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karajorma
Murdock
Registered: Jul 2001
Location:
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You can`t damage ships below 10% if you are in a fighter. It's not a bug. It's a feature.
Its to stop fighters killing everything.
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10-04-2002 09:11 PM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
You can`t damage ships below 10% if you are in a fighter. It's not a bug. It's a feature.
Its to stop fighters killing everything.
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10-04-2002 09:11 PM |
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Hades
Murdock
Registered: Aug 2002
Location: The USA
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In fs1 you could go around blowing everything to kingdom come, but fs2 is a little more real. You aren't a superhuman ( Or Vasudan ).
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10-04-2002 10:10 PM |
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Hades
Murdock
Registered: Aug 2002
Location: The USA
Posts: 249 |
In fs1 you could go around blowing everything to kingdom come, but fs2 is a little more real. You aren't a superhuman ( Or Vasudan ).
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Leader of the Terran - Vasudan War project.
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10-04-2002 10:10 PM |
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Thor
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Registered: Jul 2002
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I've never noticed that, wait I have, just on anything corvette or better.
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10-05-2002 01:03 AM |
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Thor
Face
Registered: Jul 2002
Location: Barrie, Ontario, CANADA!
Posts: 142 |
I've never noticed that, wait I have, just on anything corvette or better.
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Things are equally as important as stuff, for where would you put stuff without things to put stuff in?
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10-05-2002 01:03 AM |
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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
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quote: Originally posted by Thor
I've never noticed that, wait I have, just on anything corvette or better.
Which is the point...
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10-05-2002 02:06 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
quote: Originally posted by Thor
I've never noticed that, wait I have, just on anything corvette or better.
Which is the point...
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10-05-2002 02:06 AM |
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GalacticEmperor
Murdock
Registered: Aug 2001
Location: Imperial Palace, Coruscant
Posts: 272 |
Sure, with a set of Maxims you can tear apart a cruiser pretty easily. With anything larger, though, it's not possible for primaries and missiles to completely destroy it. You'd need heavy bombs and/or beams to completely destroy a big ship.
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10-05-2002 03:40 AM |
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GalacticEmperor
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Sure, with a set of Maxims you can tear apart a cruiser pretty easily. With anything larger, though, it's not possible for primaries and missiles to completely destroy it. You'd need heavy bombs and/or beams to completely destroy a big ship.
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10-05-2002 03:40 AM |
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Someone
Murdock
Registered: Aug 2002
Location: Somewhere
Posts: 318 |
Ah.
so that's why I had so much trouble kicking the crap out of those rotten corvettes...
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10-07-2002 07:32 AM |
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Someone
Murdock
Registered: Aug 2002
Location: Somewhere
Posts: 318 |
Ah.
so that's why I had so much trouble kicking the crap out of those rotten corvettes...
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*Oh well...*
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10-07-2002 07:32 AM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
quote: Originally posted by Xerxes
Trebs can get the job done too!
Trebs may only work on certain ship classes though. I`ve heard people say that they won`t damage ships. Maybe they only work on the smaller capships (they definately work on the deimos)
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10-07-2002 11:29 PM |
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karajorma
Murdock
Registered: Jul 2001
Location:
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quote: Originally posted by Xerxes
Trebs can get the job done too!
Trebs may only work on certain ship classes though. I`ve heard people say that they won`t damage ships. Maybe they only work on the smaller capships (they definately work on the deimos)
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[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
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10-07-2002 11:29 PM |
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Someone
Murdock
Registered: Aug 2002
Location: Somewhere
Posts: 318 |
Trebuchets work to an extent on capships. But only in subsystem damage and to a very small extent to hull damage.
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10-08-2002 09:05 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Although it's a bit stupid that a fighter can kill a destroyer or a corvette, but this 10% limitation does have it's "artificial fix" feeling. You're happily pummeling a corvette, then your efforts just stops like a sports car to a brick wall.
Instead it would have been better to use tables to define such value, instead of hard coding. And... even better would have been if V would have used similar method to weapons effectiveness to hull or shields.
You know that Maxim barely can damage shields, but hull goes down pretty damn fast. Why V couldn't use similar method for cap ship hulls? Bigger the ship (or harder hull plating value in tables, regardless of ship class) harder it is for weapons to get through the armor plating.
It's these "little" things I'd like to see SCP team to fix...
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Last edited by Mr. Fury on 10-08-2002 at 09:20 AM
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10-08-2002 09:18 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Although it's a bit stupid that a fighter can kill a destroyer or a corvette, but this 10% limitation does have it's "artificial fix" feeling. You're happily pummeling a corvette, then your efforts just stops like a sports car to a brick wall.
Instead it would have been better to use tables to define such value, instead of hard coding. And... even better would have been if V would have used similar method to weapons effectiveness to hull or shields.
You know that Maxim barely can damage shields, but hull goes down pretty damn fast. Why V couldn't use similar method for cap ship hulls? Bigger the ship (or harder hull plating value in tables, regardless of ship class) harder it is for weapons to get through the armor plating.
It's these "little" things I'd like to see SCP team to fix...
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Last edited by Mr. Fury on 10-08-2002 at 09:20 AM
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