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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- Poll: Lightwave and 3D Studio Max (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6399)
Poll: Lightwave and 3D Studio Max
does anyone know if there is a time difference (in rendering) between lightwave and 3D Studio Max?
- any other differences between them?
Poll: Lightwave and 3D Studio Max
does anyone know if there is a time difference (in rendering) between lightwave and 3D Studio Max?
- any other differences between them?
yeah. start one at six p.m. and one at seven p.m. they will both finish at six and seven am respectively.
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one of edwins stupid posts again....
i like lightwave more because it is an animation progie 3dsmax is a moddeling progie.....
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one of edwins stupid posts again....
i like lightwave more because it is an animation progie 3dsmax is a moddeling progie.....
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
quote:
Originally posted by FSF Ashrak
one of edwins stupid posts again....
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
quote:
Originally posted by FSF Ashrak
one of edwins stupid posts again....
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
yes.. Max appears to render "inaccurately", and therefore MUCH quicker than Lightwave..
Max's default renderer is a scanline shader of some kind, and not a raytracer, Max only raytraces shadows and objects with "raytrace" materials.. and then its raytracing doesn't seem all that good - I get bizarre shadows. ahem. "they move"
With everything on full, I think Lightwave will probably take longer but should get a better overall result than Max's default renderer.. but not an increase that's worthwhile of the 75 minutes per frame times I notice some people get with Lightwave...
my photorealistic max pics only took around 5 mins per frame.. though admittedly with object motion blur and such it would increase exponentially.
if you're doing any serious stills rendering in max, you really should be using something like brazil. (splutterfish.com)
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yes.. Max appears to render "inaccurately", and therefore MUCH quicker than Lightwave..
Max's default renderer is a scanline shader of some kind, and not a raytracer, Max only raytraces shadows and objects with "raytrace" materials.. and then its raytracing doesn't seem all that good - I get bizarre shadows. ahem. "they move"
With everything on full, I think Lightwave will probably take longer but should get a better overall result than Max's default renderer.. but not an increase that's worthwhile of the 75 minutes per frame times I notice some people get with Lightwave...
my photorealistic max pics only took around 5 mins per frame.. though admittedly with object motion blur and such it would increase exponentially.
if you're doing any serious stills rendering in max, you really should be using something like brazil. (splutterfish.com)
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
quote:
Originally posted by FSF Ashrak
one of edwins stupid posts again....
i like lightwave more because it is an animation progie 3dsmax is a moddeling progie.....
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
quote:
Originally posted by FSF Ashrak
one of edwins stupid posts again....
i like lightwave more because it is an animation progie 3dsmax is a moddeling progie.....
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
WTF is stupid about my post the part that edwins post IS syupid and he admited it or the one where i say that LIGHTWAVE IS made for rendering and 3DSMAX IS made for modeling
and thats show of what i mean BY GET OFF MY BACK........
all said in my post IS true and he still nags at me WHY i dont know ask HIM.
__________________
A man with no sig and chek my homepage for mission pack :)
WTF is stupid about my post the part that edwins post IS syupid and he admited it or the one where i say that LIGHTWAVE IS made for rendering and 3DSMAX IS made for modeling
and thats show of what i mean BY GET OFF MY BACK........
all said in my post IS true and he still nags at me WHY i dont know ask HIM.
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
I agree with Ashrak, he made a valid point, dont knock him down cos he pointed out edwins post was useless. But this is not about the topic, of which i am very interested in, as i will be starting to learn of the 2 packages over the summer, im probably going with 3ds at present.
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
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thank you atleast someone agrees with me
and lightwave has modeler progie with it that has allmost the same interface as 3dsmax i would still go with LW
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A man with no sig and chek my homepage for mission pack :)
thank you atleast someone agrees with me
and lightwave has modeler progie with it that has allmost the same interface as 3dsmax i would still go with LW
__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
lightwave is cheaper.
but lightwave is not really ideal for games modelling.
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
lightwave is cheaper.
but lightwave is not really ideal for games modelling.
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
I'm not really qualified to say - I do virtually no rendering / animation - but Max is very easy to model in - at least for what I do, although I've never tried hi-poly.
The uv-ing is a wee bit more cumbersome for large ships - ompared to TS - but it's definately a very powerful program for low poly modelling.... i've been able to massively improve my quality-per-poly for ships.
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I'm not really qualified to say - I do virtually no rendering / animation - but Max is very easy to model in - at least for what I do, although I've never tried hi-poly.
The uv-ing is a wee bit more cumbersome for large ships - ompared to TS - but it's definately a very powerful program for low poly modelling.... i've been able to massively improve my quality-per-poly for ships.
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VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
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