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- FreeSpace 1/2 MODs Discussion (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=40)
-- Bobboau's thread of despair: for all there head from frustration (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=9961)
Bobboau's thread of despair: for all there head from frustration
here is a thread for people who are having probelms
like me, this should be easy for you who have some idea what you are doing (unlike me)
found the answer to my problem
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Bobboau, bringing you products that work ......... In theory
This appears to be where the error is occuring:
code:
// SWARM, CORKSCREW and FLAK should be mutually exclusive
if(weaponp->wi_flags & WIF_FLAK){
Assert(!(weaponp->wi_flags & WIF_CORKSCREW) && !(weaponp->wi_flags & WIF_SWARM));
}
if(weaponp->wi_flags & WIF_CORKSCREW){
Assert(!(weaponp->wi_flags & WIF_FLAK) && !(weaponp->wi_flags & WIF_SWARM));
}
if(weaponp->wi_flags & WIF_SWARM){
Assert(!(weaponp->wi_flags & WIF_CORKSCREW) && !(weaponp->wi_flags & WIF_FLAK));
}
__________________
The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
Tornadoes are corkscrew and swarm are they not? i think its the flak tag
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
well corscrew works like swarm in there is a swarm effect, but you can't controle how many swarm out, I wanted a missle to spiral like the corkscrew flag but only fire one, so I set
$swarm: 1
I guess I could just remove it for now it isn't that importent
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Bobboau, bringing you products that work ......... In theory
wait I had another one with it too
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Bobboau, bringing you products that work ......... In theory
Yeah I picked that out of the BWO tables 
__________________
- The Babylon Project Team
there seems to be something hardcoded about the multiplayer weapons, I'm getting errors about not finding them (there not in the BWO tables) then it crashes
__________________
Bobboau, bringing you products that work ......... In theory
this is one of the error mesages i get about the weapons
Warning: Unable to find WEAPON_LIST_TYPE string "Subach HL-D" in stuff_int_list
Many possible sources for this error. Get a programmer!
File
:\Games\projects\freespace2_public\code\Pars
e\PARSELO.CPP
Line: 1429
Call stack:
------------------------------------------------------------------
parse_ship() parse_shiptbl() ship_init() game_init() WinMainSub() WinMain() WinMainCRTStartup() KERNEL32.DLL bff8b537()
KERNEL32.DLL bff8b3e9()
KERNEL32.DLL bff89dac()
------------------------------------------------------------------
this is the last error before it crashes
Assert: hull_percentage_of_hits > 0.0f
File: D:\Games\projects\freespace2_public\code\Ship\Ship
.cpp
Line: 1595
Call stack:
------------------------------------------------------------------
parse_shiptbl() ship_init() game_init() WinMainSub() WinMain() WinMainCRTStartup() KERNEL32.DLL bff8b537()
KERNEL32.DLL bff8b3e9()
KERNEL32.DLL bff89dac()
------------------------------------------------------------------
__________________
Bobboau, bringing you products that work ......... In theory
Not really sure what is happening, but I don't believe the weapon is hardcoded. (The weapon's full name is not in the source files according to Find Files and Folders.) Might be something funky going on with the weapons.tbl. (It is a mod running under a debug build after all.
) Will try looking more later. It's trying to load the dogfight version of the weapon though. Might want to check the weapon table and see what weapons are in there. If it's not in there, you could try copying it's entry from the regular table and inserting it into the mods table.
__________________
The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
maybe it just assumes there is going to be a dogfight version for every player weapon, but I don't think it complained about any of the BWO weapons,
hrmm
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Bobboau, bringing you products that work ......... In theory
You definitely don't need a D version for every weapon in the table.
__________________
"...And so the Sol rebellion was crushed by the mighty literary powers of Kellan."
[url="http://freespace.volitionwatch.com/blackwater"]BlackWater Ops[/url]
well it seems that way
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Bobboau, bringing you products that work ......... In theory
quote:
Originally posted by Kellan
You definitely don't need a D version for every weapon in the table.
__________________
Palpy uber alles!
-Woolie Wool
Galemp, you should be shoved into the intake of a Boeing 777.
-Mikhael, upon seeing my [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=19105]FS uglies[/url]
[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]
nope but the msdev 6.0 dev standard compiled version, Will not work with the port table, im sorry
__________________
Think Big
Invade Space
---------
Staff modeller on FS1 port
http://www.3dap.com/hlp/hosted/fsport/
NOOOOOOOOOOO!!!!
That is just..... not..... right.....
Error: Unknown lookup_type in stuff_int_list
File:C:\projects\freespace2\code\Parse\PARSELO.CPP
Line: 1420
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Upon loading FS2 or FRED 2. I haven't screwed with the code or anything, not even linked it to my installation, but this didn't happen before the code was downloaded.
have you compiled the code?
__________________
Bobboau, bringing you products that work ......... In theory

__________________
Flown by the Black Sheep squadron since 1942.
You CAN turn off the debugging according to Avenger.
__________________
- The Babylon Project Team
yea the active config is set to debug, just change the active config to release and bingo its gone, that should possible fix the tbl problems, but while it is debug mode, the parselo.cpp is in full swing and not forgiving for any **** ups in the tables. When in release mode there is less emphasis in tbl checking, from what i can gather and only serious bugs are highlighted.
__________________
None of my software ever has bugs...... it just develops random features!
Programmer for babylon Project
[url=http://www.themodplace.co.uk]The Mod Place[/url]
[url=http://unreal.themodplace.co.uk]Unreal Place[/url]
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