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Cepheid
Murdock

Registered: Aug 2001
Location: Massachusetts, US, Terra, Sol System, Orion Arm, Milky Way, Local Group
Posts: 173

Freespace in need of civilian craft

I think that Freespace has some of the coolest ships ever deigned, but the majority of the ones you see are mostly military craft. You have to improvise by sticking military transports in and calling them "older models" or "civilian versions". Freespace is in desparate need of more strictly civilian vessels.

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Old Post 08-31-2001 01:26 AM
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Alikchi
Murdock

Registered: Apr 2001
Location:
Posts: 329

Yes.

Last edited by Alikchi on 08-31-2001 at 01:30 AM

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Old Post 08-31-2001 01:30 AM
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760

it was

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Old Post 08-31-2001 01:49 AM
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Cepheid
Murdock

Registered: Aug 2001
Location: Massachusetts, US, Terra, Sol System, Orion Arm, Milky Way, Local Group
Posts: 173

quote:
Originally posted by Ghost of Bobboau
it was


Huh?

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~Cepheid~

"For millions of years, mankind lived just like the animals.
Then something happened that unleashed the power of our imagination.
We learned to talk......."

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Old Post 08-31-2001 02:04 AM
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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

We've added a few things to the mix remember

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Old Post 08-31-2001 03:15 AM
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Kellan
BWO Team Member

Registered: Jul 2000
Location: Milton Keynes, UK
Posts: 1216

Oh yes.

And then some.

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Old Post 08-31-2001 08:01 AM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

Wow, whatever could that be?

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Old Post 09-05-2001 01:46 AM
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Cr@zYdAvE
Murdock

Registered: Apr 2001
Location: Burnley England
Posts: 177

I have a question, i know this will of certainly been asked before but how many new ships will feature in BWO

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Old Post 09-05-2001 06:03 PM
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IceFire
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We don't know. In the last month...I think we've added...umm....somewhere between 5-8 models and potential models.

Some are vitally important to the missions we've setup (the Charon for instance) and the rest improve the look, feel, and quality of the MOD. There are redesigns of some older vessels that Sol will be using, but thats not to say that they don't have a few new ships available as well.

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Old Post 09-05-2001 06:30 PM
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Kellan
BWO Team Member

Registered: Jul 2000
Location: Milton Keynes, UK
Posts: 1216

Oh yes...

I think that the current count is 27 ships, including those that are from FS1, Sol vessels and those which have appeared elsewhere (such as, for example, the Saphah-class frigate seen in Derelict).

All of this however is near-certain to change in the intervening time between now and release.

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Old Post 09-05-2001 07:25 PM
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Alikchi
Murdock

Registered: Apr 2001
Location:
Posts: 329

Derelict? Does that mean we get the Hydra, too?

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Old Post 09-05-2001 11:52 PM
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IceFire
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No. Hydra was basically designed to get you through the last set of Derelict missions....we're writing it out.

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Old Post 09-06-2001 02:46 AM
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Turnsky
Murdock

Registered: Dec 2000
Location: Devonport, Tasmania, Australia
Posts: 369

I wonder why?

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Old Post 09-06-2001 09:28 AM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

Because.... it wasn't very cool?

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Old Post 09-06-2001 03:21 PM
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Wildlife
Babylon Project

Registered: Jul 2001
Location: Back in Merry England
Posts: 584

if all these new ships have been added then what fs2 ships have been taken out to leave enough space in the tbl entry?

sorry if this has een asked before but i'm to lazy to search thro old threads.

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Old Post 09-06-2001 05:18 PM
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Epock
Face

Registered: Oct 2000
Location: ll
Posts: 39

Angry Source

So I see why the source would be handy, if you had source access youd be able to keep all the old FS2 ships and add new ones. No ones ever identified which file is responcible for putting this limit on Fs2 then?

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Old Post 09-06-2001 06:53 PM
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Shrike
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Registered: Jul 2000
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quote:
Originally posted by Wildlife
if all these new ships have been added then what fs2 ships have been taken out to leave enough space in the tbl entry?

sorry if this has een asked before but i'm to lazy to search thro old threads.

All the unecessary comments, which reduces the size of the ships.tbl by over 25%.

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WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

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Old Post 09-06-2001 07:28 PM
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Tar-Palantir
Face

Registered: Aug 2001
Location: The White Tower, Tar Valon
Posts: 130

quote:
So I see why the source would be handy, if you had source access youd be able to keep all the old FS2 ships and add new ones. No ones ever identified which file is responcible for putting this limit on Fs2 then?


It would probably be a bit harder than changing one line of one file. After all it is likely that the designers decided to limited the table sizes on perpose? Of course I could be wrong, and often am.

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Why not visit the [url=http://www.sectorgame.com/timeofchange/]Time of Change[/url] website?

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Old Post 09-08-2001 05:32 PM
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Cepheid
Murdock

Registered: Aug 2001
Location: Massachusetts, US, Terra, Sol System, Orion Arm, Milky Way, Local Group
Posts: 173

That reminds me, how come the two ships created for Derilict have no tbl files?

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"For millions of years, mankind lived just like the animals.
Then something happened that unleashed the power of our imagination.
We learned to talk......."

-Pink Floyd, The Division Bell

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Old Post 09-08-2001 10:34 PM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

They replaced existing ships, AFAIK.

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WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

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Old Post 09-08-2001 11:20 PM
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