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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

B5 the final model preview pics

Hope you like the look of it, it *should have correct smoothing in all the right areas, couldnt be bothered to set up for the purposes of these quick pics





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Old Post 01-15-2002 10:48 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

Cool

nice and i can see the effective usage of PCS's smoothing capabilities [pcs is actually calculating the goraud [sp?]]

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Old Post 01-15-2002 11:14 PM
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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

You will Kazan, when we get around to converting the thing properly.

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Old Post 01-15-2002 11:24 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

i said i did.. i can tell where he's using smoothing and where he's not

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Old Post 01-15-2002 11:29 PM
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Black Sheep 2000
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Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

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Old Post 01-15-2002 11:37 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
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If im not mistaken, its all in Truespace at the moment for PCS smoothing has nothing to do with it. Unless you talking about something other than his current set of pictures.

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Old Post 01-16-2002 12:10 AM
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Drahkas
Murdock

Registered: Jul 2001
Location:
Posts: 238

very nice

this is gonna be great!!

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Old Post 01-16-2002 12:33 AM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

Ahhh, how long have we been waiting for a stable model of the Babylon 5 station? Finally it's here (soon anyway)

Can't wait to dogfight with raiders between the "arms" of the rotating section

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Old Post 01-16-2002 12:56 AM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Thumbs up

Absolutely spetacular, guys!

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Old Post 01-16-2002 02:16 AM
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Mewgen1
Murdock

Registered: Oct 2001
Location: Stevensville, MT
Posts: 142

Exclamation

HOORAAAHHHHHH!!!!!!

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Old Post 01-16-2002 03:41 AM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

How big will that be? It looks detailed enough for the full 8 clicks.

And how many polys does it have?

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Old Post 01-16-2002 06:22 AM
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LAMBO
Murdock

Registered: Mar 2001
Location:
Posts: 194

I can't wait to blow it up. Any new developments in chaging the shockwaves(or just removing them) for the next release?

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Old Post 01-16-2002 08:18 AM
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Darkblade
Babylon Project

Registered: Dec 2000
Location: Finland
Posts: 599

Thumbs up Good work!

I've been lying under a stone again for a while (meaning, I've been writing a full script for Story of Dragor Prologue Demo).

The model looks astonishing! Did you create that CptWhite!?

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Old Post 01-16-2002 10:17 AM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

It does look great, now please stun us with how few polys you used

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Old Post 01-16-2002 11:53 AM
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Londo Molari
Murdock

Registered: May 2001
Location: Canada
Posts: 436

lol, I imagine it'll be quite a few polys... the 3rd picture took my breath away tho...

hope you guys do an amazing job on the texturing...

by the time this station is released I'll have a vid card that can handle any amount of polys...I hope.

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Old Post 01-16-2002 01:53 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

looking nice you can put more polys my machine can handle it

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Old Post 01-16-2002 03:01 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

droooool

IIRC, this is IPAndrews' model, edited by Tomcat, soon to be textured by CptWhite... yes?

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Old Post 01-16-2002 05:34 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

xaphod is correct, it has destroyed geometry as well ive got to sort it out properly so im not sure on the actual poly count at the moment, but it hurts....

we are planning 5 lods for the station,

ok....

i just got a poly count of 3500 roughly for the full undestroyed lod0.

errors in the renders are because i forgot to remove the destroyed geometry pieces before ! doh

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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]

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Old Post 01-16-2002 07:21 PM
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218

3500 is above average but not realy excessive I've had models much more poly charged than that one... Jesus that B5 model looks awsome! does it have the defense grid implemented?
I'm caught by surprise, didnt know the sation was in this stages already. Your texturing it already Captwhite?

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Old Post 01-16-2002 10:38 PM
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040

well the station is in this stage now almost 2 month well the turrets are well placed now..

yes the model was started and almost finished by IP..(he created most of the subobjects...he exagerated the detail in some parts ...and then I took it in my hand...aplied "Tomcat VOODOO" on it and voila....

tha voodoo..is actual remaking some subcomponents changing other ..then make the union(BOOLEAN STUFF that part is my best) and after that the ugly stabilisation ..adding edges ..cutting detail out when where not needed..weld vertex...make the destroyeble subobjects...make turrets..and this is the final product...
yes the ship is kind of high in p count..but main geometry without turrts is some 3000 p... turrts take much due to mostlly 7-8 double QUad emplacements..BAD term Quad..since for simplicity I reduce the visible turrts barel to 2...

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Old Post 01-16-2002 11:36 PM
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