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-- Damned FS2 bug (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=7477)
Damned FS2 bug
Hi dudes, well I eventually got that silent threat mission done. It meant decompiling 386 files, modifying one of them and then putting them all back together like a damned jigsaw but i did it. Not exactly worth the effort. And the Hades, man, what a pig ugly ship!
Anyway I've gone leaps and bounds with FS2 and I've hit a wall with a barracuda mission. The one where you're evaluating the pegasus, and a shivan corvette drops by to say hello. Well the aquinas pussies out and epsilon wing and me are pummling the Tiamat corvette, the hull integrity is falling at a nice rate and then it strops falling at 10% !
Grrrrrr
Has anyone been able to waste this sucker or is it a wide ranging bug that everyone runs into?? Cos I want 'im dead!!!
p.s. wasnt the SOC mission cool? 
Damned FS2 bug
Hi dudes, well I eventually got that silent threat mission done. It meant decompiling 386 files, modifying one of them and then putting them all back together like a damned jigsaw but i did it. Not exactly worth the effort. And the Hades, man, what a pig ugly ship!
Anyway I've gone leaps and bounds with FS2 and I've hit a wall with a barracuda mission. The one where you're evaluating the pegasus, and a shivan corvette drops by to say hello. Well the aquinas pussies out and epsilon wing and me are pummling the Tiamat corvette, the hull integrity is falling at a nice rate and then it strops falling at 10% !
Grrrrrr
Has anyone been able to waste this sucker or is it a wide ranging bug that everyone runs into?? Cos I want 'im dead!!!
p.s. wasnt the SOC mission cool? 
You can`t damage ships below 10% if you are in a fighter. It's not a bug. It's a feature.
Its to stop fighters killing everything.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
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Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
You can`t damage ships below 10% if you are in a fighter. It's not a bug. It's a feature.
Its to stop fighters killing everything.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
In fs1 you could go around blowing everything to kingdom come, but fs2 is a little more real. You aren't a superhuman ( Or Vasudan ).
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]-[ades
Leader of the Terran - Vasudan War project.
In fs1 you could go around blowing everything to kingdom come, but fs2 is a little more real. You aren't a superhuman ( Or Vasudan ).
__________________
]-[ades
Leader of the Terran - Vasudan War project.
I've never noticed that, wait I have, just on anything corvette or better.
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Things are equally as important as stuff, for where would you put stuff without things to put stuff in?
A random thought on Stuff by Thor
Site:
[URL=valhalla.dreamstation.com]Into The Halls Of Valhalla Home[/URL]
Forum:
[URL=forum.fattonys.com]ITHOV Forum[/URL]
I've never noticed that, wait I have, just on anything corvette or better.
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Things are equally as important as stuff, for where would you put stuff without things to put stuff in?
A random thought on Stuff by Thor
Site:
[URL=valhalla.dreamstation.com]Into The Halls Of Valhalla Home[/URL]
Forum:
[URL=forum.fattonys.com]ITHOV Forum[/URL]
quote:
Originally posted by Thor
I've never noticed that, wait I have, just on anything corvette or better.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
quote:
Originally posted by Thor
I've never noticed that, wait I have, just on anything corvette or better.
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- The Babylon Project Team
Sure, with a set of Maxims you can tear apart a cruiser pretty easily. With anything larger, though, it's not possible for primaries and missiles to completely destroy it. You'd need heavy bombs and/or beams to completely destroy a big ship.
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Do Vasudans have teeth?
-Petrarch
[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]
Sure, with a set of Maxims you can tear apart a cruiser pretty easily. With anything larger, though, it's not possible for primaries and missiles to completely destroy it. You'd need heavy bombs and/or beams to completely destroy a big ship.
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Palpy uber alles!
-Woolie Wool
Galemp, you should be shoved into the intake of a Boeing 777.
-Mikhael, upon seeing my [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=19105]FS uglies[/url]
[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]
Ah.
so that's why I had so much trouble kicking the crap out of those rotten corvettes...
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*is lost, but then...*
*Oh well...*
*...I think*
**the above: Someone in a nutshell...see? He's IN a nutshell...**
Ah.
so that's why I had so much trouble kicking the crap out of those rotten corvettes...
__________________
*is lost, but then...*
*Oh well...*
*...I think*
**the above: Someone in a nutshell...see? He's IN a nutshell...**
Trebs can get the job done too! 
__________________
Download my Freepsace 2 explosion upgrade pack. Upgrades to higher quality explosions and changes sfx.
New version 1.1
http://www.geocities.com/redstar128/fs2explopack.zip
quote:
Originally posted by Xerxes
Trebs can get the job done too!![]()
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
quote:
Originally posted by Xerxes
Trebs can get the job done too!![]()
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Trebuchets work to an extent on capships. But only in subsystem damage and to a very small extent to hull damage.
__________________
*is lost, but then...*
*Oh well...*
*...I think*
**the above: Someone in a nutshell...see? He's IN a nutshell...**
Although it's a bit stupid that a fighter can kill a destroyer or a corvette, but this 10% limitation does have it's "artificial fix" feeling. You're happily pummeling a corvette, then your efforts just stops like a sports car to a brick wall.
Instead it would have been better to use tables to define such value, instead of hard coding. And... even better would have been if V would have used similar method to weapons effectiveness to hull or shields.
You know that Maxim barely can damage shields, but hull goes down pretty damn fast. Why V couldn't use similar method for cap ship hulls? Bigger the ship (or harder hull plating value in tables, regardless of ship class) harder it is for weapons to get through the armor plating.
It's these "little" things I'd like to see SCP team to fix...
__________________
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Although it's a bit stupid that a fighter can kill a destroyer or a corvette, but this 10% limitation does have it's "artificial fix" feeling. You're happily pummeling a corvette, then your efforts just stops like a sports car to a brick wall.
Instead it would have been better to use tables to define such value, instead of hard coding. And... even better would have been if V would have used similar method to weapons effectiveness to hull or shields.
You know that Maxim barely can damage shields, but hull goes down pretty damn fast. Why V couldn't use similar method for cap ship hulls? Bigger the ship (or harder hull plating value in tables, regardless of ship class) harder it is for weapons to get through the armor plating.
It's these "little" things I'd like to see SCP team to fix...
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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