 |
Omega
Murdock
Registered: Apr 2001
Location: The center of nowhere (FL)
Posts: 133 |
Unused FS2 feature
Hello.
Does anyone And I mean ANYONE..
have any Idea what the targeting laser was SUPPOSED todo in Fs2?
Anybody?
Report this post to a moderator | IP: Logged
|
05-26-2001 09:26 PM |
|
|
|  |
 |
RKIF-DragonClaw
Hannibal
Registered: Feb 2001
Location:
Posts: 506 |
Has no reason...
Except if you take out the ssm.tbl out of the root vp and then change the table so it launches ...say Helios and then whenever you have the targeting laser over the ship for 2 seconds it'll warp in [10?] helios.
Amount and closeness depend on how you changed the tbl
------------------
-Director of the staff of [url="http://hiddenterror.cjb.net"]Hidden Terror.[/url]
[url="http://ancientsarmada.cjb.net/"]The Ancients Armada[/url]
quote: The fear always controls our attitude, let us fear no more!
Report this post to a moderator | IP: Logged
|
05-26-2001 09:36 PM |
|
|
|  |
 |
Omega
Murdock
Registered: Apr 2001
Location: The center of nowhere (FL)
Posts: 133 |
I changed the speed of the helios and yes it Is doing that.. come to think of it.. thats.. pretty neat.
Report this post to a moderator | IP: Logged
|
05-26-2001 09:41 PM |
|
|
|  |
 |
Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
Subspace Missile Strike... Would be nice to see in BWO... Hint, hint, wink, wink...
Report this post to a moderator | IP: Logged
|
05-26-2001 10:03 PM |
|
|
|  |
 |
RKIF-DragonClaw
Hannibal
Registered: Feb 2001
Location:
Posts: 506 |
Snipes... it really isn't a hint.. its a...
oh crap the are coming!
------------------
-Director of the staff of [url="http://hiddenterror.cjb.net"]Hidden Terror.[/url]
[url="http://ancientsarmada.cjb.net/"]The Ancients Armada[/url]
quote: The fear always controls our attitude, let us fear no more!
Report this post to a moderator | IP: Logged
|
05-26-2001 10:18 PM |
|
|
|  |
 |
Omega
Murdock
Registered: Apr 2001
Location: The center of nowhere (FL)
Posts: 133 |
*latches onto his discovery* MINE MINE MINE!
Report this post to a moderator | IP: Logged
|
05-26-2001 10:41 PM |
|
|
|  |
 |
Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273 |
The SSM? It's been done, by bobbau. Kinda cheesy, if you ask me.
10 helios.....sheesh.
Report this post to a moderator | IP: Logged
|
05-26-2001 10:43 PM |
|
|
|  |
 |
sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928 |
quote: Originally posted by RKIF-DragonClaw:
Has no reason...
Except if you take out the ssm.tbl out of the root vp and then change the table so it launches ...say Helios and then whenever you have the targeting laser over the ship for 2 seconds it'll warp in [10?] helios.
Amount and closeness depend on how you changed the tbl
this is what my ssm.tbl has: quote:
;; subspace missile strike definition
#end
What do I put in there to get the strike?
------------------
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Report this post to a moderator | IP: Logged
|
05-26-2001 11:38 PM |
|
|
|  |
 |
Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273 |
Um....I think the archives here have it. I've never played around with it, like I said, I find it cheesy. Or ask bobboau.
Report this post to a moderator | IP: Logged
|
05-26-2001 11:56 PM |
|
|
|  |
 |
IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
I tried it...we did experiment with the idea for BWO, but its not stable, consistant, or balanced.
The targeting laser summons a set of missiles from subspace that strike the target ship. You have to have the details in the SSM.tbl file and you need to make the Targeting Laser allowable on a player fighter. Then you'll see what happens for yourself.
