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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

quote:
Originally posted by Thor
One of the best wingmen ever! Allways had an appropriate comment.
More on topic, how are the demo voices comming along? I am guessing they're the last thing to be completed, and the site says everything else is finished.



And top of all he was right about Shivans...

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

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Old Post 10-08-2002 03:19 PM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

quote:
Originally posted by Thor
One of the best wingmen ever! Allways had an appropriate comment.
More on topic, how are the demo voices comming along? I am guessing they're the last thing to be completed, and the site says everything else is finished.



And top of all he was right about Shivans...

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

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Old Post 10-08-2002 03:19 PM
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Fry Day
Face

Registered: May 2001
Location: Israel
Posts: 144

In the original subject of the thread, I really think that a character-based plot is better.
Compare the Single-player of Quake 1 and Duke3D. It's not directly applicable, but most people agree that Duke3D, in which you had a good main character, was just plain better (Excluding multiplayer and graphics), and that was only 'cause of the main character's personality (and the strippers, I guess, if anyone can call a blob of pixels a stripper ).
I'm not saying no identifiable main character is bad, just taht it can be done better with a good main character.

By the way, BWO team, I hope you've found someone good to be the comic relief (Or as I refer to him, Mackie, the next generation) voice actor.

There IS a comic relief, right? Right?

__________________
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Spathi prayer, Star-Control 2

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Old Post 10-10-2002 04:42 PM
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Fry Day
Face

Registered: May 2001
Location: Israel
Posts: 144

In the original subject of the thread, I really think that a character-based plot is better.
Compare the Single-player of Quake 1 and Duke3D. It's not directly applicable, but most people agree that Duke3D, in which you had a good main character, was just plain better (Excluding multiplayer and graphics), and that was only 'cause of the main character's personality (and the strippers, I guess, if anyone can call a blob of pixels a stripper ).
I'm not saying no identifiable main character is bad, just taht it can be done better with a good main character.

By the way, BWO team, I hope you've found someone good to be the comic relief (Or as I refer to him, Mackie, the next generation) voice actor.

There IS a comic relief, right? Right?

__________________
-"Oh God, please don't kill me today. Tomorrow is so much better."
Spathi prayer, Star-Control 2

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Old Post 10-10-2002 04:42 PM
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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

quote:
Originally posted by IceFire
Sometimes the FS2 invulnerable command doesn't kick in quickly enough to save the ship. So that bug will probably persist.


Well, it works fine for me.

When the GTD Galetea was destroyed by the SD Lucifer, it was attacked continusly by fighters and bombers, well, i told it to be invulnerable until the lucifer arrived and told it to be vulnerable again and it got poverized by the Lucifers' beam cannons. lol

I ain't good at waiting until ship is at less then 5hp.


JamieK

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Old Post 10-11-2002 11:38 AM
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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

quote:
Originally posted by IceFire
Sometimes the FS2 invulnerable command doesn't kick in quickly enough to save the ship. So that bug will probably persist.


Well, it works fine for me.

When the GTD Galetea was destroyed by the SD Lucifer, it was attacked continusly by fighters and bombers, well, i told it to be invulnerable until the lucifer arrived and told it to be vulnerable again and it got poverized by the Lucifers' beam cannons. lol

I ain't good at waiting until ship is at less then 5hp.


JamieK

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Old Post 10-11-2002 11:38 AM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Yeah it works fine on largerships, but try it on a fighter.

It gets on way of Beam... End of that so called invulnerable-at-some-point fighter.

This only posesing thread maily to fighters and older cruisers.

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

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Old Post 10-11-2002 03:33 PM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Yeah it works fine on largerships, but try it on a fighter.

It gets on way of Beam... End of that so called invulnerable-at-some-point fighter.

This only posesing thread maily to fighters and older cruisers.

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

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Old Post 10-11-2002 03:33 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

So long as the main character doesn't annoy the hell out of me, I can handle it.....

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Old Post 10-11-2002 06:45 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

So long as the main character doesn't annoy the hell out of me, I can handle it.....

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Hit it 'til it gives up....

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Old Post 10-11-2002 06:45 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Mallory is a kind of introverted character...he focuses alot on himself, but he doesn't really have much contact with his own emotions. He's got some skeletons in the closet....but you guys should like him.

There should be a number of sources of comic relief....we have a plain out sarcastic wingman (Mackie Mark 2 if you will) but we have some other interplay between characters that you *may* find amusing depending on your style of humor appreciation.

In the demo we also have a comic relief character...we like doing that type of character mixed with some others so it'll be there.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]

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Old Post 10-11-2002 09:19 PM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

Mallory is a kind of introverted character...he focuses alot on himself, but he doesn't really have much contact with his own emotions. He's got some skeletons in the closet....but you guys should like him.

There should be a number of sources of comic relief....we have a plain out sarcastic wingman (Mackie Mark 2 if you will) but we have some other interplay between characters that you *may* find amusing depending on your style of humor appreciation.

In the demo we also have a comic relief character...we like doing that type of character mixed with some others so it'll be there.

