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sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928

Golgotha polycount?

Just curious as to what the polycount on the Golgotha is at.

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Old Post 10-20-2001 01:02 PM
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Dynamo
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Registered: Jul 2000
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I don't know the exact polycount, but I'm willing to wager that it isn't as high as some people would think. Whenever I have it loaded into a mission, I don't notice any slowdowns like I do when a ship like the Colossus is in it. I'd say that it has a slightly higher count than an Orion or a Hecate.

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Old Post 10-20-2001 03:04 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

Guess that would make it likely in the 1500 - 1800 range, then.

I don't see to many 2 part turrets on the model (based on what I remember), so that would help reduce the count.

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Old Post 10-20-2001 03:53 PM
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IceFire
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The Golgotha is 1971 polys. Don't let the number confuse you, this model runs extremely fast on both my PII 233 and my PIII 733. There isn't the slowdown associated with the Colossus. Probably has to do with fill rates.

In any case, it looks great

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Old Post 10-20-2001 09:32 PM
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sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928

Cool - sounds like whoever modeled it was as poly-conscious as I am.

What's the range on the Big G's main gun, anyways?

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Old Post 10-20-2001 10:31 PM
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IceFire
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Dark did...and since Dark is the master of all things amazing, yes of course he did

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Old Post 10-21-2001 06:09 PM
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aldo_14
Hannibal

Registered: Jul 2001
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quote:
Originally posted by IceFire
Dark did...and since Dark is the master of all things amazing, yes of course he did


Is Dark actually still modeling? Haven't seen anything of him from, well, before i started modding.

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Old Post 10-21-2001 06:29 PM
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IceFire
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Behind dark secluded doors.

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Old Post 10-21-2001 07:08 PM
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Marcus
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Registered: Jun 2001
Location: Minnesota
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quote:
Originally posted by Dynamo
I don't know the exact polycount, but I'm willing to wager that it isn't as high as some people would think. Whenever I have it loaded into a mission, I don't notice any slowdowns like I do when a ship like the Colossus is in it. I'd say that it has a slightly higher count than an Orion or a Hecate.


You should get the slowdown fix mod its not the Colossus, its how menny other ships are in the mission.

Last edited by Marcus on 10-21-2001 at 08:42 PM

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Old Post 10-21-2001 08:42 PM
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
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the model Dark gave me was nearly 3000, and had no LODs, no debris, and no Turrets (well it had one). it took me quite a while to lower the count to an accseptable level not to mention all the LODs and all that other fun stuff, not that I'm takeing credit for it Dark did do the most important part of making most of the LOD0 geomery and UV space, but I did do almost all the grunt work.

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Old Post 10-22-2001 04:45 AM
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Kellan
BWO Team Member

Registered: Jul 2000
Location: Milton Keynes, UK
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And we thank you both.

Dark has made some exceptional models, but Bobboau has done some serious work on them to make them acceptably playable.

Oh, and because the GG's main gun is a beam, it has, if you s-exp it, a potentially unlimited range. As regards reality though, the Golgotha's main cannon has a range greater than a BGreen, but less than a Sathanas BFRed. I think. I'd have to look it up.

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Old Post 10-22-2001 07:36 AM
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IceFire
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Yes this is true. Bobboau has done the lion share of the MOD work on this project of ours.

He added all of the turrets on the Golgotha, made the spinny thing spin in a certain way, and added some great stuff.

I'm sure you'll all be praising Bobboau when we get to showing off his models. And he's done alot of them. The Ceres is only the beginning

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Old Post 10-22-2001 08:37 PM
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Darkage
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Thumbs up

He can indeed make very sweet models As i recal he also made the Sharlin for TBP. man i love all his ships, he did also a few for Inferno his ancient ships look just ..just wel cool

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Old Post 10-25-2001 11:18 AM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
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quote:
Originally posted by IceFire
Yes this is true. Bobboau has done the lion share of the MOD work on this project of ours.

He added all of the turrets on the Golgotha, made the spinny thing spin in a certain way, and added some great stuff.

I'm sure you'll all be praising Bobboau when we get to showing off his models. And he's done alot of them. The Ceres is only the beginning



Yeah, hurry up with that... it's not like me or Venom have ever been shy in posting models ... and we're probably the most prolific at the mo.

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Old Post 10-25-2001 06:11 PM
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IceFire
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We've got a bit of a different mandate around here. Some ships we don't want you to see until you see them in the missions.

We've been very careful at revealing what we want you to know. You'll thank us for not spoiling the whole plot right from the begining

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Old Post 10-25-2001 07:19 PM
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tomcat
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Registered: Feb 2001
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Whee!

Prolific My ass

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Old Post 10-25-2001 07:40 PM
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aldo_14
Hannibal

Registered: Jul 2001
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quote:
Originally posted by tomcat
Prolific My ass


What, 20+ ships (presonally) in 2 and a half months?..... not a bad rate IMHO.

But i geuss BWO is kind of fortunate in that you have a lot of the legends working, so you don't need to do as much to get noticed..... or maybe it's just me getting frustrated at my hitcounter on the site :P

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Old Post 10-25-2001 08:52 PM
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Kellan
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Registered: Jul 2000
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I've had a look at Reciprocity before, and Venom's stuff. It's all very impressive, if you ask me. I'm sure that people will notice the models (surely the best way to grab anyone's attention) and if you can do some good missions too, it'll be a success.

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Old Post 10-26-2001 08:54 AM
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Snipes
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Registered: Oct 2000
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Yeah... We're actually trying to do a kick-ass job on DoE just to make it so we aren't forgotten by the time BWO rolls off the assembly lines...

Makin' it hard, I say... But we have a few tricks up our sleeves... Or atleast I thought we did...

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Old Post 10-26-2001 05:06 PM
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IceFire
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Well in the face of Derelict and Warzone, campaigns like the Aeos Affair still remained popular and continue to do so. Aeos Affair perhaps wasn't the epic story of Derelict, but it had action up the wazoo and it was very well done that way. Warzone was my personal creation and I figure it sort of fit in the middle.

We've taken alot of heat for being the "big campaign" on the block sort of thing. Attracting all of the attention and whatnot. We just announced our campaign. We aren't trying to steal anyones fame or anything of the sort.

I'm sure the good campaigns will get the credit and recognition that they deserve.

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Old Post 10-26-2001 07:47 PM
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