Profile | Register | Calendar | FAQ | Search | Home 

VWBB : Powered by vBulletin version 2.2.6 VWBB > FreeSpace Watch > The Babylon Project > Drakh Raider?
  Last Thread   Next Thread
Author
Thread Post New Thread    Post A Reply
Don Buergit
I'm New! Laugh At Me!

Registered: Mar 2003
Location: Friedrichshafen
Posts: 71

Drakh Raider?

What s the Drakh Raider`s ship class?

Fighter or Cruiser? I mean, do i have to enable beams? Shall I form Wings?

Of course i wanna thank you for this great release!
You guys (and your work) are just amazing!

__________________
"The Truth is a River"

Report this post to a moderator | IP: Logged

Old Post 05-10-2003 01:06 PM
Don Buergit is offline Click Here to See the Profile for Don Buergit Click here to Send Don Buergit a Private Message Visit Don Buergit's homepage! Find more posts by Don Buergit Add Don Buergit to your buddy list Edit/Delete Message Reply w/Quote
Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

it should be a bomber

__________________
A man with no sig and chek my homepage for mission pack :)

Report this post to a moderator | IP: Logged

Old Post 05-10-2003 01:14 PM
Ashark is offline Click Here to See the Profile for Ashark Click here to Send Ashark a Private Message Visit Ashark's homepage! Find more posts by Ashark Add Ashark to your buddy list Edit/Delete Message Reply w/Quote
BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

Its a bomber...it works, but not terribly well yet. We threw it in for fun for people to have...a much enhanced version will arrive later.

__________________
- The Babylon Project Team

Report this post to a moderator | IP: Logged

Old Post 05-10-2003 01:28 PM
BabProj Team is offline Click Here to See the Profile for BabProj Team Click here to Send BabProj Team a Private Message Find more posts by BabProj Team Add BabProj Team to your buddy list Edit/Delete Message Reply w/Quote
Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

with animated textures? (did drakh have those?)

__________________
A man with no sig and chek my homepage for mission pack :)

Report this post to a moderator | IP: Logged

Old Post 05-10-2003 02:07 PM
Ashark is offline Click Here to See the Profile for Ashark Click here to Send Ashark a Private Message Visit Ashark's homepage! Find more posts by Ashark Add Ashark to your buddy list Edit/Delete Message Reply w/Quote
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Until we support fs2_open officially, making animated textures lies on Bobboau's shoulders. So I doubt it will have animated textures anytime soon. Same with every other ship.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]

Report this post to a moderator | IP: Logged

Old Post 05-10-2003 02:16 PM
Mr. Fury is offline Click Here to See the Profile for Mr. Fury Click here to Send Mr. Fury a Private Message Find more posts by Mr. Fury Add Mr. Fury to your buddy list Edit/Delete Message Reply w/Quote
BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

Drakh ships were not animated in their colors.

__________________
- The Babylon Project Team

Report this post to a moderator | IP: Logged

Old Post 05-10-2003 03:17 PM
BabProj Team is offline Click Here to See the Profile for BabProj Team Click here to Send BabProj Team a Private Message Find more posts by BabProj Team Add BabProj Team to your buddy list Edit/Delete Message Reply w/Quote
IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

I thought it worked okay. It glides around engaging capships in a fairly convincing manner. The fighter variant is more fun though.

__________________
bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules

Report this post to a moderator | IP: Logged

Old Post 05-10-2003 04:22 PM
IPAndrews is offline Click Here to See the Profile for IPAndrews Click here to Send IPAndrews a Private Message Visit IPAndrews's homepage! Find more posts by IPAndrews Add IPAndrews to your buddy list Edit/Delete Message Reply w/Quote
Don Buergit
I'm New! Laugh At Me!

Registered: Mar 2003
Location: Friedrichshafen
Posts: 71

hmm. i made a mission with a Omega-X attacked by lots of Drakh fighters (wanted to test the ships) and the raiders just didnt fire.

Mean "Bomber" that i am able to fligh the Raider?

__________________
"The Truth is a River"

Report this post to a moderator | IP: Logged

Old Post 05-10-2003 08:44 PM
Don Buergit is offline Click Here to See the Profile for Don Buergit Click here to Send Don Buergit a Private Message Visit Don Buergit's homepage! Find more posts by Don Buergit Add Don Buergit to your buddy list Edit/Delete Message Reply w/Quote
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Drakh Raiders needs beam-free event.
Raider's weapon is a beam which is disabled by default. This is FS2/FRED2 feature.

