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Posted by den5 on 05-26-2004 07:16 PM:

Questions

1. At minbari in a military caste there are any ranks (as at earth forces: lieutenant, captain and others)?

2. Somebody knows the name of this minbari station?


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Posted by madaboutgames on 05-26-2004 10:00 PM:

I think they based rank in terms of clan, respect and honour (in all casts)

The base is the one that was destroyed in the great war a 1000 years ago when the shadows stiked. I cant remeber the name of it though.




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Posted by Sigma957 on 05-27-2004 02:49 AM:

I know of two Aalyt and Shia Aalyt or however you spell them

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Posted by Ghost Rider on 05-27-2004 04:27 AM:

Very close in the spelling Sigma , from what I remember:

Shai Alyt: Is the Minbari Captain of a ship or Commanding Officer
Alyt: Is the Commander or First Officer

I'm not sure of the name of the base either, but if the current Minbari bases are the same as those old ones then they might be called Norgath Class Base (At least this is the name for AoG's Minbari Starbases so it might be the same one).

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Posted by Lady Rose on 05-27-2004 03:30 PM:

Almost Ghost Rider, its Alit

Shai Alit is refered fleet commander, Shai Alit Branmer was leader of Minbari fleet during Holy War (Earth-Minbari War), he was replaced by Shai Alit Neroon (2257). Captains of Minbari fleet are refered as Alit.

(According The Babylon Project, page 150, not the TBP mod)

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Posted by -Norbert- on 05-29-2004 06:32 PM:

But in the episode, where Branmers body is brought to Babylon5 Delenn calls Neroon Alyt noch Shai Alyt! And that in Season 1 --> 2258.


Posted by Trivial Psychic on 05-30-2004 03:48 AM:

I can confirm that, as I just saw the episode a few days ago. Furthermore, during season 2 when Delenn is kicked out of the Grey Council and Neroon takes her place, she still calls him "Alit Neroon". Same for his appearance in season 3 "Grey 17 is Missing" IIRC.

Later!

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Posted by Lady Rose on 05-30-2004 08:25 AM:

As TBP RPG is non-cannon based on some stuff, I don't say anything on this, except that Branmer died in diplomatic tour, but in Season 1 its a tour of his body in various locations, space is vast could take more than year to complete that trip.

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Posted by den5 on 06-12-2004 05:48 PM:

Thank all for answers.

I've the following problem. I've made construction yard model, but at attempt to insert it in game there is a crash of game to this inscription:
------------------------------------------------------------------------------------
Buffer overrun detected!

A buffer overrun has been detected which has corrupted the program's internal state. The program cannot safely continue execution and must now be terminated.
------------------------------------------------------------------------------------

1.fs2_open_3_6.
2. Polygons: 4344
3. Pof: 1.316 Kb

Also the description from ships.tbl. Probably here a mistake?

$Name: EA Construction Yard
$Short name: Yard
$Species: Terran
+Tech Description:
XSTR (" ",-1)
$end_multi_text

$POF file: yard.pof
$Detail distance: (0, 0, 0, 0)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 2.0
$Max Velocity: 0.0, 0.0, 0.0
$Rotation time: 92.0, 92.0, 80.0
$Rear Velocity: 0.0
$Forward accel: 0.0
$Forward decel: 0.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 1500.0
$Expl outer rad: 3500.0
$Expl damage: 800.0
$Expl blast: 11000.0
$Expl Propagates: YES
$Shockwave Speed: 700.0
$Shockwave Count: 3
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 0.0
$Max Weapon Eng: 100.0
$Hitpoints: 120000
$Flags: ("supercap" " big damage ")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd:-1; no entry reserved
$Closeup_pos: 0.0, 0.0,-10000
$Closeup_zoom: 0.5
$Score: 5000
$Subsystem: rotsec, 100.0,32.0


Posted by whitelight on 06-14-2004 03:43 AM:

I see nothing there to indicate that its related to the table entry..

$subsystem: rotsec, 100, 0, 32.0

Why is it set to 100 instead of a smaller number?


Posted by den5 on 06-14-2004 05:21 PM:

Oh though someone has answered.

I believe that a rotating part have not too quickly destroyed.
EA Orion
$Subsystem: ring01a, 100.0,70.0

Crash occurs each time when clicking on model in a technical room. In Fred2 too.

So there are any ideas or not?


Posted by karajorma on 06-14-2004 05:54 PM:

You should never have subsystems add up to more than 100%. It causes crashes or assertion errors depending on whether you're running the debug version or not (neither are good though).

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Posted by den5 on 06-15-2004 07:12 PM:

Ok. I have solved a problem. The problem was in the long name of a map (texture). I have changed them and now all is normal.


Posted by Asprin on 06-17-2004 10:33 AM:



Wah!


Posted by Darkblade on 06-19-2004 11:10 PM:

quote:
Originally posted by den5
Ok. I have solved a problem. The problem was in the long name of a map (texture). I have changed them and now all is normal.



That construction yard looks great. Good job den5.

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Posted by Sigma957 on 06-19-2004 11:27 PM:

It does look good.

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Posted by Mr. Fury on 06-21-2004 07:48 AM:

den5, please check your email.

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Posted by IPAndrews on 06-21-2004 08:47 AM:

I haven't seen that particular installation before, but for me it totally works.

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Posted by KillMeNow on 06-21-2004 02:20 PM:

is it not the station where the victory and excaliber were being built?

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Posted by Mr. Fury on 06-21-2004 02:22 PM:

Now that you meantion it, it surely looks like one of those. Weren't shown in great deal of detail though.

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