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-- B5 the final model preview pics (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=5233)


Posted by CptWhite on 01-15-2002 10:48 PM:

B5 the final model preview pics

Hope you like the look of it, it *should have correct smoothing in all the right areas, couldnt be bothered to set up for the purposes of these quick pics





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Posted by Kazan on 01-15-2002 11:14 PM:

Cool

nice and i can see the effective usage of PCS's smoothing capabilities [pcs is actually calculating the goraud [sp?]]

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Posted by IceFire on 01-15-2002 11:24 PM:

You will Kazan, when we get around to converting the thing properly.

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Posted by Kazan on 01-15-2002 11:29 PM:

i said i did.. i can tell where he's using smoothing and where he's not

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Posted by Black Sheep 2000 on 01-15-2002 11:37 PM:

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Posted by IceFire on 01-16-2002 12:10 AM:

If im not mistaken, its all in Truespace at the moment for PCS smoothing has nothing to do with it. Unless you talking about something other than his current set of pictures.

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Posted by Drahkas on 01-16-2002 12:33 AM:

very nice

this is gonna be great!!

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Posted by Triggy on 01-16-2002 12:56 AM:

Ahhh, how long have we been waiting for a stable model of the Babylon 5 station? Finally it's here (soon anyway)

Can't wait to dogfight with raiders between the "arms" of the rotating section

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Posted by Slasher on 01-16-2002 02:16 AM:

Thumbs up

Absolutely spetacular, guys!


Posted by Mewgen1 on 01-16-2002 03:41 AM:

Exclamation

HOORAAAHHHHHH!!!!!!

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Posted by pera on 01-16-2002 06:22 AM:

How big will that be? It looks detailed enough for the full 8 clicks.

And how many polys does it have?


Posted by LAMBO on 01-16-2002 08:18 AM:

I can't wait to blow it up. Any new developments in chaging the shockwaves(or just removing them) for the next release?

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Posted by Darkblade on 01-16-2002 10:17 AM:

Thumbs up Good work!

I've been lying under a stone again for a while (meaning, I've been writing a full script for Story of Dragor Prologue Demo).

The model looks astonishing! Did you create that CptWhite!?

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Posted by Triggy on 01-16-2002 11:53 AM:

It does look great, now please stun us with how few polys you used

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Posted by Londo Molari on 01-16-2002 01:53 PM:

lol, I imagine it'll be quite a few polys... the 3rd picture took my breath away tho...

hope you guys do an amazing job on the texturing...

by the time this station is released I'll have a vid card that can handle any amount of polys...I hope.

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Posted by FSF Ashrak on 01-16-2002 03:01 PM:

looking nice you can put more polys my machine can handle it

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Posted by Xaphod_x on 01-16-2002 05:34 PM:

droooool

IIRC, this is IPAndrews' model, edited by Tomcat, soon to be textured by CptWhite... yes?

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Posted by CptWhite on 01-16-2002 07:21 PM:

xaphod is correct, it has destroyed geometry as well ive got to sort it out properly so im not sure on the actual poly count at the moment, but it hurts....

we are planning 5 lods for the station,

ok....

i just got a poly count of 3500 roughly for the full undestroyed lod0.

errors in the renders are because i forgot to remove the destroyed geometry pieces before ! doh

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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]


Posted by haderak on 01-16-2002 10:38 PM:

3500 is above average but not realy excessive I've had models much more poly charged than that one... Jesus that B5 model looks awsome! does it have the defense grid implemented?
I'm caught by surprise, didnt know the sation was in this stages already. Your texturing it already Captwhite?

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Posted by tomcat on 01-16-2002 11:36 PM:

well the station is in this stage now almost 2 month well the turrets are well placed now..

yes the model was started and almost finished by IP..(he created most of the subobjects...he exagerated the detail in some parts ...and then I took it in my hand...aplied "Tomcat VOODOO" on it and voila....

tha voodoo..is actual remaking some subcomponents changing other ..then make the union(BOOLEAN STUFF that part is my best) and after that the ugly stabilisation ..adding edges ..cutting detail out when where not needed..weld vertex...make the destroyeble subobjects...make turrets..and this is the final product...
yes the ship is kind of high in p count..but main geometry without turrts is some 3000 p... turrts take much due to mostlly 7-8 double QUad emplacements..BAD term Quad..since for simplicity I reduce the visible turrts barel to 2...

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