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-- Fighter-Based Beam Weapons (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6080)


Posted by PeeRo on 04-26-2002 11:55 PM:

Fighter-Based Beam Weapons

Alright, guys. Hey. I'm PeeRo.

Since the releasure of the FreeSpace 2 source code, I was wondering if any MODder out there would be willing to work on a fighter-based beam weapon? Me & a friend have done it, but with no way to play the charge/fire/powerdown sounds, and no way to take energy from the fighter (we based the beam off the defunct Targeting Laser).

Is it possible/Is there someone willing to do it?

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Posted by PeeRo on 04-26-2002 11:55 PM:

Fighter-Based Beam Weapons

Alright, guys. Hey. I'm PeeRo.

Since the releasure of the FreeSpace 2 source code, I was wondering if any MODder out there would be willing to work on a fighter-based beam weapon? Me & a friend have done it, but with no way to play the charge/fire/powerdown sounds, and no way to take energy from the fighter (we based the beam off the defunct Targeting Laser).

Is it possible/Is there someone willing to do it?

__________________
PeeRo

Try and realize that when you go into court, your fate is about to be decided by twelve people who weren't smart enough to get out of Jury Duty.


Posted by karajorma on 04-27-2002 12:51 AM:

I believe that Kazan has already said he's working on that already. Have a look in the modding forum.

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Posted by karajorma on 04-27-2002 12:51 AM:

I believe that Kazan has already said he's working on that already. Have a look in the modding forum.

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Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

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Posted by boct1584 on 04-27-2002 05:18 AM:

If anyone could do it, it'd be Kazan.

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Posted by boct1584 on 04-27-2002 05:18 AM:

If anyone could do it, it'd be Kazan.

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Posted by hayabusa on 05-06-2002 12:01 PM:

Re: Fighter-Based Beam Weapons

quote:
Originally posted by PeeRo
Alright, guys. Hey. I'm PeeRo.

Since the releasure of the FreeSpace 2 source code, I was wondering if any MODder out there would be willing to work on a fighter-based beam weapon? Me & a friend have done it, but with no way to play the charge/fire/powerdown sounds, and no way to take energy from the fighter (we based the beam off the defunct Targeting Laser).

Is it possible/Is there someone willing to do it?


? In Hypermod 2 there was a beam located on a fighter ( actually, 2 bombers were able to carry it ). Was it done by you ?

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Posted by hayabusa on 05-06-2002 12:01 PM:

Re: Fighter-Based Beam Weapons

quote:
Originally posted by PeeRo
Alright, guys. Hey. I'm PeeRo.

Since the releasure of the FreeSpace 2 source code, I was wondering if any MODder out there would be willing to work on a fighter-based beam weapon? Me & a friend have done it, but with no way to play the charge/fire/powerdown sounds, and no way to take energy from the fighter (we based the beam off the defunct Targeting Laser).

Is it possible/Is there someone willing to do it?


? In Hypermod 2 there was a beam located on a fighter ( actually, 2 bombers were able to carry it ). Was it done by you ?

__________________
Lasciate ogni speranza... Dante Alighieri
I`m not the king of your minds...


Posted by Ashark on 05-06-2002 12:50 PM:

lol bobbau did it a while ago but it crashes when entering a campaign it works great in single missions dough

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Posted by FSF Ashrak on 05-06-2002 12:50 PM:

lol bobbau did it a while ago but it crashes when entering a campaign it works great in single missions dough

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Posted by Pr011 on 05-06-2002 05:15 PM:

uh... isn't this a bit powerful? What size/type of beam are we talking about?

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Posted by Pr011 on 05-06-2002 05:15 PM:

uh... isn't this a bit powerful? What size/type of beam are we talking about?

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Posted by Mr. Fury on 05-06-2002 08:10 PM:

Fighterbeams are already almost done, only AI won't use it.
Bobboau is working on it, after we have the source code team, we can worry about compatibility.

The word is.... TEAM!

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Posted by Mr. Fury on 05-06-2002 08:10 PM:

Fighterbeams are already almost done, only AI won't use it.
Bobboau is working on it, after we have the source code team, we can worry about compatibility.

The word is.... TEAM!

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