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-- Drakh Raider? (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8871)


Posted by Don Buergit on 05-10-2003 01:06 PM:

Drakh Raider?

What s the Drakh Raider`s ship class?

Fighter or Cruiser? I mean, do i have to enable beams? Shall I form Wings?

Of course i wanna thank you for this great release!
You guys (and your work) are just amazing!

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Posted by Ashark on 05-10-2003 01:14 PM:

it should be a bomber

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Posted by BabProj Team on 05-10-2003 01:28 PM:

Its a bomber...it works, but not terribly well yet. We threw it in for fun for people to have...a much enhanced version will arrive later.

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Posted by Ashark on 05-10-2003 02:07 PM:

with animated textures? (did drakh have those?)

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Posted by Mr. Fury on 05-10-2003 02:16 PM:

Until we support fs2_open officially, making animated textures lies on Bobboau's shoulders. So I doubt it will have animated textures anytime soon. Same with every other ship.

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Posted by BabProj Team on 05-10-2003 03:17 PM:

Drakh ships were not animated in their colors.

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Posted by IPAndrews on 05-10-2003 04:22 PM:

I thought it worked okay. It glides around engaging capships in a fairly convincing manner. The fighter variant is more fun though.

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Posted by Don Buergit on 05-10-2003 08:44 PM:

hmm. i made a mission with a Omega-X attacked by lots of Drakh fighters (wanted to test the ships) and the raiders just didnt fire.

Mean "Bomber" that i am able to fligh the Raider?

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Posted by Mr. Fury on 05-10-2003 09:06 PM:

Drakh Raiders needs beam-free event.
Raider's weapon is a beam which is disabled by default. This is FS2/FRED2 feature.

No, you cannot fly Drakh ships.

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Posted by Commander Azrael on 05-10-2003 10:34 PM:

One thing I've always wondered is:


Why do you have to enable beams on cap-ships?

And how do you do it right? I'm pretty sure I've gone wrong somewhere...

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Posted by BabProj Team on 05-10-2003 10:45 PM:

quote:
Originally posted by Commander Azrael
One thing I've always wondered is:


Why do you have to enable beams on cap-ships?

And how do you do it right? I'm pretty sure I've gone wrong somewhere...


Because beams were sort of tacked onto the engine. Volitions initial intentions when they were added was that beams would be a rare kind of thing to be used. Later the decision was made to add beams to virtually all of the capital ships.

We live that legacy.

Beam free enabled works like this. You beam free a ship at a particular time or event. Its best to either trigger the beam free after the ship has arrived (otherwise it won't work) or after you want it to start using beams.

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Posted by Commander Azrael on 05-10-2003 10:52 PM:

quote:
Its best to either trigger the beam free after the ship has arrived (otherwise it won't work


Ahhhhhh, that's why my Omega's don't fire.

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Posted by Sigma957 on 05-11-2003 06:16 AM:

I find it easier to have some lowly ship jump in without the warp effect to get all the beam that you want enabled and then it Let there be light.If you can use open source and in mission spec have the all the beams enabled by default.

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Posted by Don Buergit on 05-11-2003 09:14 AM:

quote:
Originally posted by Mr. Fury
Drakh Raiders needs beam-free event.
Raider's weapon is a beam which is disabled by default. This is FS2/FRED2 feature.

I know that i have to enable beams in the event menu, but i doesnt work! I made some Raiders, and activated their beams 5
seconds after arriving, but they dont fire!

No, you cannot fly Drakh ships.



I cant fly the Drakh figther? Sure? I liked to make some "Drakh versus all other ships" (ISA) missions

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Posted by Don Buergit on 05-11-2003 09:16 AM:

****, mistake.

The thing between "Drakh raiders need..." and "No, you cannot" is the answer from me and not text from Mr Fury.

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Posted by Boron Shark on 05-12-2003 05:35 PM:

YOu can fly the Drakh Fighter, just go into the ships .tbl and flag as player_allowed or whatever the command is. I did, and its really good to fly. Handles like a heavy fighter and has no afterburner but the speed and firepower of it's primary weapon are good.

Regarding the raider, it works reasonably well at a distance but as the engine thinks its a bomber, once it has gotten close to it's target, the beam doesn't really get enough time to power up and fire before the raider has rotated away from it's angle of fire.

D.


Posted by BabProj Team on 05-12-2003 05:48 PM:

quote:
Originally posted by Boron Shark
YOu can fly the Drakh Fighter, just go into the ships .tbl and flag as player_allowed or whatever the command is. I did, and its really good to fly. Handles like a heavy fighter and has no afterburner but the speed and firepower of it's primary weapon are good.

Regarding the raider, it works reasonably well at a distance but as the engine thinks its a bomber, once it has gotten close to it's target, the beam doesn't really get enough time to power up and fire before the raider has rotated away from it's angle of fire.

D.


A prime example of why an even larger ship (the WhiteStar) with similar weapons would also have problems. Thats why we need the source code to produce better AI routines for these types of vessels.

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Posted by Ashark on 05-13-2003 08:33 AM:

quote:
Originally posted by IceFire
A prime example of why an even larger ship (the WhiteStar) with similar weapons would also have problems. Thats why we need the source code to produce better AI routines for these types of vessels.


He means Gunship AI

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Posted by IPAndrews on 05-13-2003 09:31 AM:

Ashrak is coding that for us.

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Posted by Xaphod_x on 05-13-2003 10:15 AM:

LOL!

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