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Razor
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Registered: Mar 2002
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quote:
Originally posted by IceFire
Holy crap this is old.


What? The thread?

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Old Post 03-29-2002 05:38 PM
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Alikchi
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Registered: Apr 2001
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quote:
Originally posted by IceFire
20% decrease in hitpoints every time the Golgotha lands a shot.


I'm assuming there's only one of these, but more in production. If there were say..12 of these built, each with their support fleet of corvettes, cruisers, etc..you think they could take on those 80 Sathani?
Cause that's what they're made for, right?

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Old Post 04-02-2002 04:20 AM
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FSF Ashrak
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Registered: Sep 2001
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no the eeh ahh avalon superdestroyer was made for and the one from machina terra the golgotha is that weak 1 shot 20% well that stinks i thought it was about 1 shot 80% on sathanas so it allmost hasnt got a chance to take out 2 sathanases and all of its firepower is once again in the front of the ship (****) so its gonna die when others come at it from the sides

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Old Post 04-05-2002 05:29 PM
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IceFire
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Umm....no.

You see, we designed the Golgotha to be "realistic" in terms of what the GTVA could accomplish a few years after Capella. They knew they needed something with more firepower, something with awesome destructiveness but they don't have huge amounts of resources and they want it fast.

You probably missed the screen shot that was on the old BWO site of the Golgotha's broadside weaponry. The Golgotha has more broadside weaponry than any Shivan destroyer and more than the Orion. The only ship it can't compete with broadside for broadside is the Colossus, which is still twice the length and probably quadrupel the volume.

A small fleet of Golgotha destroyers is far easier to support than a single Juggernaught as well.

Machina Terra doesn't take a wholy unrealistic stance on dealing with the problem either. You'll see what they do eventually, but MT and BWO are fairly compatible in terms of technology evolution and power.

quote:
no the eeh ahh avalon superdestroyer was made for and the one from machina terra the golgotha is that weak 1 shot 20% well that stinks i thought it was about 1 shot 80% on sathanas so it allmost hasnt got a chance to take out 2 sathanases

This I love. Can you be a little more one dimensional maybe?

The Golgotha can take down a Juggernaught class ship in only a few hits. If the Golgotha goes to a critical reactor stage it can just keep pumping meson enhanced particle streams out for a continuous burst until the target ship explodes. Its 20% at stanadard output of power.

The idea was never to confront a Juggernaught. Even another Juggernaught is still too vulnerable a target. The idea is to outmanuver, surround, and collectively destroy.

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Old Post 04-05-2002 08:16 PM
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George
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I would have thought that the GTVA would have been better off building lots of super advanced bombers with super advanced warheads. That way the cost of replacement is less and you could swarm a juggernaught easily. Of course a pilot wouldn't even consider going up against a fleet of juggernaughts (mutiny anyone?) but they would be able to pick off the odd individual.

Actually I suppose having all of your firepower concentrated into one beam makes a more effective weapon than lots of bombers.

Another thought:
If the meson reactor does go critcal and they cannot fire the main gun, exactly how far away do you have to be to avoid being killed.

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Old Post 04-06-2002 07:09 AM
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FSF Ashrak
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the avalon was made for hyper chrisis campaign it used hyperflux tecnology and that allowed the ultra-anti-fighter beams to be fiered continiously and it was the model of a hades equiped only with 2 mega beams for capships like one shot 20% on sathanas and all the rest of the cannons werew antifighter but thoise dealed with cpaship very nicely and i think you really ought to play that campaign very good.




and about the bang of the golgotha lets say i would make it FAR meson reactors (ooh) when one of the avalons (there where 2) got blown up it actually caused a supernova effect so bad bang very bad bang and that is why there where only 2 avalons ever made because thos could take on 4 sathanases and have a large vhance of survival the major idea was to make more of avalon class destroyers later to confront sathanas fleets and in the ending we would even have beaten the shivans if the campaign was ever finished its a 16 mission campaign i think and YOU realy should play IT

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Old Post 04-06-2002 12:41 PM
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IceFire
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This Avalon thing doesn't even sound like a ship the GTVA could even remotely build....it sounds way beyond what even the Shivans can do. Ergo, its not very "realistic" in terms of universe continuity, ergo I'm not too impressed.

A ship that blasts everything to pieces when it see's it....how much fun is that? The fun lasts 2 minutes while everything gets blasted....now what....game over.

BlackWater Operations isn't about super ships that can destroy everything in a blink of the eye. Some of you must have gotten the wrong impression.

The idea is to tell a story, in this case, a story with two completely different endings. The idea is to portray that story in a fun, realistic, interesting way. We didn't write characters into the plot because we wanted to one up someone, we wanted to write the characters in because we thought that it was important.

Not many campaigns have Alpha 1 with a name, personality, and interaction with the rest of the squadron. Its going to be different than anything else you've played.

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Old Post 04-06-2002 03:54 PM
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Zeronet
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Registered: Feb 2001
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Its says Agatheron is new and we should laugh at him. Shouldnt his title be BWO Team member?

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Old Post 04-06-2002 06:28 PM
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IceFire
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He hasn't posted in ages...I guess I could fix it anyways.

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Old Post 04-06-2002 07:08 PM
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aldo_14
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Oh my god......a Dark post.