Report this post to a moderator | IP: Logged
|
05-27-2001 12:11 AM |
|
|
|  |
 |
Omega
Murdock
Registered: Apr 2001
Location: The center of nowhere (FL)
Posts: 133 |
That or you can basicly prolong the helios lifetime and the targeting laser should work just fine.
Report this post to a moderator | IP: Logged
|
05-27-2001 03:38 AM |
|
|
|  |
 |
Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477 |
In tBE I've worked out a system to balance the sub-space missile strike capacity.
The question that remains is how to cram it into the story arc which is quite tight. (ranging between 10-14 missions, with linear branching)
If it's not in the campaign, I will have the balanced weapon system in the table files for someone to raise from the dead... 
------------------
Ace
Webmaster
adamantpacified.org
[url="http://adamantpacified.org/"]http://adamantpacified.org/[/url]
Staff member
FreeSpace Watch
[url="http://freespace.volitionwatch.com/"]http://freespace.volitionwatch.com/[/url]
Report this post to a moderator | IP: Logged
|
05-27-2001 04:20 AM |
|
|
|  |
 |
Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
Hella cool! That's the best thing Ace has done so far 
Report this post to a moderator | IP: Logged
|
05-27-2001 12:25 PM |
|
|
|  |
 |
boct1584
Hannibal
Registered: Oct 2000
Location: Duelist Kingdom
Posts: 774 |
It's still in the game because [V] forgot to take it out after the beta stage.
Report this post to a moderator | IP: Logged
|
05-28-2001 02:00 PM |
|
|
|  |
 |
Orange
VWBB Admin

Registered: Jul 2000
Location: Apple Valley, MN
Posts: 2403 |
I don't think they forgot.. they probably left it in there for us to play around with.
Report this post to a moderator | IP: Logged
|
05-28-2001 04:38 PM |
|
|
|  |
 |
IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
They give us more than we give them credit for 
Report this post to a moderator | IP: Logged
|
05-29-2001 07:07 PM |
|
|
|  |
 |
RKIF-DragonClaw
Hannibal
Registered: Feb 2001
Location:
Posts: 506 |
quote: Originally posted by sandwich:
this is what my ssm.tbl has: quote:
;; subspace missile strike definition
#end
What do I put in there to get the strike?
Make a new text file named SSM.txt
Enter the following information into it...
copy-paste preferred 
;; subspace missile strike definition
$SSM:
+Weapon: Helios
+Count: 0
+WarpRadius: 200
+WarpTime: 10
+Radius: 500
+Offset: 1000
#end
and then save and close the file...
rename it SSM.tbl
wala...
------------------
-Director of the staff of [url="http://hiddenterror.cjb.net"]Hidden Terror.[/url]
[url="http://ancientsarmada.cjb.net/"]The Ancients Armada[/url]
quote: The fear always controls our attitude, let us fear no more!
Report this post to a moderator | IP: Logged
|
05-29-2001 08:38 PM |
|
|
|  |
 |
RKIF-DragonClaw
Hannibal
Registered: Feb 2001
Location:
Posts: 506 |
Remember to change the 'count' to how many helios you want to warp in or nothing will happen....
at this setting the helios will warp in in 10 seconds. 
------------------
-Director of the staff of [url="http://hiddenterror.cjb.net"]Hidden Terror.[/url]
[url="http://ancientsarmada.cjb.net/"]The Ancients Armada[/url]
quote: The fear always controls our attitude, let us fear no more!
Report this post to a moderator | IP: Logged
|
05-29-2001 08:40 PM |
|
|
|  |
 |
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Gah, this would be better:
$SSM:
+Weapon: BFRed
+Count: 10
+WarpRadius: 500
+WarpTime: 1
+Radius: 500
+Offset: 1000
#end
Some fireworks 
I haven't never even tried SSM so I don't know if it works. 
Report this post to a moderator | IP: Logged
|
05-29-2001 11:54 PM |
|
|
|  |
 |
| All times are EST. The time now is 01:18 PM. |
 |
|
 |
|
|
|  |
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|