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Posted by Jason8472 on 03-10-2002 04:16 AM:

The vainest Omega of them all.......

Well, I do a little rendering here and there myself. Nothing great, but its good get some pics out. Mesh by Matt Tarling.

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Posted by Jason8472 on 03-10-2002 04:16 AM:

The vainest Omega of them all.......

Well, I do a little rendering here and there myself. Nothing great, but its good get some pics out. Mesh by Matt Tarling.

__________________
[URL=http://www.tgu.org.uk/users/saab/] Space: Above and Beyond Total Conversion for Homeworld[/URL]


Posted by Slasher on 03-10-2002 04:38 AM:

Whee! Re: The vainest Omega of them all.......

quote:
Originally posted by Jason8472
The vainest Omega of them all.......


I'll say. Nice work.


Posted by Slasher on 03-10-2002 04:38 AM:

Whee! Re: The vainest Omega of them all.......

quote:
Originally posted by Jason8472
The vainest Omega of them all.......


I'll say. Nice work.


Posted by Lady Rose on 03-10-2002 08:24 AM:

Nice! I really like Omega...

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Posted by FSF Ashrak on 03-10-2002 12:44 PM:

can you make textures like this one for the shadow ships (got from the homeworld mod)

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Posted by Ashark on 03-10-2002 12:44 PM:

can you make textures like this one for the shadow ships (got from the homeworld mod)

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Posted by FSF Ashrak on 03-10-2002 02:34 PM:

to bad you cant make theese jump point's

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Posted by Ashark on 03-10-2002 02:34 PM:

to bad you cant make theese jump point's

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Posted by Jason8472 on 03-10-2002 03:45 PM:

Ash, I dont make textures nor do I model for the mod that I am a part of. I coordinate stuff, get reference material and use my expertise of the show to help with ship design and accuracy of the models and textures. I also run and maintain the website that I have for our mod.

And as far as the jumpoints are concerned, Cln Pepper made a great one, nothing like the one you guys have, but for Homeworld it is probably the best one out there. We are still having difficulty getting sound into game as the tools to use are basically in their beta stages. The one Star Trek mod and the Star Wars New Rebellion mod for Homeworld have gotten sounds into game, but they have to be a certain length or the game crashes. Difficult to say the least. A guy called Mamboman is making a Homeworld Sound Studio application to make it easier, but it is taking much longer to get done than we all anticipated.

Would LOVE to see someone make a Space: Above and Beyond mod for Freespace 2 though. It would be difficult to do so though as reference to the ships is limited, but I have that reference if anyone is going to take a shot at it. Would love to beat up on a chig carrier with a Hammerhead. Ive got music, sounds and all necessary reference material to all the ships that were seen in the show too.

Ill post some more of my renders at some point.

And Lady, I find the Omega one of the coolest ships ever to be constructed for science fiction. My favorite also with the Saratoga a VERY close second.

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Posted by Jason8472 on 03-10-2002 03:45 PM:

Ash, I dont make textures nor do I model for the mod that I am a part of. I coordinate stuff, get reference material and use my expertise of the show to help with ship design and accuracy of the models and textures. I also run and maintain the website that I have for our mod.

And as far as the jumpoints are concerned, Cln Pepper made a great one, nothing like the one you guys have, but for Homeworld it is probably the best one out there. We are still having difficulty getting sound into game as the tools to use are basically in their beta stages. The one Star Trek mod and the Star Wars New Rebellion mod for Homeworld have gotten sounds into game, but they have to be a certain length or the game crashes. Difficult to say the least. A guy called Mamboman is making a Homeworld Sound Studio application to make it easier, but it is taking much longer to get done than we all anticipated.

Would LOVE to see someone make a Space: Above and Beyond mod for Freespace 2 though. It would be difficult to do so though as reference to the ships is limited, but I have that reference if anyone is going to take a shot at it. Would love to beat up on a chig carrier with a Hammerhead. Ive got music, sounds and all necessary reference material to all the ships that were seen in the show too.

Ill post some more of my renders at some point.

And Lady, I find the Omega one of the coolest ships ever to be constructed for science fiction. My favorite also with the Saratoga a VERY close second.

__________________
[URL=http://www.tgu.org.uk/users/saab/] Space: Above and Beyond Total Conversion for Homeworld[/URL]


Posted by IceFire on 03-10-2002 04:15 PM:

Alot of people want to see a S:AAB MOD for FS2. Who knows, maybe one will happen.

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Posted by BabProj Team on 03-10-2002 04:15 PM:

Alot of people want to see a S:AAB MOD for FS2. Who knows, maybe one will happen.

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Posted by Xaphod_x on 03-10-2002 07:13 PM:

aye.. maybe.. wasn't Tomcat going to do something on SAAB

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Posted by Xaphod_x on 03-10-2002 07:13 PM:

aye.. maybe.. wasn't Tomcat going to do something on SAAB

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Posted by Skullar on 03-10-2002 07:20 PM:

B5 universe is bigger than SAAB universe. And FS2:SAAB could only cover spacebattles.

Well.

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Posted by Skullar on 03-10-2002 07:20 PM:

B5 universe is bigger than SAAB universe. And FS2:SAAB could only cover spacebattles.

Well.

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-----------------------------
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the universe is fairly large
and I have a loose mouth.


Posted by Jason8472 on 03-10-2002 07:36 PM:

Well, there were 9 Chig vessels that were seen in the show. There were, including the Baccas, 12 ships shown for the UEF. Not to mention the 7 different classes of ISS series vessels. Plus, the never seen B290 Barracuda bomber, AT 72 Recon plane, LC 19 Landing ships and the SSRT suborbital short range transports that were statioined on the Toga. Plus, the Eisenhower was a different design of that than the Saratoga. It had 2 particle cannons on her. Tough to see in the show, but she had them. Nothing wrong with non canon ships either, such as a heavy cruiser ion cannon frigate design for the chigs, which the Homeworld mod has and look very cool.

Like I said, I have the reference material if anyone is interested. Would be cool just to be able to battle chig fighters and bombers while you are protecting the Saratoga with Hammerheads. Just a thought.

I might be able to persuade the mod team to let a developer to use our meshes too, but it looks like the meshes you guys make are a little more high poly than what we have.

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[URL=http://www.tgu.org.uk/users/saab/] Space: Above and Beyond Total Conversion for Homeworld[/URL]


Posted by Jason8472 on 03-10-2002 07:36 PM:

Well, there were 9 Chig vessels that were seen in the show. There were, including the Baccas, 12 ships shown for the UEF. Not to mention the 7 different classes of ISS series vessels. Plus, the never seen B290 Barracuda bomber, AT 72 Recon plane, LC 19 Landing ships and the SSRT suborbital short range transports that were statioined on the Toga. Plus, the Eisenhower was a different design of that than the Saratoga. It had 2 particle cannons on her. Tough to see in the show, but she had them. Nothing wrong with non canon ships either, such as a heavy cruiser ion cannon frigate design for the chigs, which the Homeworld mod has and look very cool.

Like I said, I have the reference material if anyone is interested. Would be cool just to be able to battle chig fighters and bombers while you are protecting the Saratoga with Hammerheads. Just a thought.

I might be able to persuade the mod team to let a developer to use our meshes too, but it looks like the meshes you guys make are a little more high poly than what we have.

__________________
[URL=http://www.tgu.org.uk/users/saab/] Space: Above and Beyond Total Conversion for Homeworld[/URL]


Posted by Xaphod_x on 03-10-2002 07:43 PM:

the two engines are a bit too different for the same models to work in each.

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