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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
Bobboau's thread of despair: for all there head from frustration
here is a thread for people who are having probelms
like me, this should be easy for you who have some idea what you are doing (unlike me)
found the answer to my problem
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Bobboau, bringing you products that work ......... In theory
Last edited by Bobboau on 04-26-2002 at 04:38 AM
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04-26-2002 04:23 AM |
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EdrickV
Face
Registered: Apr 2002
Location:
Posts: 57 |
This appears to be where the error is occuring:
code:
// SWARM, CORKSCREW and FLAK should be mutually exclusive
if(weaponp->wi_flags & WIF_FLAK){
Assert(!(weaponp->wi_flags & WIF_CORKSCREW) && !(weaponp->wi_flags & WIF_SWARM));
}
if(weaponp->wi_flags & WIF_CORKSCREW){
Assert(!(weaponp->wi_flags & WIF_FLAK) && !(weaponp->wi_flags & WIF_SWARM));
}
if(weaponp->wi_flags & WIF_SWARM){
Assert(!(weaponp->wi_flags & WIF_CORKSCREW) && !(weaponp->wi_flags & WIF_FLAK));
}
At a guess, a weapon in the MOD has a Swarm plus flak or corkscrew type and FS2's saying that shouldn't happen. Don't have BWO so I can't check the tables for you.
Edit take 2: Just looked at the code again and it looks like a flak or swarm conflict with corkscrew. That's the line that was quoted. (Probably a corkscrew swarm missile.)
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Last edited by EdrickV on 04-26-2002 at 04:46 AM
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04-26-2002 04:42 AM |
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ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
Tornadoes are corkscrew and swarm are they not? i think its the flak tag
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04-26-2002 04:49 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
well corscrew works like swarm in there is a swarm effect, but you can't controle how many swarm out, I wanted a missle to spiral like the corkscrew flag but only fire one, so I set
$swarm: 1
I guess I could just remove it for now it isn't that importent
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Bobboau, bringing you products that work ......... In theory
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04-26-2002 04:53 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
wait I had another one with it too
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04-26-2002 04:55 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Yeah I picked that out of the BWO tables 
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04-26-2002 04:58 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
there seems to be something hardcoded about the multiplayer weapons, I'm getting errors about not finding them (there not in the BWO tables) then it crashes
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Bobboau, bringing you products that work ......... In theory
Last edited by Bobboau on 04-26-2002 at 05:08 AM
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04-26-2002 05:07 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
this is one of the error mesages i get about the weapons
Warning: Unable to find WEAPON_LIST_TYPE string "Subach HL-D" in stuff_int_list
Many possible sources for this error. Get a programmer!
File :\Games\projects\freespace2_public\code\Pars
e\PARSELO.CPP
Line: 1429
Call stack:
------------------------------------------------------------------
parse_ship() parse_shiptbl() ship_init() game_init() WinMainSub() WinMain() WinMainCRTStartup() KERNEL32.DLL bff8b537()
KERNEL32.DLL bff8b3e9()
KERNEL32.DLL bff89dac()
------------------------------------------------------------------
this is the last error before it crashes
Assert: hull_percentage_of_hits > 0.0f
File: D:\Games\projects\freespace2_public\code\Ship\Ship
.cpp
Line: 1595
Call stack:
------------------------------------------------------------------
parse_shiptbl() ship_init() game_init() WinMainSub() WinMain() WinMainCRTStartup() KERNEL32.DLL bff8b537()
KERNEL32.DLL bff8b3e9()
KERNEL32.DLL bff89dac()
------------------------------------------------------------------
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Bobboau, bringing you products that work ......... In theory
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04-26-2002 05:15 AM |
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EdrickV
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Registered: Apr 2002
Location:
Posts: 57 |
Not really sure what is happening, but I don't believe the weapon is hardcoded. (The weapon's full name is not in the source files according to Find Files and Folders.) Might be something funky going on with the weapons.tbl. (It is a mod running under a debug build after all. ) Will try looking more later. It's trying to load the dogfight version of the weapon though. Might want to check the weapon table and see what weapons are in there. If it's not in there, you could try copying it's entry from the regular table and inserting it into the mods table.
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04-26-2002 05:37 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
maybe it just assumes there is going to be a dogfight version for every player weapon, but I don't think it complained about any of the BWO weapons,
hrmm
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04-26-2002 06:33 AM |
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Kellan
BWO Team Member

Registered: Jul 2000
Location: Milton Keynes, UK
Posts: 1216 |
You definitely don't need a D version for every weapon in the table.
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04-26-2002 08:05 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
well it seems that way
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04-26-2002 05:19 PM |
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GalacticEmperor
Murdock
Registered: Aug 2001
Location:
Posts: 214 |
quote: Originally posted by Kellan
You definitely don't need a D version for every weapon in the table.
Check out the Port tables. Not a D version in sight.
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04-26-2002 08:32 PM |
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Alikchi
Murdock
Registered: Apr 2001
Location:
Posts: 329 |
Error: Unknown lookup_type in stuff_int_list
File:C:\projects\freespace2\code\Parse\PARSELO.CPP
Line: 1420
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Upon loading FS2 or FRED 2. I haven't screwed with the code or anything, not even linked it to my installation, but this didn't happen before the code was downloaded.
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04-27-2002 01:27 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
have you compiled the code?
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Bobboau, bringing you products that work ......... In theory
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04-27-2002 01:48 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
You CAN turn off the debugging according to Avenger.
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05-04-2002 04:44 PM |
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227 |
yea the active config is set to debug, just change the active config to release and bingo its gone, that should possible fix the tbl problems, but while it is debug mode, the parselo.cpp is in full swing and not forgiving for any **** ups in the tables. When in release mode there is less emphasis in tbl checking, from what i can gather and only serious bugs are highlighted.
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05-04-2002 05:25 PM |
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