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JamieK
Murdock
Registered: Jun 2002
Location: London, UK
Posts: 682 |
Babylon 5
Hi,
I have been reading alot about the B5 Campaign, why does the player have to be a Human in the EA?
Why can't he be a Narn or a Centauri???
or even a Drazi?
or a pilot of the other races.???
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07-12-2002 03:12 PM |
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JamieK
Murdock
Registered: Jun 2002
Location: London, UK
Posts: 682 |
Babylon 5
Hi,
I have been reading alot about the B5 Campaign, why does the player have to be a Human in the EA?
Why can't he be a Narn or a Centauri???
or even a Drazi?
or a pilot of the other races.???
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07-12-2002 03:12 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Once the relevant ships are released you can pilot any player-flyable ship from any race. This currently includes the Nial and Starfury and will ultimately include the Bluestar, Thunderbolt, Badger, Tishat, Frazi and Sentri and maybe even the Whitestar, Rutarian, Shadow fighter and Vorlon fighter if all goes well. There are only a few missions that are flyable as a Nial pilot right now but there is nothing to stop you creating such missions in Fred 2.
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07-12-2002 04:24 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
I hope to have at least one pilot type for all of those races as well. With source code, I hope to be better able to utilize the race changes as well.
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- The Babylon Project Team
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07-12-2002 05:10 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
I hope to have at least one pilot type for all of those races as well. With source code, I hope to be better able to utilize the race changes as well.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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07-12-2002 05:10 PM |
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JamieK
Murdock
Registered: Jun 2002
Location: London, UK
Posts: 682 |
it would have been so cool if they acually released Babylon 5 and decided to give it away. 
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07-12-2002 05:53 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Later....I don't even have a in-game model of it yet....and right now the work is on LOD0. That means there are more LOD's to do or the game is going to run pretty aweful if you want a firefight of any sort.
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07-12-2002 07:39 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Later....I don't even have a in-game model of it yet....and right now the work is on LOD0. That means there are more LOD's to do or the game is going to run pretty aweful if you want a firefight of any sort.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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07-12-2002 07:39 PM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
Mission without firefights? Very dull 
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
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07-12-2002 08:10 PM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
quote: Originally posted by Lady Rose
Mission without firefights? Very dull
ihihihih no they r not youll see 
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07-13-2002 04:53 AM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
quote: Originally posted by Lady Rose
Mission without firefights? Very dull
ihihihih no they r not youll see 
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07-13-2002 04:53 AM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
When? When?
Well most mission which didn't have a firefight were really boring, but Derlich non-shooting was quite good
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
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07-13-2002 05:15 AM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
When? When?
Well most mission which didn't have a firefight were really boring, but Derlich non-shooting was quite good
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
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07-13-2002 05:15 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Lady Rose, for good campaigns a good mission designer can create interesting non-fighting missions. Those missions, howewer can't be long, but short missions that drives storyline further. Certain storyline aspects cannot be done simply by cutscenes (which are too big to download all time anyway) or command briefings.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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07-13-2002 08:08 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Lady Rose, for good campaigns a good mission designer can create interesting non-fighting missions. Those missions, howewer can't be long, but short missions that drives storyline further. Certain storyline aspects cannot be done simply by cutscenes (which are too big to download all time anyway) or command briefings.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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07-13-2002 08:08 AM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
Yeah know that Mr.Fury. Like I said Derlich scout/spying missions were good, always happened something you wouldn't expect and they weren't too long.
You see Mr.Fury, I think I lack this skill to make non-shooting-good-one missions 
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
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07-13-2002 08:25 AM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
Yeah know that Mr.Fury. Like I said Derlich scout/spying missions were good, always happened something you wouldn't expect and they weren't too long.
You see Mr.Fury, I think I lack this skill to make non-shooting-good-one missions 
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
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07-13-2002 08:25 AM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Mr Fury, I already have one or two of these planned in my campaign (along with one or two actual training missions that are testing new ships, time goals, etc.). Basically combat makes up the majority of the memorable parts of missions but there is a lot of dialogue and other stuff that goes on to make a mission/campaign good/great.
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When the final reckoning comes only the damned will be there to see it.
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07-13-2002 09:32 AM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
quote: Originally posted by Mr. Fury
Lady Rose, for good campaigns a good mission designer can create interesting non-fighting missions. Those missions, howewer can't be long, but short missions that drives storyline further. Certain storyline aspects cannot be done simply by cutscenes (which are too big to download all time anyway) or command briefings.
took the words outa my mouth
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07-13-2002 11:30 AM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
quote: Originally posted by Mr. Fury
Lady Rose, for good campaigns a good mission designer can create interesting non-fighting missions. Those missions, howewer can't be long, but short missions that drives storyline further. Certain storyline aspects cannot be done simply by cutscenes (which are too big to download all time anyway) or command briefings.
took the words outa my mouth
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WEBSITE NOW UP AND RUNNING!!!!!
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07-13-2002 11:30 AM |
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