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Alpha9
I'm New! Laugh At Me!

Registered: Jul 2003
Location:
Posts: 2

drifting vessels in FRED2??

Guys? I have been lurking for quite some time here, playing all the wonderful missions.

I have recently got into FRED2 in a big way for simply writing my own missions (will share when they are good enough!) and have a number of questions. I have researched these quite a big (google.com!) but feel free to reference urls in your answer if it is quicker.

(1) Is it possable to make a ship drift at all? I would like to have a cap ship loose power and start to 'fall' downway with some rotaional momentum. I 'bet' the answer to this is no, but worth a shot.

(2) Is it possable to use the 'yellow' jump point animation with the normal TBP 2 mod + Freespace 2 for ships that are leaving? Can I configure this on a mission per mission basis in Fred2?

(3) Is there a beam referrence somewhat like http://home.att.net/~clay.h/fs2/beamfaq.htm for TBP 2? I would like details on the strenght, range, firing frequency of these weapons so I can write better missions. Failing something that is published, can you point me to the correct way to read the 'tables' (???) in the mod itself.

(4) There was something else. I think. Oh yes. Cap ship battles are quite good to watch right now (beams, plasma look GREAT!) but are there any 'interceptor' style weapons I can put on turrets of cap ships to shoot down missles and other plasma projectiles?

Thanks guy!

Alpha9. vb

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Old Post 07-26-2003 08:35 AM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Re: drifting vessels in FRED2??

quote:
Originally posted by Alpha9
I have recently got into FRED2 in a big way for simply writing my own missions (will share when they are good enough!) and have a number of questions. I have researched these quite a big (google.com!) but feel free to reference urls in your answer if it is quicker.

(1) Is it possable to make a ship drift at all? I would like to have a cap ship loose power and start to 'fall' downway with some rotaional momentum. I 'bet' the answer to this is no, but worth a shot.

(2) Is it possable to use the 'yellow' jump point animation with the normal TBP 2 mod + Freespace 2 for ships that are leaving? Can I configure this on a mission per mission basis in Fred2?

(3) Is there a beam referrence somewhat like http://home.att.net/~clay.h/fs2/beamfaq.htm for TBP 2? I would like details on the strenght, range, firing frequency of these weapons so I can write better missions. Failing something that is published, can you point me to the correct way to read the 'tables' (???) in the mod itself.

(4) There was something else. I think. Oh yes. Cap ship battles are quite good to watch right now (beams, plasma look GREAT!) but are there any 'interceptor' style weapons I can put on turrets of cap ships to shoot down missles and other plasma projectiles?



Welcome among us

(1) Not at the moment, maybe in future with SCP.

(2) That can be done with SEXPs, for instance:
event name
-is-event-true-delay
--hulabaloo
--0
-add-goal
--shippy
---ai-warp
----80
-special-warpout-name
--shippy
--shippy

(3) Not at the moment as I know, but reading tables is easy. Find the weapon and find $Damage, +Weapon Range and $Fire Wait (and why not $Lifetime too). They should speak for themselves (Fire Wait is how long it elapses before second round and Lifetime is how long it actualy fires it).

(4) There is no special weapon for such, but all turrets are capable to shoot down missiles, as for Plasma no.

I hope these answer to your questions.

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

Last edited by Lady Rose on 07-26-2003 at 02:09 PM

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Old Post 07-26-2003 01:56 PM
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Alpha9
I'm New! Laugh At Me!

Registered: Jul 2003
Location:
Posts: 2

Whee!

Thanks Ms Rose!

That sorted me out.

Wow! Nice yellow jump gate animation! Mmmmmmmmmmm!!!!



My missions are somewhat more scrummier now!

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Alpha9 -

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Old Post 07-30-2003 07:57 PM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

quote:
Originally posted by Alpha9
Thanks Ms Rose!




its Mr

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Old Post 07-31-2003 08:48 AM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Makes you think twice of others true identity, doesn't it?

Makes you also think what G'Kar once said...

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Old Post 07-31-2003 10:08 AM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Yes it does, if I'm Mr. Rose I assume you (Fury) are Ms. Fury?

Just kidding. I think it would be approperiate to quote Kosh here "Who are you? "

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

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Old Post 07-31-2003 03:15 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

quote:
Originally posted by FSF Ashrak
its Mr


ashrak i beleive you are looking at the part UNDER the name that says the rating. That says Mr. T, NOT Mr. Rose.

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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

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Old Post 07-31-2003 06:03 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

And there we go, Edwin totally missed the point.

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Old Post 07-31-2003 06:21 PM
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-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

To shooting down missiles:
Can't the turrets shoot down only bombs and stilettos?
I never saw a cap shooting down missiles like the harpoon or tornado.

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Old Post 08-06-2003 04:47 PM
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