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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Bit of a Tribute to TBP (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=4020)


Posted by IceFire on 10-12-2001 05:02 PM:

Bit of a Tribute to TBP

I took some pictures of all of our models (Tomcat's creations) so enjoy.





This what we can accomplish. This is what can be done.

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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by Lightning on 10-12-2001 05:05 PM:

I hope you guys don't mind i posted a link to TBP on the B5LR (legend of the rangers) Bulletin board. A little publicity never hurts.


Posted by Ghost of Bobboau on 10-12-2001 05:13 PM:

didn't I make the Sharlin
and whoever converted it last forgott about smooth shading it.

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Posted by Trinity on 10-12-2001 05:51 PM:

Question

I have a question ref the Nova.

The guns seem to point up & down - is this a "fixed" position?

If the turrets are fixed, the only ones that seem to be in a sensible default position seem to b the front pair.

This is not a complaint, but could the team confirm if the Nova's turrets are fixed in this up-down postion?

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Posted by Jabu on 10-12-2001 05:52 PM:

No, they're not. They have a nice rotation.


Posted by CptWhite on 10-12-2001 05:55 PM:

yes the sharlin model is by bobboau
the textures by me
and conversion by et1


smooth shading (asin truespace smoothing bob>?) as im sure this doesnt translate to freespace 2

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Posted by aldo_14 on 10-12-2001 05:56 PM:

quote:
Originally posted by Trinity
I have a question ref the Nova.

The guns seem to point up & down - is this a "fixed" position?

If the turrets are fixed, the only ones that seem to be in a sensible default position seem to b the front pair.

This is not a complaint, but could the team confirm if the Nova's turrets are fixed in this up-down postion?



FS2 pofs like the default position of turret barrels to be perpendicular to the hull - i.e. vertical. As soon as something comes into range of the turrets FOV, they swivel to face it.... so don't worry 'bout that - just a modelling restriction.

Nice BTW - is that with / out Hi-Res textures?

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Posted by Jabu on 10-12-2001 06:00 PM:

quote:
Originally posted by CptWhite
smooth shading (asin truespace smoothing bob>?) as im sure this doesnt translate to freespace 2


Actually, done right, it does.


Posted by CptWhite on 10-12-2001 06:32 PM:

hmm i didnt know this maybe you should tell me how

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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]


Posted by IceFire on 10-12-2001 06:58 PM:

Totally forgot Bobboau. Its been a while. Yes...cheers to Bobboau for working on the Sharlin in the beginning. That definately got some things rolling too.

So many talented people

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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by Jabu on 10-12-2001 08:02 PM:

quote:
Originally posted by CptWhite
hmm i didnt know this maybe you should tell me how


I personally don't have a clue. I've never made ships that would need it.

But from what I've lurked at HLP, some people have gotten it working.


Posted by Ghost of Bobboau on 10-13-2001 12:23 AM:

you click on the smooth shading icon in the paint thing

Im asuming you are useing TS4.2
you know the thing with the four spheres were the upper left one is the texture. there are three grey cylinder sphere things on the left side, click on the bottom one, then use the paint over material tool to paint over the materials that need smooth shading, wich would be all of them on the Sharlin, most of the other ships would seriosly benefit from this even some of the bulky EA ships (engines and turrets and other round things)
and yes it does transfer to FS
looks like you are gona need a pach.

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Posted by White-SF on 10-13-2001 12:41 AM:

According to what I've heard... Yes, I agree with you, we need a patch! I had a look at the original EA cruisers. At least the edges need to be smoothed, I think. Right?


Posted by Ghost of Bobboau on 10-13-2001 01:58 AM:

it also seems like there are still some colsion detection problems with the Nail,
was it recompiled with PCS?

and in most missions the ships have shields, but they don't, if you know what I mean.

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Posted by IceFire on 10-13-2001 02:01 AM:

I'm pretty sure it was PCS. I'm pretty sure it was tested. But if your finding problems then its something to look at for sure.

Not like the first version tho

I could fire right through it....except the wingtips. Probably why im so good at shooting them down now.

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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by Ghost of Bobboau on 10-13-2001 03:54 AM:

maybe it's just becase there so small and my framerate is dropping.

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