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-- drifting vessels in FRED2?? (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9290)
drifting vessels in FRED2??
Guys? I have been lurking for quite some time here, playing all the wonderful missions.
I have recently got into FRED2 in a big way for simply writing my own missions (will share when they are good enough!) and have a number of questions. I have researched these quite a big (google.com!) but feel free to reference urls in your answer if it is quicker.
(1) Is it possable to make a ship drift at all? I would like to have a cap ship loose power and start to 'fall' downway with some rotaional momentum. I 'bet' the answer to this is no, but worth a shot.
(2) Is it possable to use the 'yellow' jump point animation with the normal TBP 2 mod + Freespace 2 for ships that are leaving? Can I configure this on a mission per mission basis in Fred2?
(3) Is there a beam referrence somewhat like http://home.att.net/~clay.h/fs2/beamfaq.htm for TBP 2? I would like details on the strenght, range, firing frequency of these weapons so I can write better missions. Failing something that is published, can you point me to the correct way to read the 'tables' (???) in the mod itself.
(4) There was something else. I think. Oh yes. Cap ship battles are quite good to watch right now (beams, plasma look GREAT!) but are there any 'interceptor' style weapons I can put on turrets of cap ships to shoot down missles and other plasma projectiles?
Thanks guy!
Alpha9. vb
__________________
--
Alpha9 -
And no, Command won't let me
lead Alpha wing!
Re: drifting vessels in FRED2??
quote:
Originally posted by Alpha9
I have recently got into FRED2 in a big way for simply writing my own missions (will share when they are good enough!) and have a number of questions. I have researched these quite a big (google.com!) but feel free to reference urls in your answer if it is quicker.
(1) Is it possable to make a ship drift at all? I would like to have a cap ship loose power and start to 'fall' downway with some rotaional momentum. I 'bet' the answer to this is no, but worth a shot.
(2) Is it possable to use the 'yellow' jump point animation with the normal TBP 2 mod + Freespace 2 for ships that are leaving? Can I configure this on a mission per mission basis in Fred2?
(3) Is there a beam referrence somewhat like http://home.att.net/~clay.h/fs2/beamfaq.htm for TBP 2? I would like details on the strenght, range, firing frequency of these weapons so I can write better missions. Failing something that is published, can you point me to the correct way to read the 'tables' (???) in the mod itself.
(4) There was something else. I think. Oh yes. Cap ship battles are quite good to watch right now (beams, plasma look GREAT!) but are there any 'interceptor' style weapons I can put on turrets of cap ships to shoot down missles and other plasma projectiles?

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
Thanks Ms Rose!
That sorted me out.
Wow! Nice yellow jump gate animation! Mmmmmmmmmmm!!!!

My missions are somewhat more scrummier now!
__________________
--
Alpha9 -
And no, Command won't let me
lead Alpha wing!
quote:
Originally posted by Alpha9
Thanks Ms Rose!
__________________
A man with no sig and chek my homepage for mission pack :)
Makes you think twice of others true identity, doesn't it?
Makes you also think what G'Kar once said...
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Yes it does, if I'm Mr. Rose I assume you (Fury) are Ms. Fury? 
Just kidding. I think it would be approperiate to quote Kosh here "Who are you? "
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
quote:
Originally posted by FSF Ashrak
its Mr
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
And there we go, Edwin totally missed the point.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
To shooting down missiles:
Can't the turrets shoot down only bombs and stilettos?
I never saw a cap shooting down missiles like the harpoon or tornado.
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