VWBB
Show all 19 posts from this thread on one page

VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- Blackwater Ops (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=8)
-- Ya want to see some real weapons? (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=1528)


Posted by Barrage on 03-28-2001 10:20 AM:

Ya want to see some real weapons?

Yo, Yo! I have made a decent quality beam weapon for fighters (yes, really). It's called the Xian, and it deals almost as much damage as the s-AAA-weak. Anyway, the weapon doesn't act like a real beam weapon, due to the limits in the game engine... anyway, you can feel free to look at the screenshot, and look at my source code, but it's copyrighted, so you can use it, but don't publish or modify it without asking nicely, k? Also, do you folks have plans for an extremely powerful anti-juggernaut type beam cannon? If so, I have some wav files in my main directory. They're pretty big (200k).
[url="http://barrage.50megs.com/"]http://barrage.50megs.com/[/url]
----------------------------------------
If you wish to contact me, my e-mail is mike12982@yahoo.com. I have all kinds of weapons I have made.

[This message has been edited by Barrage (edited 03-28-2001).]


Posted by Jabu on 03-28-2001 12:39 PM:

By "source code" you mean the table entry?

I've done fighter beams before, it's not hard at all. You used a fast fire rate and a small trail.


Posted by IceFire on 03-28-2001 02:32 PM:

We did that for the Nial with the Babylon Project MOD.


Posted by KillMeNow on 03-31-2001 09:36 PM:

i've done several for the hidden terror campaign only one really looks like a beam though and its probally the one i like least - the others come complete with lightning effects - got to say it annoys me that the one from twilight is better than mine though - although i haven't seen it going when moving at speed it never looks the same


Posted by Shrike on 04-01-2001 12:24 AM:

Real Weaponsâ„¢!




Posted by RKIF-DragonClaw on 04-01-2001 12:57 AM:

Yay! real weapons in FS2...GREAT JOB ON THE TEXTURING!

------------------
-Leader and director of the staff of the Shivan Campaign named Hidden Terror.
-Mission Creator

Hidden Terror Home- [url="http://hiddenterror.cjb.net/"]http://hiddenterror.cjb.net/[/url]

quote:
The fear always controls our attitude, let us fear no more!


Posted by Shrike on 04-01-2001 01:01 AM:

You wouldn't believe how long it took to render those.


Posted by Zeronet on 04-03-2001 07:34 PM:

Where is that i want to pay a visit.


Posted by G-UK on 04-03-2001 09:56 PM:

whee... a REAL railgun

------------------
[url="http://www.fs2temp-mech.co.uk"]Temporal Mechanics[/url]

This donut has purple stuff in it, purple is a fruit - Homer


Posted by IceFire on 04-04-2001 02:04 AM:

I don't think those are rail guns.

Rail guns are electromagnetic accelerators. Its a really simple shell...it just needs to be magnetic....and then you power up your coils and fvoom!


Posted by Charger on 04-04-2001 03:29 AM:

no silly, not railguns, Rail Guns as in mounted on a rail car. it was the only way those really big ones could even be moved. they also used it as a part of the recoild mechanism. they would let the car and the engine roll a little to soak up the recoil energy.

see that first one is one the german big bertha artillery cannons that hurl a 7 ton shell 70 miles (i am pretty sure i have those numbers right, though it migh not be for that particular rail gun)


Posted by Shrike on 04-04-2001 05:47 AM:

Gustav. Big frikken gun.



Posted by Charger on 04-05-2001 03:40 AM:

yep, thats the one. thats big bertha.


Posted by G-UK on 04-05-2001 11:53 AM:

Ive blown one of those up

one of the first missions in Commandos : BEL

------------------
[url="http://www.fs2temp-mech.co.uk"]Temporal Mechanics[/url]

This donut has purple stuff in it, purple is a fruit - Homer


Posted by Ace on 04-05-2001 07:42 PM:

got to say it annoys me that the one from twilight is better than mine though - although i haven't seen it going when moving at speed it never looks the same...

mwuhahahaha!



------------------
Ace
Webmaster
adamantpacified.org
[url="http://adamantpacified.org/"]http://adamantpacified.org/[/url]

Staff member
FreeSpace Watch
[url="http://freespace.volitionwatch.com/"]http://freespace.volitionwatch.com/[/url]


Posted by Turnsky on 04-07-2001 04:06 AM:

This may or may-not be possible (the latter is more like it) but i'd like to see new beam cannon charging effects you know, take the golgotha's main gun for example, instead of the weapon barrel gathering particles you see the two "prongs" in front of the ship crackle with energy and it just gets more and more intense and then it fires.

Possible or not it WOULD look rather cool no?


Posted by Shrike on 04-08-2001 01:49 AM:

Would look cool, but I don't think you could pull it off, at least not without some rather creative and complex work.


Posted by IceFire on 04-08-2001 03:17 PM:

Nope, can't do that unfortunately. Not without sacrificing something else and making the process alot more complex.


Posted by Ghost of Bobboau on 04-09-2001 12:33 AM:

youcould use a particle chargeing effect, give it a lot of particles in a small FOV

------------------
I was here then I wasn't, now I'm dead


All times are EST. The time now is 01:03 PM.
Show all 19 posts from this thread on one page

Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.