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-- Not as good as I first thought!!!! (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=5063)
Not as good as I first thought!!!!
Hiya, I'm going off this game fast!!!!!!!!
Its crap!!!!!!!!!!!!!!!!!!!
first problem, its impossible to hit the minbari fighters, impossible!!!!
Then at the end of the mission the Yorktown opens a jump point, by the time ya've found it its closing. its stupid what the hell am I supposed to do to locate the jump point???
God I give up!!!!!!!!!!!!!!!!
Rubbish!!!!!!!!!!!!!!!!!!!!!!!!!!!!
If the game is too hard for you, it doesn't mean it's a bad game.
__________________
-Hope is a first step in the road to disapoitment.
Re: Not as good as I first thought!!!!
quote:
Originally posted by madmagpie
Hiya, I'm going off this game fast!!!!!!!!
Its crap!!!!!!!!!!!!!!!!!!!
first problem, its impossible to hit the minbari fighters, impossible!!!!
Then at the end of the mission the Yorktown opens a jump point, by the time ya've found it its closing. its stupid what the hell am I supposed to do to locate the jump point???
God I give up!!!!!!!!!!!!!!!!
Rubbish!!!!!!!!!!!!!!!!!!!!!!!!!!!!
__________________
"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
Hiya again, I've tried that, I pressed alt and j loadeds of times before the gate opens and whileit was open nothing happened!!!
I'll have another go.
And sorry, i don't think the game is crap i was just a bit p*ssed of cause I'd been trying to get through that damn gate for a couple of hours. its brill actually.
just one thing, the jump gate that the Yorktown opens is blue, which was confusing me, blue gates are exit gates. Entry gate are yellow, is this an error on your part or whats goin on, lol.
Thanks I'll try again
Cheers
Madmagpie
quote:
Originally posted by madmagpie
just one thing, the jump gate that the Yorktown opens is blue, which was confusing me, blue gates are exit gates. Entry gate are yellow, is this an error on your part or whats goin on, lol.
Thanks I'll try again
Cheers
Madmagpie

__________________
"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
Herr, schmeiss Hirn vom Himmel !
__________________
Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.
It's supposed to be difficult to hit Nials. You have to get very close, they're rather small. This is accurate modelling; Nials are far superior to your Aurora. Try flying in FS2 against a Dragon, same effect, more or less.
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
Nials pack a mean punch as well. Damn Dragons are annoying as hell trying to hit them.
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See the Shivan Kill the Shivan
It's not that hard to hit a Nial... It's harder not to get hit yourself...(Wha ha ha) 
Man, if we made them easy to hit, the lot of you would be complaining about how we ignored the show 
They are supposed to be bloody hard to hit. Its part speed and part design. Deal with the fact that your facing a superior enemy. Thats whats supposed to happen.
Fighting othe EA ships, Narn, Centauri, and others, the dynamics will be different.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
As for jumping out, get close to the Yorktown. It should say 'jump drives online' or something, then you hit ALT-J and go. That's as close as the FS2 engine will let the team get to warping out with a capital ship; FS2's engine requires fighters to warpout on their own at the end of a mission (unless you use the special Red Alert flag, which has its own drawbacks) so this is the best compromise. IMO, a good one.
Now...if only the warpout sound didn't sound like a dying rhino ... 
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
quote:
Skullar Herr, schmeiss Hirn vom Himmel !
Re: Not as good as I first thought!!!!
quote:
Originally posted by madmagpie
Hiya, I'm going off this game fast!!!!!!!!
Its crap!!!!!!!!!!!!!!!!!!!
first problem, its impossible to hit the minbari fighters, impossible!!!!
Then at the end of the mission the Yorktown opens a jump point, by the time ya've found it its closing. its stupid what the hell am I supposed to do to locate the jump point???
God I give up!!!!!!!!!!!!!!!!
Rubbish!!!!!!!!!!!!!!!!!!!!!!!!!!!!
theres always an unhappy grunt. LOL
Now I feel better that at least 1 made himself manifest. Statistic conditions satisfied... 
)__________________
-Weep for us Na'toth, weep for us all, I've seen the darkness, you cannot do that and be the same again... [G'kar, in Revelations]
-No money, no wife, no car, NO PROBLEMS!!!!
Member of Babylon5 to FS2 MOD
http://freespace.volitionwatch.com/babylon/
Member of Wing commander to FS2 MOD
http://www.scifi3d.de/wcsaga/
We're also going to attempt a better system at making jumpouts...or mission end conditions (hangar, etc).
This will be in release 2.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
How to hit a Nial fighter:
Aim just in front of the reticle
Simple.
Can someone tell me how to hit with the missiles though? I always seem to end up blowing myself up.... not pleasant.
Back to that hangar depart. I have invented two kind depart for hangar normal depart and lazy one.
First would be:
....
<
distance
alpha 1
EAS Janus (first one which came in my mind)
50-100
allow-jump
Alpha 1
send-message
#command
0
Enter hangar
....
And for lazy ones like me:
....
key-pressed
alt-J
red-alert
And dont say anything against me it works!
to jump you have to be near the Gate before the jump engines will allow u to engage
quote:
Can someone tell me how to hit with the missiles though? I always seem to end up blowing myself up.... not pleasant.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
i have to say i really like the mod and making hard to it the nail makes the game more challenging and it improves your dogfighting skills instead of sitting back and using homing missiles.
__________________
"For 10,000 years we have fought the long war
and our hatred still knows no succour. Those who
have defied us shall feel the full wrath of Chaos."
"DEATH TO THE FALSE EMPEROR!"
"DEATH TO THE WEAKLING IMPERIUM OF MAN!!"
HANGERS!!! Thats the way foward, none of that jumping out mumbo jumbo when your Base of operations is floating next to you.
__________________
See the Shivan Kill the Shivan
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