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madmagpie
I'm New! Laugh At Me!

Registered: Dec 2001
Location: England
Posts: 7

Angry Not as good as I first thought!!!!

Hiya, I'm going off this game fast!!!!!!!!

Its crap!!!!!!!!!!!!!!!!!!!

first problem, its impossible to hit the minbari fighters, impossible!!!!

Then at the end of the mission the Yorktown opens a jump point, by the time ya've found it its closing. its stupid what the hell am I supposed to do to locate the jump point???

God I give up!!!!!!!!!!!!!!!!

Rubbish!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Old Post 12-24-2001 10:40 PM
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Pirk
Face

Registered: Oct 2001
Location:
Posts: 30

If the game is too hard for you, it doesn't mean it's a bad game.

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Old Post 12-24-2001 11:02 PM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

Re: Not as good as I first thought!!!!

quote:
Originally posted by madmagpie
Hiya, I'm going off this game fast!!!!!!!!

Its crap!!!!!!!!!!!!!!!!!!!

first problem, its impossible to hit the minbari fighters, impossible!!!!

Then at the end of the mission the Yorktown opens a jump point, by the time ya've found it its closing. its stupid what the hell am I supposed to do to locate the jump point???

God I give up!!!!!!!!!!!!!!!!

Rubbish!!!!!!!!!!!!!!!!!!!!!!!!!!!!



Please play FS2 a bit before you go on to TBP. We did not include any training missions, that's our fault...sorry...and you can't go with the Yorktown through the jumpgate, just press ALT-J when you are ordered to jump.

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Old Post 12-24-2001 11:04 PM
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madmagpie
I'm New! Laugh At Me!

Registered: Dec 2001
Location: England
Posts: 7

Hiya again, I've tried that, I pressed alt and j loadeds of times before the gate opens and whileit was open nothing happened!!!

I'll have another go.

And sorry, i don't think the game is crap i was just a bit p*ssed of cause I'd been trying to get through that damn gate for a couple of hours. its brill actually.

just one thing, the jump gate that the Yorktown opens is blue, which was confusing me, blue gates are exit gates. Entry gate are yellow, is this an error on your part or whats goin on, lol.

Thanks I'll try again

Cheers

Madmagpie

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Old Post 12-24-2001 11:42 PM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

quote:
Originally posted by madmagpie
just one thing, the jump gate that the Yorktown opens is blue, which was confusing me, blue gates are exit gates. Entry gate are yellow, is this an error on your part or whats goin on, lol.

Thanks I'll try again

Cheers

Madmagpie



It is not an error, it is a limitation of the FreeSpace 2 engine

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Old Post 12-24-2001 11:56 PM
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184

Herr, schmeiss Hirn vom Himmel !

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Old Post 12-24-2001 11:56 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

It's supposed to be difficult to hit Nials. You have to get very close, they're rather small. This is accurate modelling; Nials are far superior to your Aurora. Try flying in FS2 against a Dragon, same effect, more or less.

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Old Post 12-24-2001 11:58 PM
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Zeronet
Hannibal

Registered: Feb 2001
Location: England
Posts: 632

Nials pack a mean punch as well. Damn Dragons are annoying as hell trying to hit them.

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Old Post 12-25-2001 12:04 AM
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Starkiller
Murdock

Registered: Nov 2001
Location: Netherlands
Posts: 371

It's not that hard to hit a Nial... It's harder not to get hit yourself...(Wha ha ha)

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Old Post 12-25-2001 12:21 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Man, if we made them easy to hit, the lot of you would be complaining about how we ignored the show

They are supposed to be bloody hard to hit. Its part speed and part design. Deal with the fact that your facing a superior enemy. Thats whats supposed to happen.

Fighting othe EA ships, Narn, Centauri, and others, the dynamics will be different.

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Old Post 12-25-2001 05:28 AM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

As for jumping out, get close to the Yorktown. It should say 'jump drives online' or something, then you hit ALT-J and go. That's as close as the FS2 engine will let the team get to warping out with a capital ship; FS2's engine requires fighters to warpout on their own at the end of a mission (unless you use the special Red Alert flag, which has its own drawbacks) so this is the best compromise. IMO, a good one.

Now...if only the warpout sound didn't sound like a dying rhino ...

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Old Post 12-25-2001 08:09 AM
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Raider
Face

Registered: Oct 2001
Location: Germany
Posts: 77

quote:
Skullar Herr, schmeiss Hirn vom Himmel !

lol. Muß man sich mal bildlich Vorstellen.

You have to escort the Ea ships. Escort means fly nearby

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Old Post 12-25-2001 10:36 AM
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218

Re: Not as good as I first thought!!!!

quote:
Originally posted by madmagpie
Hiya, I'm going off this game fast!!!!!!!!

Its crap!!!!!!!!!!!!!!!!!!!

first problem, its impossible to hit the minbari fighters, impossible!!!!

Then at the end of the mission the Yorktown opens a jump point, by the time ya've found it its closing. its stupid what the hell am I supposed to do to locate the jump point???

God I give up!!!!!!!!!!!!!!!!

Rubbish!!!!!!!!!!!!!!!!!!!!!!!!!!!!



Statisticaly its impossible to please everyone. theres always an unhappy grunt. LOL Now I feel better that at least 1 made himself manifest. Statistic conditions satisfied...

Try playing Fs2 original campaign in easier levels of dificulties.
Then play TBP B5 MOD, first in easier levels of difficulty as well, if you still dont like it you can always wait untill we release better fighters for the EA and easier enemies, so stay close to us (not necessarily, posting )

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Last edited by haderak on 12-25-2001 at 01:53 PM

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Old Post 12-25-2001 01:51 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

We're also going to attempt a better system at making jumpouts...or mission end conditions (hangar, etc).

This will be in release 2.

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Old Post 12-25-2001 02:44 PM
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Asmodai
I'm New! Laugh At Me!

Registered: Mar 2001
Location: England
Posts: 17

How to hit a Nial fighter:

Aim just in front of the reticle

Simple.

Can someone tell me how to hit with the missiles though? I always seem to end up blowing myself up.... not pleasant.

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Old Post 12-26-2001 07:36 AM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Back to that hangar depart. I have invented two kind depart for hangar normal depart and lazy one.

First would be:
....
<
distance
alpha 1
EAS Janus (first one which came in my mind)
50-100
allow-jump
Alpha 1
send-message
#command
0
Enter hangar
....

And for lazy ones like me:

....
key-pressed
alt-J
red-alert

And dont say anything against me it works!

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Old Post 12-26-2001 08:52 AM
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hezie99
Face

Registered: Mar 2001
Location: UK
Posts: 96

to jump you have to be near the Gate before the jump engines will allow u to engage

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Old Post 12-26-2001 03:07 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

quote:
Can someone tell me how to hit with the missiles though? I always seem to end up blowing myself up.... not pleasant.

They are trigger activated. So, trigger once to fire.....wait till they are near the target (you really have to lead and hope that you are lucky) and then hit the trigger again.

You'll have ALOT more missiles to play with for the next release.

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Old Post 12-26-2001 03:58 PM
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Apothess
Murdock

Registered: Mar 2001
Location: good old Scotland
Posts: 120

i have to say i really like the mod and making hard to it the nail makes the game more challenging and it improves your dogfighting skills instead of sitting back and using homing missiles.

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Old Post 12-26-2001 07:29 PM
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Zeronet
Hannibal

Registered: Feb 2001
Location: England
Posts: 632

HANGERS!!! Thats the way foward, none of that jumping out mumbo jumbo when your Base of operations is floating next to you.

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Old Post 12-26-2001 07:36 PM
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