redmenace7
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Registered: Jul 2002
Location:
Posts: 271 |
enabling the fighter beams with SCP
just to let you guys know before someone asks but to enable the fighter beams of bobboaus just extract the weapons table and replace the minbari neutron thinger with this entry
;Minbari Neutron Cannon. Available for Nial and Lintira
$Name: Neutron Gun
+Title: XSTR("Neutron Gun", -1)
+Description:
XSTR(
"Fires a stream of neutrons.
Level 3 Hull Damage ", -1)
$end_multi_text
+Tech Title: XSTR("Neutron Gun", -1)
+Tech Anim: Tech_Subach_HL-7
+Tech Description:
XSTR(
"Minbari Neutron guns cause molecular decay on the targets hull plating. Using powerful gravimetrics to control the confinement of the beam, Minbari craft use this to great advantage and are able to bring significant firepower on their target.", -1)
$end_multi_text
$Model File: none
@Laser Bitmap: newglo6
@Laser Color: 190, 150, 250
@Laser Length: 10.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.30
$Mass: 0.2
$Velocity: 1100
$Fire Wait: 0.15
$Damage: 5
$Armor Factor: 1.0
$Shield Factor: 0.7
$Subsystem Factor: 0.7
$Lifetime: 1.1
$Energy Consumed: 3.75
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 84
$ImpactSnd: 85
+Weapon Range: 1800
$Flags: ( "beam" "in tech database" "player allowed" )
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 5.5
$BeamInfo:
+Type: 3
+Life: 0.9
+Warmup: -1
+Warmdown: -1
+Radius: 4.0
+PCount: 0
+PRadius: 0.0
+PAngle: 0.0
+PAni: particleexp01
+Miss Factor: 0.5 0.7 0.9 1.1 1.3
+BeamSound: 84
+WarmupSound: 151
+WarmdownSound: 157
+Muzzleglow: minbari_bg1
+Shots: 1
+ShrinkFactor: 0.0
+ShrinkPct: 0.0
+Range: 2000
+Attenuation: 0.5
$Section:
+Width: 0.5
+Texture: nialbeam01
+RGBA Inner: 175 200 0 255
+RGBA Outer: 40 60 0 255
+Flicker: 0.5
+Zadd: 2.0
+Tile Factor: 35.0, 1
+Translation: 2.0
$Section:
+Width: 0.4
+Texture: minbari_b2
+RGBA Inner: 200 250 0 255
+RGBA Outer: 40 60 0 255
+Flicker: 0.5
+Zadd: 2.0
+Tile Factor: 55.0, 1
$Section:
+Width: 0.25
+Texture: minbari_b1
+RGBA Inner: 200 250 0 255
+RGBA Outer: 20 60 0 255
+Flicker: 0.1
+Zadd: 0.9
$Section:
+Width: 0.15
+Texture: generic_b1
+RGBA Inner: 250 250 50 255
+RGBA Outer: 120 120 20 255
+Flicker: 0.1
+Zadd: 1.0
$decal:
+texture: damagedecal01
+radius:1.0
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