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Unused FS2 feature
Hello.
Does anyone And I mean ANYONE..
have any Idea what the targeting laser was SUPPOSED todo in Fs2?
Anybody?
Has no reason...
Except if you take out the ssm.tbl out of the root vp and then change the table so it launches ...say Helios and then whenever you have the targeting laser over the ship for 2 seconds it'll warp in [10?] helios.
Amount and closeness depend on how you changed the tbl
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-Director of the staff of [url="http://hiddenterror.cjb.net"]Hidden Terror.[/url]
[url="http://ancientsarmada.cjb.net/"]The Ancients Armada[/url]
quote:
The fear always controls our attitude, let us fear no more!
I changed the speed of the helios and yes it Is doing that.. come to think of it.. thats.. pretty neat.
Subspace Missile Strike... Would be nice to see in BWO... Hint, hint, wink, wink...
Snipes... it really isn't a hint.. its a...
oh crap the
are coming!
------------------
-Director of the staff of [url="http://hiddenterror.cjb.net"]Hidden Terror.[/url]
[url="http://ancientsarmada.cjb.net/"]The Ancients Armada[/url]
quote:
The fear always controls our attitude, let us fear no more!
*latches onto his discovery* MINE MINE MINE!
The SSM? It's been done, by bobbau. Kinda cheesy, if you ask me.
10 helios.....sheesh.
quote:
Originally posted by RKIF-DragonClaw:
Snipes... it really isn't a hint.. its a...
oh crap theare coming!
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quote:
Originally posted by RKIF-DragonClaw:
Has no reason...
Except if you take out the ssm.tbl out of the root vp and then change the table so it launches ...say Helios and then whenever you have the targeting laser over the ship for 2 seconds it'll warp in [10?] helios.
Amount and closeness depend on how you changed the tbl
quote:
;; subspace missile strike definition
#end
Um....I think the archives here have it. I've never played around with it, like I said, I find it cheesy. Or ask bobboau.
I tried it...we did experiment with the idea for BWO, but its not stable, consistant, or balanced.
The targeting laser summons a set of missiles from subspace that strike the target ship. You have to have the details in the SSM.tbl file and you need to make the Targeting Laser allowable on a player fighter. Then you'll see what happens for yourself.
That or you can basicly prolong the helios lifetime and the targeting laser should work just fine.
In tBE I've worked out a system to balance the sub-space missile strike capacity.
The question that remains is how to cram it into the story arc which is quite tight. (ranging between 10-14 missions, with linear branching)
If it's not in the campaign, I will have the balanced weapon system in the table files for someone to raise from the dead... 
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Ace
Webmaster
adamantpacified.org
[url="http://adamantpacified.org/"]http://adamantpacified.org/[/url]
Staff member
FreeSpace Watch
[url="http://freespace.volitionwatch.com/"]http://freespace.volitionwatch.com/[/url]
Hella cool! That's the best thing Ace has done so far

It's still in the game because [V] forgot to take it out after the beta stage.
I don't think they forgot.. they probably left it in there for us to play around with.
They give us more than we give them credit for 
quote:
Originally posted by sandwich:
this is what my ssm.tbl has:quote:
;; subspace missile strike definition
#end
What do I put in there to get the strike?

quote:
The fear always controls our attitude, let us fear no more!
Remember to change the 'count' to how many helios you want to warp in or nothing will happen....
at this setting the helios will warp in in 10 seconds. 
------------------
-Director of the staff of [url="http://hiddenterror.cjb.net"]Hidden Terror.[/url]
[url="http://ancientsarmada.cjb.net/"]The Ancients Armada[/url]
quote:
The fear always controls our attitude, let us fear no more!
Gah, this would be better:
$SSM:
+Weapon: BFRed
+Count: 10
+WarpRadius: 500
+WarpTime: 1
+Radius: 500
+Offset: 1000
#end
Some fireworks 
I haven't never even tried SSM so I don't know if it works. 
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