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den5
Unregistered
Registered: Oct 2002
Location: Russia
Posts: 65 |
Questions
1. At minbari in a military caste there are any ranks (as at earth forces: lieutenant, captain and others)?
2. Somebody knows the name of this minbari station?
[URL=http://den5.pochta.ru]ITB[/URL]
[URL=http://fstbp.narod.ru]TBP Russian Group[/URL]
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05-26-2004 07:16 PM |
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madaboutgames
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Registered: Feb 2004
Location:
Posts: 83 |
I think they based rank in terms of clan, respect and honour (in all casts)
The base is the one that was destroyed in the great war a 1000 years ago when the shadows stiked. I cant remeber the name of it though.
Looking good 
Last edited by madaboutgames on 05-26-2004 at 10:01 PM
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05-26-2004 10:00 PM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
I know of two Aalyt and Shia Aalyt or however you spell them 
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05-27-2004 02:49 AM |
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Ghost Rider
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Registered: Oct 2001
Location:
Posts: 114 |
Very close in the spelling Sigma , from what I remember:
Shai Alyt: Is the Minbari Captain of a ship or Commanding Officer
Alyt: Is the Commander or First Officer
I'm not sure of the name of the base either, but if the current Minbari bases are the same as those old ones then they might be called Norgath Class Base (At least this is the name for AoG's Minbari Starbases so it might be the same one).
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Last edited by Ghost Rider on 05-27-2004 at 04:28 AM
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05-27-2004 04:27 AM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
Almost Ghost Rider, its Alit 
Shai Alit is refered fleet commander, Shai Alit Branmer was leader of Minbari fleet during Holy War (Earth-Minbari War), he was replaced by Shai Alit Neroon (2257). Captains of Minbari fleet are refered as Alit.
(According The Babylon Project, page 150, not the TBP mod)
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05-27-2004 03:30 PM |
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-Norbert-
Murdock
Registered: Jun 2002
Location:
Posts: 239 |
But in the episode, where Branmers body is brought to Babylon5 Delenn calls Neroon Alyt noch Shai Alyt! And that in Season 1 --> 2258.
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05-29-2004 06:32 PM |
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Trivial Psychic
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Registered: May 2003
Location:
Posts: 63 |
I can confirm that, as I just saw the episode a few days ago. Furthermore, during season 2 when Delenn is kicked out of the Grey Council and Neroon takes her place, she still calls him "Alit Neroon". Same for his appearance in season 3 "Grey 17 is Missing" IIRC.
Later!
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05-30-2004 03:48 AM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
As TBP RPG is non-cannon based on some stuff, I don't say anything on this, except that Branmer died in diplomatic tour, but in Season 1 its a tour of his body in various locations, space is vast could take more than year to complete that trip.
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"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
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05-30-2004 08:25 AM |
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den5
Unregistered
Registered: Oct 2002
Location: Russia
Posts: 65 |
Thank all for answers.
I've the following problem. I've made construction yard model, but at attempt to insert it in game there is a crash of game to this inscription:
------------------------------------------------------------------------------------
Buffer overrun detected!
A buffer overrun has been detected which has corrupted the program's internal state. The program cannot safely continue execution and must now be terminated.
------------------------------------------------------------------------------------
1.fs2_open_3_6.
2. Polygons: 4344
3. Pof: 1.316 Kb
Also the description from ships.tbl. Probably here a mistake?
$Name: EA Construction Yard
$Short name: Yard
$Species: Terran
+Tech Description:
XSTR (" ",-1)
$end_multi_text
$POF file: yard.pof
$Detail distance: (0, 0, 0, 0)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 2.0
$Max Velocity: 0.0, 0.0, 0.0
$Rotation time: 92.0, 92.0, 80.0
$Rear Velocity: 0.0
$Forward accel: 0.0
$Forward decel: 0.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 1500.0
$Expl outer rad: 3500.0
$Expl damage: 800.0
$Expl blast: 11000.0
$Expl Propagates: YES
$Shockwave Speed: 700.0
$Shockwave Count: 3
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 0.0
$Max Weapon Eng: 100.0
$Hitpoints: 120000
$Flags: ("supercap" " big damage ")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd:-1; no entry reserved
$Closeup_pos: 0.0, 0.0,-10000
$Closeup_zoom: 0.5
$Score: 5000
$Subsystem: rotsec, 100.0,32.0

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06-12-2004 05:48 PM |
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whitelight
I'm New! Laugh At Me!
Registered: Feb 2003
Location: USA
Posts: 74 |
I see nothing there to indicate that its related to the table entry.. 
$subsystem: rotsec, 100, 0, 32.0
Why is it set to 100 instead of a smaller number?
Last edited by whitelight on 06-14-2004 at 03:55 AM
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06-14-2004 03:43 AM |
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den5
Unregistered
Registered: Oct 2002
Location: Russia
Posts: 65 |
Oh though someone has answered.
I believe that a rotating part have not too quickly destroyed.
EA Orion
$Subsystem: ring01a, 100.0,70.0
Crash occurs each time when clicking on model in a technical room. In Fred2 too.
So there are any ideas or not?
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06-14-2004 05:21 PM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
You should never have subsystems add up to more than 100%. It causes crashes or assertion errors depending on whether you're running the debug version or not (neither are good though).
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06-14-2004 05:54 PM |
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den5
Unregistered
Registered: Oct 2002
Location: Russia
Posts: 65 |
Ok. I have solved a problem. The problem was in the long name of a map (texture). I have changed them and now all is normal.

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06-15-2004 07:12 PM |
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Darkblade
Babylon Project

Registered: Dec 2000
Location:
Posts: 189 |
quote: Originally posted by den5
Ok. I have solved a problem. The problem was in the long name of a map (texture). I have changed them and now all is normal.
That construction yard looks great. Good job den5. 
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06-19-2004 11:10 PM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
It does look good.
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
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06-19-2004 11:27 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
den5, please check your email.
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06-21-2004 07:48 AM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
I haven't seen that particular installation before, but for me it totally works.
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06-21-2004 08:47 AM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
is it not the station where the victory and excaliber were being built?
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06-21-2004 02:20 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Now that you meantion it, it surely looks like one of those. Weren't shown in great deal of detail though.
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06-21-2004 02:22 PM |
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