![]() |
Show all 20 posts from this thread on one page |
VWBB (http://volitionwatch.papageorgefamily/vwbb/index.php)
- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- Babylon 5 (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6752)
Babylon 5
Hi,
I have been reading alot about the B5 Campaign, why does the player have to be a Human in the EA?
Why can't he be a Narn or a Centauri???
or even a Drazi?
or a pilot of the other races.???
Babylon 5
Hi,
I have been reading alot about the B5 Campaign, why does the player have to be a Human in the EA?
Why can't he be a Narn or a Centauri???
or even a Drazi?
or a pilot of the other races.???
Once the relevant ships are released you can pilot any player-flyable ship from any race. This currently includes the Nial and Starfury and will ultimately include the Bluestar, Thunderbolt, Badger, Tishat, Frazi and Sentri and maybe even the Whitestar, Rutarian, Shadow fighter and Vorlon fighter if all goes well. There are only a few missions that are flyable as a Nial pilot right now but there is nothing to stop you creating such missions in Fred 2.
__________________
When the final reckoning comes only the damned will be there to see it.
I hope to have at least one pilot type for all of those races as well. With source code, I hope to be better able to utilize the race changes as well.
__________________
- The Babylon Project Team
I hope to have at least one pilot type for all of those races as well. With source code, I hope to be better able to utilize the race changes as well.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
it would have been so cool if they acually released Babylon 5 and decided to give it away. 
Later....I don't even have a in-game model of it yet....and right now the work is on LOD0. That means there are more LOD's to do or the game is going to run pretty aweful if you want a firefight of any sort.
__________________
- The Babylon Project Team
Later....I don't even have a in-game model of it yet....and right now the work is on LOD0. That means there are more LOD's to do or the game is going to run pretty aweful if you want a firefight of any sort.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Mission without firefights? Very dull 
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
quote:
Originally posted by Lady Rose
Mission without firefights? Very dull![]()

__________________
A man with no sig and chek my homepage for mission pack :)
quote:
Originally posted by Lady Rose
Mission without firefights? Very dull![]()

__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
When? When?
Well most mission which didn't have a firefight were really boring, but Derlich non-shooting was quite good
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
When? When?
Well most mission which didn't have a firefight were really boring, but Derlich non-shooting was quite good
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
Lady Rose, for good campaigns a good mission designer can create interesting non-fighting missions. Those missions, howewer can't be long, but short missions that drives storyline further. Certain storyline aspects cannot be done simply by cutscenes (which are too big to download all time anyway) or command briefings.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Lady Rose, for good campaigns a good mission designer can create interesting non-fighting missions. Those missions, howewer can't be long, but short missions that drives storyline further. Certain storyline aspects cannot be done simply by cutscenes (which are too big to download all time anyway) or command briefings.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Yeah know that Mr.Fury. Like I said Derlich scout/spying missions were good, always happened something you wouldn't expect and they weren't too long.
You see Mr.Fury, I think I lack this skill to make non-shooting-good-one missions 
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
Yeah know that Mr.Fury. Like I said Derlich scout/spying missions were good, always happened something you wouldn't expect and they weren't too long.
You see Mr.Fury, I think I lack this skill to make non-shooting-good-one missions 
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
Mr Fury, I already have one or two of these planned in my campaign (along with one or two actual training missions that are testing new ships, time goals, etc.). Basically combat makes up the majority of the memorable parts of missions but there is a lot of dialogue and other stuff that goes on to make a mission/campaign good/great.
__________________
When the final reckoning comes only the damned will be there to see it.
quote:
Originally posted by Mr. Fury
Lady Rose, for good campaigns a good mission designer can create interesting non-fighting missions. Those missions, howewer can't be long, but short missions that drives storyline further. Certain storyline aspects cannot be done simply by cutscenes (which are too big to download all time anyway) or command briefings.
__________________
A man with no sig and chek my homepage for mission pack :)
quote:
Originally posted by Mr. Fury
Lady Rose, for good campaigns a good mission designer can create interesting non-fighting missions. Those missions, howewer can't be long, but short missions that drives storyline further. Certain storyline aspects cannot be done simply by cutscenes (which are too big to download all time anyway) or command briefings.
__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
| All times are EST. The time now is 12:20 PM. | Show all 20 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.