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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Comparison (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=4468)
Comparison
Looks like kinda high-poly models for HW, right?! Actually looks like they’ve got even MORE detailed Nova and Omega models compared to TBP counterparts… well check for yourselves :
http://www.tgu.org.uk/Forum/ubb/Forum22/HTML/000313.html
http://www.tgu.org.uk/Forum/ubb/Forum22/HTML/000304.html
Pretty awesome, yes? Gotta get those ships...........
So I guess you don’t have the polycount-edge over the Homeworld MODs anymore. And they have all those funky lights on their ships too 
- Doc
Hehe, do you actually know the poly counts on those things. The Omega for example is 6800 polys, there is NO WAY freespace2 could ever handle that. And personally I think that that kind of ships are not good for homeworld either, as you can't really have very large battles with those ships without horrible slowdowns.
We losing polygon edge? No way man! We're taking Nabad's new Victory to our mod, it has way over 100,000 polygons. Of course, nobody would be able to play anywhere near it, or actually away from it. But nevertheless, like with those ships, the playability is not an issue at all, the looks are lol! 
No, seriously, there's not an engine out there that can show 6800 polygons per model and be smooth at the same time. And even if there would be, it definately wouldn't be homeworld's. I'm wondering about the sanity of hw modders every day.
yes you could play near it and smooth if you would get one of those motorola silicon based prosessors that go over 70Giga hertz 
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
Oh for f***s sake! 6800? Oh man didn't have a clue that those would be THAT high-poly. The ones doing those HIGH-poly models for HW must be INSANE!
And yes playability comes before looks, it's just that seeing those amazing pics after the standard HW MOD ships made with Block'O'Matic (TM) got me thinking... oh well 
- Doc
lol dont make me laugh
these models wont do for anyone under a 1.4Gb processor 1Gb DDR RAM and a GeForce 3
and even then the game would struggle with a large battle, now if they lod correctly it could work, but its not worth the effort
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
Someone obviously mistook Homeworld for a rendering package.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
ROFLMAO TO ALLLLLLLLLLLLLLLLLLLLLLLLLLL
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
Probably more of a test in "artwork" than a real playable model.
Textures are still where the details of models are at.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
yes this is true
ive decided that babylon 5 warrants work from now until christmas so i can make the textures A1 super
possibly recreating most of them from scratch
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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