No, you cannot fly Drakh ships.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]

Last edited by Mr. Fury on 05-10-2003 at 09:07 PM

Report this post to a moderator | IP: Logged

Old Post 05-10-2003 09:06 PM
Mr. Fury is offline Click Here to See the Profile for Mr. Fury Click here to Send Mr. Fury a Private Message Find more posts by Mr. Fury Add Mr. Fury to your buddy list Edit/Delete Message Reply w/Quote
Commander Azrael
Face

Registered: May 2003
Location:
Posts: 31

One thing I've always wondered is:


Why do you have to enable beams on cap-ships?

And how do you do it right? I'm pretty sure I've gone wrong somewhere...

__________________
I am the same Cmdr_Azrael from SpaceBattles.

"Death is inevitable! Death to the false Emperor!" Warcry of the Death Knights Chaos Marine Legion.

Report this post to a moderator | IP: Logged

Old Post 05-10-2003 10:34 PM
Commander Azrael is offline Click Here to See the Profile for Commander Azrael Click here to Send Commander Azrael a Private Message Find more posts by Commander Azrael Add Commander Azrael to your buddy list Edit/Delete Message Reply w/Quote
BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

quote:
Originally posted by Commander Azrael
One thing I've always wondered is:


Why do you have to enable beams on cap-ships?

And how do you do it right? I'm pretty sure I've gone wrong somewhere...


Because beams were sort of tacked onto the engine. Volitions initial intentions when they were added was that beams would be a rare kind of thing to be used. Later the decision was made to add beams to virtually all of the capital ships.

We live that legacy.

Beam free enabled works like this. You beam free a ship at a particular time or event. Its best to either trigger the beam free after the ship has arrived (otherwise it won't work) or after you want it to start using beams.

__________________
- The Babylon Project Team

Report this post to a moderator | IP: Logged

Old Post 05-10-2003 10:45 PM
BabProj Team is offline Click Here to See the Profile for BabProj Team Click here to Send BabProj Team a Private Message Find more posts by BabProj Team Add BabProj Team to your buddy list Edit/Delete Message Reply w/Quote
Commander Azrael
Face

Registered: May 2003
Location:
Posts: 31

quote:
Its best to either trigger the beam free after the ship has arrived (otherwise it won't work


Ahhhhhh, that's why my Omega's don't fire.

__________________
I am the same Cmdr_Azrael from SpaceBattles.

"Death is inevitable! Death to the false Emperor!" Warcry of the Death Knights Chaos Marine Legion.

Report this post to a moderator | IP: Logged

Old Post 05-10-2003 10:52 PM
Commander Azrael is offline Click Here to See the Profile for Commander Azrael Click here to Send Commander Azrael a Private Message Find more posts by Commander Azrael Add Commander Azrael to your buddy list Edit/Delete Message Reply w/Quote
Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

I find it easier to have some lowly ship jump in without the warp effect to get all the beam that you want enabled and then it Let there be light.If you can use open source and in mission spec have the all the beams enabled by default.

__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2

Report this post to a moderator | IP: Logged

Old Post 05-11-2003 06:16 AM
Sigma957 is offline Click Here to See the Profile for Sigma957 Click here to Send Sigma957 a Private Message Find more posts by Sigma957 Add Sigma957 to your buddy list Edit/Delete Message Reply w/Quote
Don Buergit
I'm New! Laugh At Me!

Registered: Mar 2003
Location: Friedrichshafen
Posts: 71

quote:
Originally posted by Mr. Fury
Drakh Raiders needs beam-free event.
Raider's weapon is a beam which is disabled by default. This is FS2/FRED2 feature.

I know that i have to enable beams in the event menu, but i doesnt work! I made some Raiders, and activated their beams 5
seconds after arriving, but they dont fire!

No, you cannot fly Drakh ships.



I cant fly the Drakh figther? Sure? I liked to make some "Drakh versus all other ships" (ISA) missions

__________________
"The Truth is a River"

Report this post to a moderator | IP: Logged

Old Post 05-11-2003 09:14 AM
Don Buergit is offline Click Here to See the Profile for Don Buergit Click here to Send Don Buergit a Private Message Visit Don Buergit's homepage! Find more posts by Don Buergit Add Don Buergit to your buddy list Edit/Delete Message Reply w/Quote
Don Buergit
I'm New! Laugh At Me!

