.
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