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Posted by JamieK on 07-12-2002 03:12 PM:

Babylon 5

Hi,

I have been reading alot about the B5 Campaign, why does the player have to be a Human in the EA?

Why can't he be a Narn or a Centauri???

or even a Drazi?

or a pilot of the other races.???


Posted by JamieK on 07-12-2002 03:12 PM:

Babylon 5

Hi,

I have been reading alot about the B5 Campaign, why does the player have to be a Human in the EA?

Why can't he be a Narn or a Centauri???

or even a Drazi?

or a pilot of the other races.???


Posted by Triggy on 07-12-2002 04:24 PM:

Once the relevant ships are released you can pilot any player-flyable ship from any race. This currently includes the Nial and Starfury and will ultimately include the Bluestar, Thunderbolt, Badger, Tishat, Frazi and Sentri and maybe even the Whitestar, Rutarian, Shadow fighter and Vorlon fighter if all goes well. There are only a few missions that are flyable as a Nial pilot right now but there is nothing to stop you creating such missions in Fred 2.

__________________
When the final reckoning comes only the damned will be there to see it.


Posted by BabProj Team on 07-12-2002 05:10 PM:

I hope to have at least one pilot type for all of those races as well. With source code, I hope to be better able to utilize the race changes as well.

__________________
- The Babylon Project Team


Posted by IceFire on 07-12-2002 05:10 PM:

I hope to have at least one pilot type for all of those races as well. With source code, I hope to be better able to utilize the race changes as well.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by JamieK on 07-12-2002 05:53 PM:

it would have been so cool if they acually released Babylon 5 and decided to give it away.


Posted by BabProj Team on 07-12-2002 07:39 PM:

Later....I don't even have a in-game model of it yet....and right now the work is on LOD0. That means there are more LOD's to do or the game is going to run pretty aweful if you want a firefight of any sort.

__________________
- The Babylon Project Team


Posted by IceFire on 07-12-2002 07:39 PM:

Later....I don't even have a in-game model of it yet....and right now the work is on LOD0. That means there are more LOD's to do or the game is going to run pretty aweful if you want a firefight of any sort.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by Lady Rose on 07-12-2002 08:10 PM:

Mission without firefights? Very dull

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.


Posted by Ashark on 07-13-2002 04:53 AM:

quote:
Originally posted by Lady Rose
Mission without firefights? Very dull



ihihihih no they r not youll see

__________________
A man with no sig and chek my homepage for mission pack :)


Posted by FSF Ashrak on 07-13-2002 04:53 AM:

quote:
Originally posted by Lady Rose
Mission without firefights? Very dull



ihihihih no they r not youll see

__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]


WEBSITE NOW UP AND RUNNING!!!!!


Posted by Lady Rose on 07-13-2002 05:15 AM:

When? When?

Well most mission which didn't have a firefight were really boring, but Derlich non-shooting was quite good

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.


Posted by Lady Rose on 07-13-2002 05:15 AM:

When? When?

Well most mission which didn't have a firefight were really boring, but Derlich non-shooting was quite good

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.


Posted by Mr. Fury on 07-13-2002 08:08 AM:

Lady Rose, for good campaigns a good mission designer can create interesting non-fighting missions. Those missions, howewer can't be long, but short missions that drives storyline further. Certain storyline aspects cannot be done simply by cutscenes (which are too big to download all time anyway) or command briefings.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Mr. Fury on 07-13-2002 08:08 AM:

Lady Rose, for good campaigns a good mission designer can create interesting non-fighting missions. Those missions, howewer can't be long, but short missions that drives storyline further. Certain storyline aspects cannot be done simply by cutscenes (which are too big to download all time anyway) or command briefings.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Lady Rose on 07-13-2002 08:25 AM:

Yeah know that Mr.Fury. Like I said Derlich scout/spying missions were good, always happened something you wouldn't expect and they weren't too long.

You see Mr.Fury, I think I lack this skill to make non-shooting-good-one missions

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.


Posted by Lady Rose on 07-13-2002 08:25 AM:

Yeah know that Mr.Fury. Like I said Derlich scout/spying missions were good, always happened something you wouldn't expect and they weren't too long.

You see Mr.Fury, I think I lack this skill to make non-shooting-good-one missions

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.


Posted by Triggy on 07-13-2002 09:32 AM:

Mr Fury, I already have one or two of these planned in my campaign (along with one or two actual training missions that are testing new ships, time goals, etc.). Basically combat makes up the majority of the memorable parts of missions but there is a lot of dialogue and other stuff that goes on to make a mission/campaign good/great.

__________________
When the final reckoning comes only the damned will be there to see it.


Posted by Ashark on 07-13-2002 11:30 AM:

quote:
Originally posted by Mr. Fury
Lady Rose, for good campaigns a good mission designer can create interesting non-fighting missions. Those missions, howewer can't be long, but short missions that drives storyline further. Certain storyline aspects cannot be done simply by cutscenes (which are too big to download all time anyway) or command briefings.



took the words outa my mouth

__________________
A man with no sig and chek my homepage for mission pack :)


Posted by FSF Ashrak on 07-13-2002 11:30 AM:

quote:
Originally posted by Mr. Fury
Lady Rose, for good campaigns a good mission designer can create interesting non-fighting missions. Those missions, howewer can't be long, but short missions that drives storyline further. Certain storyline aspects cannot be done simply by cutscenes (which are too big to download all time anyway) or command briefings.



took the words outa my mouth

__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]


WEBSITE NOW UP AND RUNNING!!!!!


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