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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- Drakh Raider? (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8871)
Drakh Raider?
What s the Drakh Raider`s ship class?
Fighter or Cruiser? I mean, do i have to enable beams? Shall I form Wings?
Of course i wanna thank you for this great release!
You guys (and your work) are just amazing!
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"The Truth is a River"
it should be a bomber
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A man with no sig and chek my homepage for mission pack :)
Its a bomber...it works, but not terribly well yet. We threw it in for fun for people to have...a much enhanced version will arrive later.
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- The Babylon Project Team
with animated textures? (did drakh have those?)
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A man with no sig and chek my homepage for mission pack :)
Until we support fs2_open officially, making animated textures lies on Bobboau's shoulders. So I doubt it will have animated textures anytime soon. Same with every other ship.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Drakh ships were not animated in their colors.
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- The Babylon Project Team
I thought it worked okay. It glides around engaging capships in a fairly convincing manner. The fighter variant is more fun though.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
hmm. i made a mission with a Omega-X attacked by lots of Drakh fighters (wanted to test the ships) and the raiders just didnt fire.
Mean "Bomber" that i am able to fligh the Raider?
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"The Truth is a River"
Drakh Raiders needs beam-free event.
Raider's weapon is a beam which is disabled by default. This is FS2/FRED2 feature.
No, you cannot fly Drakh ships.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
One thing I've always wondered is:
Why do you have to enable beams on cap-ships?
And how do you do it right? I'm pretty sure I've gone wrong somewhere...
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I am the same Cmdr_Azrael from SpaceBattles.
"Death is inevitable! Death to the false Emperor!" Warcry of the Death Knights Chaos Marine Legion.
quote:
Originally posted by Commander Azrael
One thing I've always wondered is:
Why do you have to enable beams on cap-ships?
And how do you do it right? I'm pretty sure I've gone wrong somewhere...![]()
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- The Babylon Project Team
quote:
Its best to either trigger the beam free after the ship has arrived (otherwise it won't work
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I am the same Cmdr_Azrael from SpaceBattles.
"Death is inevitable! Death to the false Emperor!" Warcry of the Death Knights Chaos Marine Legion.
I find it easier to have some lowly ship jump in without the warp effect to get all the beam that you want enabled and then it Let there be light.If you can use open source and in mission spec have the all the beams enabled by default.
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
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quote:
Originally posted by Mr. Fury
Drakh Raiders needs beam-free event.
Raider's weapon is a beam which is disabled by default. This is FS2/FRED2 feature.
I know that i have to enable beams in the event menu, but i doesnt work! I made some Raiders, and activated their beams 5
seconds after arriving, but they dont fire!
No, you cannot fly Drakh ships.
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"The Truth is a River"
****, mistake.
The thing between "Drakh raiders need..." and "No, you cannot" is the answer from me and not text from Mr Fury.
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"The Truth is a River"
YOu can fly the Drakh Fighter, just go into the ships .tbl and flag as player_allowed or whatever the command is. I did, and its really good to fly. Handles like a heavy fighter and has no afterburner but the speed and firepower of it's primary weapon are good.
Regarding the raider, it works reasonably well at a distance but as the engine thinks its a bomber, once it has gotten close to it's target, the beam doesn't really get enough time to power up and fire before the raider has rotated away from it's angle of fire.
D.
quote:
Originally posted by Boron Shark
YOu can fly the Drakh Fighter, just go into the ships .tbl and flag as player_allowed or whatever the command is. I did, and its really good to fly. Handles like a heavy fighter and has no afterburner but the speed and firepower of it's primary weapon are good.
Regarding the raider, it works reasonably well at a distance but as the engine thinks its a bomber, once it has gotten close to it's target, the beam doesn't really get enough time to power up and fire before the raider has rotated away from it's angle of fire.
D.
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- The Babylon Project Team
quote:
Originally posted by IceFire
A prime example of why an even larger ship (the WhiteStar) with similar weapons would also have problems. Thats why we need the source code to produce better AI routines for these types of vessels.

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A man with no sig and chek my homepage for mission pack :)
Ashrak is coding that for us.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
LOL!

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Forgive my stupidity.
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