VWBB Pages (3): [1] 2 3 »
Show all 46 posts from this thread on one page

VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Drakh Fighter (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=3523)


Posted by IPAndrews on 08-31-2001 04:56 AM:

Drakh Fighter

I've posted a copy of my Drakh Fighter in my folder on the FTP. It's a personal project based on a high res mesh. I know Kazan was working on a Drakh Fighter based on Simon Richardson's mesh. This is not supposed to replace his! I'm not claiming mine is better! Kazan's talents are obvious. I'm not asking for my mesh to be used. I merely uploaded it because I thought you might be interested.

And yes... before you start lacing into me Cpt White claiming "It uses lots of different objects! it's only got one LOD! Do you know how to mod FS2?". It's WIP. It's in seperate bits because it's easier to texture in Lith that way. Once the texturing is finalised I'll stick it together and stabilise the joins. Not rocket science.



More pics here:

http://underworld.fortunecity.com/pacman/106/fs2mods/b5/b5.html


Posted by LAMBO on 08-31-2001 06:06 AM:

looks great, i hope TBP is around long enough so we get to see the ships that appeared later in the bab5 universe.

__________________
Boot to the Kool


Posted by haderak on 08-31-2001 11:29 AM:

Dont worry IP most ships here have only one LOD anyway.
Its always nice to compare 2 different versions of the same ship, that way both modelers can combine the best of the 2 and creat a better one


Posted by IceFire on 08-31-2001 01:44 PM:

Kazan was working on a Drakh Raider? I know he experimented with the Vorlon PK and the Nova UV...but I don't remember the Drakh Raider

Another question. Do we still have access to that low poly Drakh Cruiser/Carrier?

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by IPAndrews on 08-31-2001 03:40 PM:

Quoting your model status page:

quote:
Modeler, Texturer, Converter: LOD0 from Buda 5 model by Simon Richardson - other LODs by Kazan


I'd be interested in seeing these low poly Drakh models you speak of. I'm beginning to like the Drakh ships. More than the Vorlon ships. I want to get the Ulysses 31 reject Drakh Raider running with LODs in FS2 because I love the ship. I certainly want to do the Drakh shuttle in the future though. Another corker.

Someone needs to have a look at my Minbari rocket too. I think it's neat. Of course I could be way off.


Posted by Snipes on 08-31-2001 04:06 PM:

That's the ship I was waiting for!!! Kick ass!

__________________
[url="http://freespace.volitionwatch.com/us/"]United Space[/url]
Newsie, Modder, Slave to Yogi
------------------
"Snipes ...Is The Dark Continent."


Posted by zoobafoo on 08-31-2001 05:07 PM:

It will have true beams,not like the nail right?

__________________
You come here and you will die.
http://www.bobborries.com/ProudTN.jpg
Words of logic from RED GREEN
The mans prayer "I'm a man,but I can change if I have to,I guess."
The three little words men find so hard to say "I don't know"


Posted by Kurare on 08-31-2001 06:11 PM:

Nial. NOT nail. A working beam would be nice... If we're not allowed to pilot that ship it's rather easy to do. Otherwise not .

__________________
<something you really cannot put here...>
-a Weird One

Just plain poison... Watch out for your nerves!


Posted by Bishop Gantry on 08-31-2001 06:17 PM:

looks nice but isnt those ships to big for being fighters?

__________________
Fenrir (or Fenris) is a gigantic and terrible monster in the shape of a wolf. He is the eldest child of Loki and the giantess Angrboda. The gods learned of a prophecy which stated that the wolf and his family would one day be responsible for the destruction of the world. They caught the wolf and locked him in a cage. Only the god of war, Tyr, dared to feed and take care of the wolf.


Posted by zoobafoo on 08-31-2001 06:19 PM:

It should look more darker like this

instead of this

There 286 meters long.

__________________
You come here and you will die.
http://www.bobborries.com/ProudTN.jpg
Words of logic from RED GREEN
The mans prayer "I'm a man,but I can change if I have to,I guess."
The three little words men find so hard to say "I don't know"


Posted by IPAndrews on 08-31-2001 07:41 PM:

How big? Those fighters the excalibur wasted in Call to Arms were certainly not 200+m in length. That's nuts. That's the size of a small cruiser! Are you sure they haven't just pulled the same stunt they did with the Vorlon Transport and Vorlon Cruiser. ie: used the same model with 2 different sizes?

If that particular model is cruiser sized I'll need to retexture it. It's done using a single 256x256 map. That's not enough resolution for a small-medium sized model.

Is that a screen cap from a series or a render of another model BTW?


Posted by IPAndrews on 08-31-2001 08:15 PM:

Addendum: Did some research. Looked at various sites on the web. Got vary different size info ranging from small to 100m to the famouns (and completely OTT) 286m. So I don't know what to believe. Since I'm primarily making this ship for me, I'm going to keep the ship small. 30m. Same size as a Vorlon fighter.


Posted by Kazan on 08-31-2001 08:37 PM:

yes i was playing with conversion and lod additions to Simon Richardson's models for the drakh a while ago, and people were all up in arms because i wanted to use base-models from another project [and had permission from the other modeler]


and BTW: Bobboau rule doesn't apply to PCS

in otherwords model at your leasure it DOESNT have to be one object

__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]


Posted by haderak on 08-31-2001 08:37 PM:

quote:
Originally posted by IceFire
Kazan was working on a Drakh Raider? I know he experimented with the Vorlon PK and the Nova UV...but I don't remember the Drakh Raider

Another question. Do we still have access to that low poly Drakh Cruiser/Carrier?



I believe I have that drakh cruiser you mentioned I got a high and low poly( 4000 polys) versions... somewere In mY HD. want it?

Update:I have found the mesh of the LOW poly version but I still need to research al recorded CD's I have for the texures. Its 4162 polys


Posted by Kazan on 08-31-2001 08:38 PM:

and the drakh fighter's firing effect is much more boltish than beam-ish from what i watched in aCtA

__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]


Posted by The Claw on 08-31-2001 10:47 PM:

The Drakh fighter weapons was pretty much a relativly faint beam with bright bolts moving along the center of it.
Maybe this could be recreated with Beams? Or maybe even my dodgy fighter beams I made a while back...

__________________
"They say god moves in mysterious ways"
"Yeah, but he's a conman compared to the vorlons"- Sinclair and Garibaldi, B5 ;)


Posted by Mr. Fury on 08-31-2001 11:00 PM:

I believe that the Drakh Raider is about 100 meters long, two of them is more than a match for one Whitestar I believe.

The Drakhs are using Raider Gunships as their primary offensive ship, other ships like cruiser and mothership are more like carriers, the cruiser is designed to carry load of Raiders.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by IPAndrews on 09-01-2001 06:24 AM:

Screenshots










Posted by LAMBO on 09-01-2001 06:40 AM:

Wow looks great ingame, have you started making weapons for it?

__________________
Boot to the Kool


Posted by CptWhite on 09-01-2001 10:23 AM:

I believe you can tell certain colours to not be affected by shadow values in the ships tbl entry, i believe the drakh ships are one whcih would benefit greatly from this. you could make the light blue areas actually appear lit.

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]


All times are EST. The time now is 01:47 PM. Pages (3): [1] 2 3 »
Show all 46 posts from this thread on one page

Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.