Registered: Mar 2003
Location: Friedrichshafen
Posts: 71

****, mistake.

The thing between "Drakh raiders need..." and "No, you cannot" is the answer from me and not text from Mr Fury.

__________________
"The Truth is a River"

Report this post to a moderator | IP: Logged

Old Post 05-11-2003 09:16 AM
Don Buergit is offline Click Here to See the Profile for Don Buergit Click here to Send Don Buergit a Private Message Visit Don Buergit's homepage! Find more posts by Don Buergit Add Don Buergit to your buddy list Edit/Delete Message Reply w/Quote
Boron Shark
Face

Registered: Jun 2001
Location: Manchester, UK
Posts: 91

YOu can fly the Drakh Fighter, just go into the ships .tbl and flag as player_allowed or whatever the command is. I did, and its really good to fly. Handles like a heavy fighter and has no afterburner but the speed and firepower of it's primary weapon are good.

Regarding the raider, it works reasonably well at a distance but as the engine thinks its a bomber, once it has gotten close to it's target, the beam doesn't really get enough time to power up and fire before the raider has rotated away from it's angle of fire.

D.

Report this post to a moderator | IP: Logged

Old Post 05-12-2003 05:35 PM
Boron Shark is offline Click Here to See the Profile for Boron Shark Click here to Send Boron Shark a Private Message Visit Boron Shark's homepage! Find more posts by Boron Shark Add Boron Shark to your buddy list Edit/Delete Message Reply w/Quote
BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

quote:
Originally posted by Boron Shark
YOu can fly the Drakh Fighter, just go into the ships .tbl and flag as player_allowed or whatever the command is. I did, and its really good to fly. Handles like a heavy fighter and has no afterburner but the speed and firepower of it's primary weapon are good.

Regarding the raider, it works reasonably well at a distance but as the engine thinks its a bomber, once it has gotten close to it's target, the beam doesn't really get enough time to power up and fire before the raider has rotated away from it's angle of fire.

D.


A prime example of why an even larger ship (the WhiteStar) with similar weapons would also have problems. Thats why we need the source code to produce better AI routines for these types of vessels.

__________________
- The Babylon Project Team

Report this post to a moderator | IP: Logged

Old Post 05-12-2003 05:48 PM
BabProj Team is offline Click Here to See the Profile for BabProj Team Click here to Send BabProj Team a Private Message Find more posts by BabProj Team Add BabProj Team to your buddy list Edit/Delete Message Reply w/Quote
Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

quote:
Originally posted by IceFire
A prime example of why an even larger ship (the WhiteStar) with similar weapons would also have problems. Thats why we need the source code to produce better AI routines for these types of vessels.


He means Gunship AI

__________________
A man with no sig and chek my homepage for mission pack :)

Report this post to a moderator | IP: Logged

Old Post 05-13-2003 08:33 AM
Ashark is offline Click Here to See the Profile for Ashark Click here to Send Ashark a Private Message Visit Ashark's homepage! Find more posts by Ashark Add Ashark to your buddy list Edit/Delete Message Reply w/Quote
IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

Ashrak is coding that for us.

__________________
bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules

Report this post to a moderator | IP: Logged

Old Post 05-13-2003 09:31 AM
IPAndrews is offline Click Here to See the Profile for IPAndrews Click here to Send IPAndrews a Private Message Visit IPAndrews's homepage! Find more posts by IPAndrews Add IPAndrews to your buddy list Edit/Delete Message Reply w/Quote
Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

LOL!

__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com

Report this post to a moderator | IP: Logged

Old Post 05-13-2003 10:15 AM
Xaphod_x is offline Click Here to See the Profile for Xaphod_x Click here to Send Xaphod_x a Private Message Visit Xaphod_x's homepage! Find more posts by Xaphod_x Add Xaphod_x to your buddy list Edit/Delete Message Reply w/Quote
All times are EST. The time now is 05:11 PM. Post New Thread    Post A Reply
  Last Thread   Next Thread
Show Printable Version | Subscribe to this Thread

Forum Jump:
Rate This Thread:

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
 
Contact Us - Volition Watch >
Powered by: vBulletin Version 2.2.6 - Copyright ©2000-2002, Jelsoft Enterprises Limited.