(sorry, I've never seen one before )

One thing that strikes me is that it might be nioce to see a twist on the way people see GTVa weaponry developing.... whilst the likes of the Gologtha, Apoc, etc are brilliant ships in their own right, all are seemingly based on the single super weapon, as far as destructive power goes.

Now, i don't want to be critical, but I'd like to see something different - a new technology avenue - for superweapons. I'm only a humble modelling grunt, ao weapons aren't my strong point, but maybe something along the lines of a field effect gun (EMP flak?), or a bi******* (shuttup aldo!)- ahem- or a new form of missile or, I dunno osomething. Lomething really inconceivable, yet possible. Like a subpace trap, that pulls the target ship so that it is torn across the (real space) galaxy between it's entry point and it's target node.

I dunno..... just a thought.

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Old Post 04-06-2002 10:46 PM
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IceFire
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Yup...those are good ideas.

We've got a few ideas like that....some were still sort of developing.

The Golgotha sort of evolved, at first it was just a big gun and it turned into a destroyer concept later. Thats when we went to Dark and he created the Golgotha. So it turned into a ship with a super gun.

The idea of the ship obviously was to combat Shivan juggernaughts, but in BWO thats not what I gets used for. So we show a double edged sword of what happens when you build something to combat your enemies but you don't really have any to shoot at...for the moment.

Kellan: Shh! You'll get us all killed!
(Hey, I can edit other people's posts... >:-)

Sorry if this invades your space Icey, but I was just wondering if it would work in the first place - and I haven't touched the message. Yet. Muwhahahaa....

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Old Post 04-06-2002 11:02 PM
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Kellan
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There are also a couple of other important new ship classes that reveal other avenues the GTVA has been investigating. These will include the T****** and the A******.

Of course. Muwahaha.

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Old Post 04-06-2002 11:28 PM
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killadonuts
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Economically would it be too impractical to build another GTD Golgotha? Or even a fleet?
I won't argue with the fact that it could probably take a Juggernaut one-on-one. But the Shivans now know better. If they want to invade they could send in 80+ more Juggernauts.
What then?

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Old Post 04-08-2002 04:30 AM
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venom2506
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what then? no matter what you do, the GTVA has no conventional way to stop 80+ sathanas. not even 80 gologotha, assuming they could build them. coz 80 sathanas, that's countless escort destroyers, cruisers, fighters etc. just assume that all the ships you saw in the first part of FS2 were the secort of the first sathanas... To stop that, you'd have to find something else than a super destroyer, as powerful as it can be.

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Old Post 04-08-2002 01:07 PM
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IceFire
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Thats exactly right...there's no way to stop 80 Sathanas'. However, the GTVA also knows that just one or two could spell certain doom to them as well. So, they needed something with the firepower to confront the more limited scale invasion....or deal with another Lucifer.

Now, we know that the GTVA planned to confront the Sathanas in the nebula with three standard GTVA destroyers (Psamtik, Aquitane, and Memphis I think). We can assume that three standard destroyers MAY have a chance if they outmanuvered the Sathanas and hit it in its weak spots. But the GTVA is trying to confront the concept that its main destroyers may already be engaged...and so the Golgotha would be able to deliver a crippling blow to a unsupported Sathanas by itself if it engaged from a point of advantage (ie. the 6 o'clock). Compaired to the firepower the Golgotha mounts, the rear of the Sathanas is not exceptional.

Again, this is a case where the Golgotha is a pretty darn cool ship, but just because the GTVA knows it needs a nasty new ship doesn't mean that its going to be the most amazing thing ever invented. The GTVA has limits and they are trying to exploit all of the technology they do have in order to try and combat the threat that they are faced.

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Old Post 04-08-2002 03:17 PM
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Strikerkid
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Cool

*applauds*

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Old Post 04-08-2002 09:37 PM
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IceFire
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Thank you

Not to mention that the Golgotha is superior to any standard destroyer class around. It can best a Ravana with its forward firepower and any Terran destroyer with its broadside firepower. Mind you, it does sacrifice its fighter compliment to do the job.

So there are checks and balances.

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Old Post 04-09-2002 03:53 AM
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killadonuts
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It seems to me that the Golgotha was not designed to be a fighter\bomber oriented destroyer like the Hecate or the Orion. But rather most of the ship's design centers around the new meson cannon.

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Old Post 04-09-2002 06:56 AM
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IceFire
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Yeah. Its designed to work in concert with other vessels. Infact, we also have a new class of ship that is good at supporting the Golgotha.

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Old Post 04-09-2002 02:05 PM
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aldo_14
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quote:
Originally posted by IceFire
Thats exactly right...there's no way to stop 80 Sathanas'. However, the GTVA also knows that just one or two could spell certain doom to them as well. So, they needed something with the firepower to confront the more limited scale invasion....or deal with another Lucifer.



Potentially, there is. If the big G - or a similar ship - can maintain a constant rate of fire, and maneuver into a position behind a jumpnode, it could conceivably bombard and destroy every single ship arriving through that node with its main gun and the support of other destroyers.

The only barrier would probably be smaller enemy ships able to slip past the main beam - which is what bombers & interceptors are for.

Unless, of course, you change the whole enemy usage of subspace & nodes........

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