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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

Um... you forget theres a support ship...

Anywho... howabout one that doesn't kill you, but knocks you far away from the atackee?

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Old Post 02-28-2001 04:01 AM
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

For a projectile cannon, download Cardinal Spear for FS1.

As for an "Ion Cannon" wait for the SECRET! trust me it'll shut down their systems, rip their shields, and do a little hull damage to share the lovin'.

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Ace
Webmaster
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Old Post 02-28-2001 04:20 AM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

quote:
Originally posted by Snipes:
Or an AAAf Beam that does the same thing


As much as I've tried, no go.

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Old Post 02-28-2001 10:41 AM
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G-UK
Murdock

Registered: Jul 2000
Location: UK
Posts: 179

quote:
Originally posted by Ace:
As for an "Ion Cannon" wait for the SECRET! trust me it'll shut down their systems, rip their shields, and do a little hull damage to share the lovin'.




well, apart from the name, we know everything about it... not much of a secret now is it

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[url="http://www.fs2temp-mech.co.uk"]Temporal Mechanics[/url]

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Old Post 02-28-2001 07:28 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

It does all that Ace?

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Old Post 02-28-2001 07:47 PM
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bob_the_humble_freespacer
I'm New! Laugh At Me!

Registered: Feb 2001
Location: Lansing, MI 48912
Posts: 18

mmmmm....weapons.......
I was just thinking about weapons....and how fun it would be to get caught in the golgotha main beam
(did that name come from the derelict gorgon cannon?)

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Old Post 03-01-2001 12:01 AM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

i tried flying intoa huge beam cannon and i just got knocked out before i got destroyed and that was this huge 8000 damage beam i created

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Old Post 03-01-2001 12:12 AM
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g2megatron
Face

Registered: Feb 2001
Location:
Posts: 81

Nail -rocket pod
it would fire 10-20 regular dumbfire rockets simoltanosly with a reload time of 2-3 seconds?

------------------
you wont be smiling when my Grendel missile frigate fires all 8 missile banks at your scrumpy fighter

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Old Post 03-03-2001 12:08 AM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

quote:
Originally posted by g2megatron:
Nail -rocket pod
it would fire 10-20 regular dumbfire rockets simoltanosly with a reload time of 2-3 seconds?




Hornet-Rockeye Hybrids... hm... I'll keep these in mind with Psycho's campaign...

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Old Post 03-03-2001 01:04 AM
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

Actually, golgotha was the field where Christ was crucified, let's just say that Admiral Kepler is a little wicked with his christening of ships. (oh-ho! a bad pun!)

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Ace
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Old Post 03-03-2001 01:15 AM
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JR2000Z
Face

Registered: Feb 2001
Location:
Posts: 39

How about a missile that is 100% accurate but not as strong as the Harpoon so you can nail those pesky ships that have 1% hull. Then you wont have to spend much time trying to kill it.

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Old Post 03-03-2001 02:18 AM
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Jabu
Hannibal

Registered: Nov 2000
Location: Finland
Posts: 553

I've already done that kind of missile

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Old Post 03-03-2001 05:16 PM
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G-UK
Murdock

Registered: Jul 2000
Location: UK
Posts: 179

quote:
Originally posted by KillMeNow:
i tried flying intoa huge beam cannon and i just got knocked out before i got destroyed and that was this huge 8000 damage beam i created


if its a friendly beam, you will suffer a fraction of the damage, regardless of the difficulty... i think its either a cunning balancing strategy by Volition or a bug (im betting on the former)

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[url="http://www.fs2temp-mech.co.uk"]Temporal Mechanics[/url]

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Old Post 03-04-2001 03:10 AM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

If you really want them, edit the tbl file when you get the campaign, and use the cheats to change your guns...

Cheaters

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Old Post 03-04-2001 06:32 AM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

i just afew minutes ago created a great weapon its kinda replacement for flak more than beams since i doesn't rip through you sheilds but it makes closing with a ship difficult - had a fenris cruiser loaded out and made it a difficult target, well frustraiting anyway. its just a really cool pcx file and a normal laser doing not a huge amount of damage but with a really long range and firely rapidly. i call it the Starburst Cannon. it look really cool when it open up on you. if anyone wants it i'll happily send it

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Old Post 03-04-2001 11:26 AM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

Congradulations! We have found dredhawks long lost brother!!!!!!1111

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Old Post 03-04-2001 03:02 PM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

quote:
Originally posted by KillMeNow:
i tried flying intoa huge beam cannon and i just got knocked out before i got destroyed and that was this huge 8000 damage beam i created


Just pull out the "huge" flag. Then see how long you last, f00.

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Old Post 03-05-2001 08:44 AM
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Turnsky
Murdock

Registered: Dec 2000
Location: Devonport, Tasmania, Australia
Posts: 369

I suppose people have heard that the freespace 2 code is becoming open source.
this is rather cool when one thinks about it.
You can improve the wingman AI for one thing.

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Old Post 03-05-2001 09:09 AM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

well, by doing that you would prob improve enemy AI too...

but you could change it in the tbl file anyway...

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Old Post 03-05-2001 03:30 PM
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sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928

How about an anti-capship Inferno? Target and lock on to a Ravana, fire the missile and detonate it 600-1000m away from the ship. It releases 5-10 Trebuchets that home in on the nearest turrets. To balance things out you could have a max payload per ship of 2 or so, and limit it to be mountable on fighters only (to prevent any Alpha1-all-in-one solutions to taking down cap-ships). The main question is if it's possible to have it auto-home in on turrets...

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Old Post 03-10-2001 11:32 PM
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