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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

New Weapons?

So...what kind of new weapons would everyone like to see?

Discuss your ideas in this thread!

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Old Post 02-20-2001 04:35 AM
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George
Murdock

Registered: Nov 2000
Location: Hobart, Tasmaina, Australia
Posts: 202

I think big weapons of mass destruction pretty much sums it up.
Also some new missles would be nice.

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Old Post 02-20-2001 06:38 AM
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Ace
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Registered: Jul 2000
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I wanna cast magic missile!

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Old Post 02-20-2001 07:06 AM
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dredhawk
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Registered: Jan 2001
Location: Richardson,TX,USA
Posts: 117

For the cap ship some Phaser banks and a few photon torpodo lauchers hehehe. lets add warp drive to that and shields heheheh. thats just a joke hehehe

What about a small beam cannons for the fighters that would be cool my be more then one on a fighter heheh.


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The destyors killed use and now were gone oh well. to bad for use

[This message has been edited by dredhawk (edited 02-20-2001).]

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Old Post 02-20-2001 07:38 AM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

Plasma Cannons!

erm.....check

Ballista!

uh......check

Reaper cannon!

oops......that too

hmm......I think everything I wanted, I either sent to Kellan, or made for Use of Weapons.

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Old Post 02-20-2001 10:56 AM
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Slanker
Mr. T

Registered: Jul 2000
Location: Somewhere in Germany ;)
Posts: 1625

Be careful! IceFire wants to copy your ideas... sheesh *paranoid*

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Old Post 02-20-2001 01:35 PM
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IceFire
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Registered: Jul 2000
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Yes, I want to copy your ideas Actually...yeah

Well...what I really want is for people to be happy with anything new that we do manage to put in.

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Old Post 02-20-2001 07:16 PM
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Jeng
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Registered: Nov 2000
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Posts: 44

What I would like to see some primarys that fire in sequence, not all at once. More like in the old Tie Fighter game.

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Old Post 02-20-2001 08:44 PM
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Turnsky
Murdock

Registered: Dec 2000
Location: Devonport, Tasmania, Australia
Posts: 369

New weapons would be cool, i'd like to see new weapon effects to go on the old weapons as well, or the new ones. Whatt good is a new weapon if it doesn't look good in the bargain?

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Old Post 02-20-2001 11:49 PM
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IceFire
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Registered: Jul 2000
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Sequence fire is impossible. Its determined by the game engine...not tables.

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Old Post 02-21-2001 04:36 AM
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Turnsky
Murdock

Registered: Dec 2000
Location: Devonport, Tasmania, Australia
Posts: 369

i didn't mean that exactly, i meant like explosion effects (i KNOW they're just ANI's)
and make them more smooth and refined (and believable )

you know just refinements

i'm sorry i didn't make myself clear and all
the temparature down here's getting to me

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Old Post 02-21-2001 09:30 AM
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IceFire
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I was replying to Jeng.

Explosions are uber hard to do. Thats not our focus. I have made two new primary cannons for Sol forces and were debating on any new weapons for the GTVA side.

The problem is that pretty much every weapon type is covered by FS2 standard and adding another cannon just sort of confuses the issue unless its some kind of achievement over the others. I don't want another heavy cannon either since the Kayser does a more than adequate job of turning everything into shreds.

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Old Post 02-21-2001 03:08 PM
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dredhawk
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Registered: Jan 2001
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Posts: 117

a small beam cannon for the fighters.

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Old Post 02-21-2001 07:26 PM
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IceFire
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Not a chance.

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Old Post 02-22-2001 12:27 AM
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dredhawk
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Registered: Jan 2001
Location: Richardson,TX,USA
Posts: 117

why not heheheh that would be cool to shot beam cannons from a fighter. or is it that the game engine cant do that. if that is it i understand

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Old Post 02-22-2001 01:16 AM
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Shrike
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Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

quote:
Originally posted by IceFire:
I was replying to Jeng.

Explosions are uber hard to do. Thats not our focus. I have made two new primary cannons for Sol forces and were debating on any new weapons for the GTVA side.

The problem is that pretty much every weapon type is covered by FS2 standard and adding another cannon just sort of confuses the issue unless its some kind of achievement over the others. I don't want another heavy cannon either since the Kayser does a more than adequate job of turning everything into shreds.



You'll see some funky new ones in UoW. Different takes on the weapons.

</p1mp>

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Old Post 02-22-2001 07:44 AM
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Mr Carrot
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Registered: Dec 2000
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Posts: 97

fighters too small, not large enough power source, no wre to project it from, game unbalancing unless it realises that a beam on a fighter would be incredable weak and a pointless endevour, the majority of weak cap ship beams in the game do little damage imagine how weak and feeble it would be, after 5 volleys youve taken off 1 hp from a capship.

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Old Post 02-22-2001 05:29 PM
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g2megatron
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Registered: Feb 2001
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chargable weapons the longer charge the heavier the punch MWUHAHAHAHHA pretty much sums it up

"hint hint" Fusion fusion fusion fusion cannon... you know the drill purple big energy mass blaster

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Old Post 02-22-2001 09:31 PM
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Shrike
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Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

quote:
Originally posted by g2megatron:
chargable weapons the longer charge the heavier the punch MWUHAHAHAHHA pretty much sums it up

"hint hint" Fusion fusion fusion fusion cannon... you know the drill purple big energy mass blaster



Yeah, and do YOU want to write the code for it?

I thought not

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Old Post 02-22-2001 11:14 PM
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IceFire
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Registered: Jul 2000
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Posts: 8392

Thanks for some reality check Shrike.

If it wasn't done in concept in FS2...then we can't do it. We're not re-writing the code...we're just making some new tables and some new graphics as far as weapons are concerned.

Beam cannons cannot be placed on fighters. Except the targeting laser, but that has its own problems.

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Old Post 02-23-2001 12:36 AM
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