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Barrage
I'm New! Laugh At Me!

Registered: Mar 2001
Location: Sacramento, CA
Posts: 28

Ya want to see some real weapons?

Yo, Yo! I have made a decent quality beam weapon for fighters (yes, really). It's called the Xian, and it deals almost as much damage as the s-AAA-weak. Anyway, the weapon doesn't act like a real beam weapon, due to the limits in the game engine... anyway, you can feel free to look at the screenshot, and look at my source code, but it's copyrighted, so you can use it, but don't publish or modify it without asking nicely, k? Also, do you folks have plans for an extremely powerful anti-juggernaut type beam cannon? If so, I have some wav files in my main directory. They're pretty big (200k).
[url="http://barrage.50megs.com/"]http://barrage.50megs.com/[/url]
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If you wish to contact me, my e-mail is mike12982@yahoo.com. I have all kinds of weapons I have made.

[This message has been edited by Barrage (edited 03-28-2001).]

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Old Post 03-28-2001 10:20 AM
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Jabu
Hannibal

Registered: Nov 2000
Location: Finland
Posts: 553

By "source code" you mean the table entry?

I've done fighter beams before, it's not hard at all. You used a fast fire rate and a small trail.

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Old Post 03-28-2001 12:39 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

We did that for the Nial with the Babylon Project MOD.

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Old Post 03-28-2001 02:32 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

i've done several for the hidden terror campaign only one really looks like a beam though and its probally the one i like least - the others come complete with lightning effects - got to say it annoys me that the one from twilight is better than mine though - although i haven't seen it going when moving at speed it never looks the same

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Old Post 03-31-2001 09:36 PM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

Real Weaponsâ„¢!



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Old Post 04-01-2001 12:24 AM
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RKIF-DragonClaw
Hannibal

Registered: Feb 2001
Location:
Posts: 506

Yay! real weapons in FS2...GREAT JOB ON THE TEXTURING!

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-Mission Creator

Hidden Terror Home- [url="http://hiddenterror.cjb.net/"]http://hiddenterror.cjb.net/[/url]

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Old Post 04-01-2001 12:57 AM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

You wouldn't believe how long it took to render those.

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Old Post 04-01-2001 01:01 AM
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Zeronet
Hannibal

Registered: Feb 2001
Location: England
Posts: 632

Where is that i want to pay a visit.

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Old Post 04-03-2001 07:34 PM
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G-UK
Murdock

Registered: Jul 2000
Location: UK
Posts: 179

whee... a REAL railgun

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[url="http://www.fs2temp-mech.co.uk"]Temporal Mechanics[/url]

This donut has purple stuff in it, purple is a fruit - Homer

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Old Post 04-03-2001 09:56 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

I don't think those are rail guns.

Rail guns are electromagnetic accelerators. Its a really simple shell...it just needs to be magnetic....and then you power up your coils and fvoom!

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Old Post 04-04-2001 02:04 AM
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Charger
Murdock

Registered: Mar 2001
Location: Downton, Diego Garcia, BIOT
Posts: 421

no silly, not railguns, Rail Guns as in mounted on a rail car. it was the only way those really big ones could even be moved. they also used it as a part of the recoild mechanism. they would let the car and the engine roll a little to soak up the recoil energy.

see that first one is one the german big bertha artillery cannons that hurl a 7 ton shell 70 miles (i am pretty sure i have those numbers right, though it migh not be for that particular rail gun)

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Old Post 04-04-2001 03:29 AM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

Gustav. Big frikken gun.


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Old Post 04-04-2001 05:47 AM
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Charger
Murdock

Registered: Mar 2001
Location: Downton, Diego Garcia, BIOT
Posts: 421

yep, thats the one. thats big bertha.

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Old Post 04-05-2001 03:40 AM
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G-UK
Murdock

Registered: Jul 2000
Location: UK
Posts: 179

Ive blown one of those up

one of the first missions in Commandos : BEL

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[url="http://www.fs2temp-mech.co.uk"]Temporal Mechanics[/url]

This donut has purple stuff in it, purple is a fruit - Homer

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Old Post 04-05-2001 11:53 AM
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

got to say it annoys me that the one from twilight is better than mine though - although i haven't seen it going when moving at speed it never looks the same...

mwuhahahaha!



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Old Post 04-05-2001 07:42 PM
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Turnsky
Murdock

Registered: Dec 2000
Location: Devonport, Tasmania, Australia
Posts: 369

This may or may-not be possible (the latter is more like it) but i'd like to see new beam cannon charging effects you know, take the golgotha's main gun for example, instead of the weapon barrel gathering particles you see the two "prongs" in front of the ship crackle with energy and it just gets more and more intense and then it fires.

Possible or not it WOULD look rather cool no?

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Old Post 04-07-2001 04:06 AM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

Would look cool, but I don't think you could pull it off, at least not without some rather creative and complex work.

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Old Post 04-08-2001 01:49 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Nope, can't do that unfortunately. Not without sacrificing something else and making the process alot more complex.

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Old Post 04-08-2001 03:17 PM
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760

youcould use a particle chargeing effect, give it a lot of particles in a small FOV

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I was here then I wasn't, now I'm dead

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Old Post 04-09-2001 12:33 AM
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