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VWBB (http://volitionwatch.papageorgefamily/vwbb/index.php)
- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- enabling the fighter beams with SCP (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8867)
enabling the fighter beams with SCP
just to let you guys know before someone asks but to enable the fighter beams of bobboaus just extract the weapons table and replace the minbari neutron thinger with this entry
;Minbari Neutron Cannon. Available for Nial and Lintira
$Name: Neutron Gun
+Title: XSTR("Neutron Gun", -1)
+Description:
XSTR(
"Fires a stream of neutrons.
Level 3 Hull Damage ", -1)
$end_multi_text
+Tech Title: XSTR("Neutron Gun", -1)
+Tech Anim: Tech_Subach_HL-7
+Tech Description:
XSTR(
"Minbari Neutron guns cause molecular decay on the targets hull plating. Using powerful gravimetrics to control the confinement of the beam, Minbari craft use this to great advantage and are able to bring significant firepower on their target.", -1)
$end_multi_text
$Model File: none
@Laser Bitmap: newglo6
@Laser Color: 190, 150, 250
@Laser Length: 10.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.30
$Mass: 0.2
$Velocity: 1100
$Fire Wait: 0.15
$Damage: 5
$Armor Factor: 1.0
$Shield Factor: 0.7
$Subsystem Factor: 0.7
$Lifetime: 1.1
$Energy Consumed: 3.75
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 84
$ImpactSnd: 85
+Weapon Range: 1800
$Flags: ( "beam" "in tech database" "player allowed" )
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 5.5
$BeamInfo:
+Type: 3
+Life: 0.9
+Warmup: -1
+Warmdown: -1
+Radius: 4.0
+PCount: 0
+PRadius: 0.0
+PAngle: 0.0
+PAni: particleexp01
+Miss Factor: 0.5 0.7 0.9 1.1 1.3
+BeamSound: 84
+WarmupSound: 151
+WarmdownSound: 157
+Muzzleglow: minbari_bg1
+Shots: 1
+ShrinkFactor: 0.0
+ShrinkPct: 0.0
+Range: 2000
+Attenuation: 0.5
$Section:
+Width: 0.5
+Texture: nialbeam01
+RGBA Inner: 175 200 0 255
+RGBA Outer: 40 60 0 255
+Flicker: 0.5
+Zadd: 2.0
+Tile Factor: 35.0, 1
+Translation: 2.0
$Section:
+Width: 0.4
+Texture: minbari_b2
+RGBA Inner: 200 250 0 255
+RGBA Outer: 40 60 0 255
+Flicker: 0.5
+Zadd: 2.0
+Tile Factor: 55.0, 1
$Section:
+Width: 0.25
+Texture: minbari_b1
+RGBA Inner: 200 250 0 255
+RGBA Outer: 20 60 0 255
+Flicker: 0.1
+Zadd: 0.9
$Section:
+Width: 0.15
+Texture: generic_b1
+RGBA Inner: 250 250 50 255
+RGBA Outer: 120 120 20 255
+Flicker: 0.1
+Zadd: 1.0
$decal:
+texture: damagedecal01
+radius:1.0
Try NeutronGunB...thats why its there.
__________________
- The Babylon Project Team
hey, there was a posable bug I asked some people to test for me but they never did, I need someone who has both a very fast computer and a very slow one to run a mission with fighter beams on both and tell me if the beams kill (notisably) faster on the fast comp than the slow one
__________________
Bobboau, bringing you products that work ......... In theory
I have a Athlon XP1700+ and an AMD K6-450.
Would that qualify as fast and slow , if so, i will try it out for you.
try it, it should be enough of a diference that it's visable if it's there
__________________
Bobboau, bringing you products that work ......... In theory
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