__________________
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Old Post 10-11-2002 09:19 PM
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Miraxis
Face

Registered: Oct 2002
Location: Mizzou (thats the university of Missouri-Columbia)
Posts: 38

To go beyond the world of Freespace and yet remain in the Universe of Deep Space flight Sims look at the X-wing series. If you played the first two X-wing games, X-wing and TIE fighter, they were very impersonal, you didnt have a wingmate that had his own personality. And then, in X-wing Alliance they introduced you as Ace Azzameen, and gave you real wingmen and gae them personalities, and it worked so much better. If you think about it, a Squadron of fighters is a close knit group of people. A pilot and his backseater are a pair, and a pilot and his wingman are also a pair, because two people who know each others reactions are able to fight more effectively. So the BWO people should be congratulated for trying to bring that into the Freespace universe. Now lets all focus on something more important. Getting Volition to make a Freespace 3.

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Old Post 10-12-2002 05:43 PM
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Fry Day
Face

Registered: May 2001
Location: Israel
Posts: 144

quote:
Getting Volition to make a Freespace 3

not THAT again!

This single topic has been discussed countless times. It won't happen. The two reasons are that Interplay owns the FreeSpace copyright, and Volition is working with THQ. Secondly, FreeSpace 2 sold like crap, so it wouldn't be commercially viable to make FreeSpace 3 (READ: publishers want to milk proven cash-cows).

__________________
-"Oh God, please don't kill me today. Tomorrow is so much better."
Spathi prayer, Star-Control 2

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Old Post 10-12-2002 06:51 PM
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Fry Day
Face

Registered: May 2001
Location: Israel
Posts: 144

quote:
Getting Volition to make a Freespace 3

not THAT again!

This single topic has been discussed countless times. It won't happen. The two reasons are that Interplay owns the FreeSpace copyright, and Volition is working with THQ. Secondly, FreeSpace 2 sold like crap, so it wouldn't be commercially viable to make FreeSpace 3 (READ: publishers want to milk proven cash-cows).

__________________
-"Oh God, please don't kill me today. Tomorrow is so much better."
Spathi prayer, Star-Control 2

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Old Post 10-12-2002 06:51 PM
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silver dracon
I'm New! Laugh At Me!

Registered: May 2001
Location: GTD Golgotha
Posts: 177

Smile

You play the character of Aidan Mallory in a character driven plot



i can only say one thing Coool

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The future is always changing. We create the future with our words, our deeds and with our beliefs." - Lady Morella

GTVI Comander

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Old Post 10-13-2002 02:19 PM
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silver dracon
I'm New! Laugh At Me!

Registered: May 2001
Location: GTD Golgotha
Posts: 177

Smile

You play the character of Aidan Mallory in a character driven plot



i can only say one thing Coool

__________________
The future is always changing. We create the future with our words, our deeds and with our beliefs." - Lady Morella

GTVI Comander

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Old Post 10-13-2002 02:19 PM
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Thor
Face

Registered: Jul 2002
Location: Barrie, Ontario, CANADA!
Posts: 142

quote:
Originally posted by IceFire
There should be a number of sources of comic relief....we have a plain out sarcastic wingman (Mackie Mark 2 if you will) but we have some other interplay between characters that you *may* find amusing depending on your style of humor appreciation.

In the demo we also have a comic relief character...we like doing that type of character mixed with some others so it'll be there.



Sweet! Hey could you imagine if they Mackie a cap ship to command That could provide alot of humour! *Note, don't take me to seriously on that.*

__________________
Things are equally as important as stuff, for where would you put stuff without things to put stuff in?

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Site:
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Forum:
[URL=forum.fattonys.com]ITHOV Forum[/URL]

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Old Post 10-13-2002 05:51 PM
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Thor
Face

Registered: Jul 2002
Location: Barrie, Ontario, CANADA!
Posts: 142

quote:
Originally posted by IceFire
There should be a number of sources of comic relief....we have a plain out sarcastic wingman (Mackie Mark 2 if you will) but we have some other interplay between characters that you *may* find amusing depending on your style of humor appreciation.

In the demo we also have a comic relief character...we like doing that type of character mixed with some others so it'll be there.



Sweet! Hey could you imagine if they Mackie a cap ship to command That could provide alot of humour! *Note, don't take me to seriously on that.*

__________________
Things are equally as important as stuff, for where would you put stuff without things to put stuff in?

A random thought on Stuff by Thor
Site:
[URL=valhalla.dreamstation.com]Into The Halls Of Valhalla Home[/URL]

Forum:
[URL=forum.fattonys.com]ITHOV Forum[/URL]

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Old Post 10-13-2002 05:51 PM
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Cepheid
Murdock

Registered: Aug 2001
Location: Massachusetts, US, Terra, Sol System, Orion Arm, Milky Way, Local Group
Posts: 173

I find something wrong with a character-driven game where everything takes place in the cockpit. It doesn't work. It's trying to assign RPG qualities to a game with an engine that doesn't support it. It's definitely supposed to be impersonal.

__________________
~Cepheid~

"For millions of years, mankind lived just like the animals.
Then something happened that unleashed the power of our imagination.
We learned to talk......."

-Pink Floyd, The Division Bell

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Old Post 10-15-2002 04:01 AM
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