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-- Source Code (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=7354)
Source Code
What is it? I have no clue to what it does.
Source code is the instructions you use to make a program. Without it you can`t do much editing of a program. With it you can do almost anything (eventually).
With the FS2 source code people will be able to add in all kinds of things to FS2. Bigger ships, more ships, fancier effects and tricks ships can do.
Beams on fighters is one of the first that comes to mind.
Of course all this depends on the FS2 community getting talented C++ programmers to do the alterations to the source code we need. Then the FREDders and modders can make new missions, ships and weapons and then finally people can play with the new changes.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Source code is the instructions you use to make a program. Without it you can`t do much editing of a program. With it you can do almost anything (eventually).
With the FS2 source code people will be able to add in all kinds of things to FS2. Bigger ships, more ships, fancier effects and tricks ships can do.
Beams on fighters is one of the first that comes to mind.
Of course all this depends on the FS2 community getting talented C++ programmers to do the alterations to the source code we need. Then the FREDders and modders can make new missions, ships and weapons and then finally people can play with the new changes.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Dang, you got off easy. When I asked that question over at f2s, I got flamed good.
__________________
]-[ades
Leader of the Terran - Vasudan War project.
I didn`t get there fast enough 
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Wow
Now im not a modder but i love using them with that it would be like playing a whole new game almost right?
In theory yes. Most of the changes currently being made by fans include Fighter Beams, DirectX8 support, afterburner trails...blinking lights...etc.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
In theory yes. Most of the changes currently being made by fans include Fighter Beams, DirectX8 support, afterburner trails...blinking lights...etc.
__________________
- The Babylon Project Team
quote:
Originally posted by IceFire
Fighter Beams
__________________
"Don't stop, baby, dreamin'"
"Don't stop, baby, lovin'"
"Don't stop, babe, believin'"
Wasurenaide...
"Don't stop, baby, dreamin'"
"Don't stop, baby, lovin'"
"Don't stop, babe, believin'"
...Watashi ga iru koto o.
Itsudatte soba ni iru yo.
quote:
Originally posted by IceFire
Fighter Beams
__________________
"Don't stop, baby, dreamin'"
"Don't stop, baby, lovin'"
"Don't stop, babe, believin'"
Wasurenaide...
"Don't stop, baby, dreamin'"
"Don't stop, baby, lovin'"
"Don't stop, babe, believin'"
...Watashi ga iru koto o.
Itsudatte soba ni iru yo.
We already have fighterbeams, and they are pretty nice. Bobboau made an .exe that had afterburner trails, and fighterbeams hitting shields.
__________________
]-[ades
Leader of the Terran - Vasudan War project.
quote:
Originally posted by Admiral LSD
I honestly cannot see the point in this...
It's right up there with Capship flying without a proper bridge interface.

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
quote:
Originally posted by Admiral LSD
I honestly cannot see the point in this...
It's right up there with Capship flying without a proper bridge interface.

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Can anyone tell me where to get Bobboau's files. I have an early build of his .exe with fighter beams, but no shield hits or 'burner trails and I have forgotten where I got it.
On another note, I agree with karajorma on the energy weapons, but a plasma/particle burst/ion cannon/etc. would be a pulse (you probably knew that anyway, karajorma).
__________________
"Time's up, 'Commander'. <<insert demonic laughter>>"
- NEXUS, Warzone 2100
Can anyone tell me where to get Bobboau's files. I have an early build of his .exe with fighter beams, but no shield hits or 'burner trails and I have forgotten where I got it.
On another note, I agree with karajorma on the energy weapons, but a plasma/particle burst/ion cannon/etc. would be a pulse (you probably knew that anyway, karajorma).
__________________
"Once I destroyed the world with nuclear fire to clear the way for my cybernetic future. I now intend to further shape the world into my own image by surgically removing unwanted growths like yourself!" - NEXUS, Warzone 2100
Yep. Knew it
But there are definately non beam fighter lasers in FS1. and I can`t remember if the the subach etc are also lasers.
As for the fighterbeam code I would also be interested in playing with that. Is it part of FS_open? If so where do you get the weapons to go with the modified code?
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Yep. Knew it
But there are definately non beam fighter lasers in FS1. and I can`t remember if the the subach etc are also lasers.
As for the fighterbeam code I would also be interested in playing with that. Is it part of FS_open? If so where do you get the weapons to go with the modified code?
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
All pulse cannons in FS2 are "lasers". They don't have to be exceptionally realistic about that however.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
All pulse cannons in FS2 are "lasers". They don't have to be exceptionally realistic about that however.
__________________
- The Babylon Project Team
If you want to keep an eye out on the source code project or play around with new exe's go here:
http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=50
__________________
Author of [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#GF4FIX"]GF4 Font fix[/url], [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#video"]Movie code (MPG & DIVX)[/url], [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#pause"]special pause[/url]. Currently working on [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#DX8HTL"]DX8 upgrade / T&L[/url]
New features in freespace will only work if they are [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=9658]tested[/url]. Join the [url=http://fs2source.warpcore.org/testerlist/icqlist.htm]Tester List[/url].
New coder or just interested in general, checkout [url=http://fs2source.warpcore.org/kbase/index.html]The SCP Knowledge Base[/url]. Note still under early construction.
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