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-- Derelict Mission Error (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8797)
Derelict Mission Error
Alright, I downloaded Derelict a few days ago and have been playing it since then.
I made it to the mission where you are escorting a bunch of science vessels, a medical ship, a freighter, and an ore miner. I've played it three times, mainly because at the end of the mission is says the science vessels were destroyed.
First Try: As far as I could tell, no ships were lost. Sure, there were a lot of Artemis DH bombers hanging around, but the eventually went boom. According to the escort list, the SC's were still at 74%. Reached the Sai, got the heads up and was ordered to leave.
Debrief said I failed.
Second Try: Basically the same thing. The Einstein recieved some more damage than before, but it was still kicking.
Again, the mission debrief said I failed.
Third Try: I got fed up, so I typed in freespace2.com, made everything allied invincible. I changed my weapons to Kaysers and Trebuchets, slagged all the fighters and bombers. Made it to the end, so ships lost.
Once more, the damndable mission debrief said I failed.
I had this big WTF? going through my mind when I read that. Can anyone tell me is something is wrong with that mission, or if I did something wrong myself?
you can't win missions if you cheat, IIRC.
don't know about your problem, though. never played derelict.
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I don't get it.
Actually, yes I can. Apparantly I've got the OEM version, because only it allows for winning by cheating.
I think I know what you're talking about. There's an escort mission in there (I think its the one you're playing on) that has a faulty SEXP. There's a patch that you can download (a new, reformatted mission) that has the correct SEXP. Otherwise, just die 5 times and it'll ask you to skip the mission. Go to VWA or the Deralict site to get it.
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Freedom suppressed and again regained bites with keener fangs than freedom never endangered." -Cicero
"Comple others: do not be compelled by them." -Sun-tzu
"Black holes are where God divided by zero." -Steven Wright
"Never interrupt your enemy when he is making a mistake." -Napoleon
Leagacy at the [VBB] - October 2001 - April 2002 - 555 posts
[url=http://www.3dap.com/hlp/hosted/the158th]The 158th[/url]
If this is the mission I think it is then the science vessels are supposed to die... Because thats the plot...
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"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
Is it the one where you have to escort thes convoy from the node to the outpost? If so, you'll never pass it because you'll always fail. Just die 5 times.
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Freedom suppressed and again regained bites with keener fangs than freedom never endangered." -Cicero
"Comple others: do not be compelled by them." -Sun-tzu
"Black holes are where God divided by zero." -Steven Wright
"Never interrupt your enemy when he is making a mistake." -Napoleon
Leagacy at the [VBB] - October 2001 - April 2002 - 555 posts
[url=http://www.3dap.com/hlp/hosted/the158th]The 158th[/url]
what i do is go into the tbl files, and erase that mission, reroute the perevious mission to the one you want to go to. ( i dunno if this sounds wierd, but go into the table, you'll see what i mean) just make sure you know the mission number
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One thing about freespace has not just been etched in my memory, but has become a part of my memory, the destruction of the colossus. I can still smell the burning pine wood...
I had a problem in the last mission with it crashing. this was ages ago and i never did finish it. How sluttered was I
quote:
Originally posted by Bigbossman
what i do is go into the tbl files, and erase that mission, reroute the perevious mission to the one you want to go to. ( i dunno if this sounds wierd, but go into the table, you'll see what i mean) just make sure you know the mission number
I know what you meant but others might not have.__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
The Einstein has to die. If it doesn't things get really screwed up. That's why there are so many D.H.'s - to make in nigh on impossible to save the Einstien.
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In Fine Solum Unum Potest Esse
why didnt you put in a self destruct sexp instead of all those bombers? That way there would be no possibility of that science vessel living.
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Coming soon! Prisoners of War my FS2 campaign.
quote:
Originally posted by Krackers87
why didnt you put in a self destruct sexp instead of all those bombers? That way there would be no possibility of that science vessel living.
I for one get annoyed if I get chewed out in a mission debrief for failing to save a ship that couldn't be saved because the mission designer set it to explode.__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
ya but if its necesary to the story line it should be like that. Just make it so that when the ship gets hit once it cause a reactor breach. Also you would be able to put more stuff in the game.
You could also:
Put the bombers on infinite waves or just a high # of them.
Make the briefing not chew up the piliot about it so much because there obviously was no way to save it.
You could also make a good reason for the sci vessel going down. Like sci vessels have lots of volatile chemicals so you could say that it was one helluva shot on the pirates part.
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Coming soon! Prisoners of War my FS2 campaign.
You asked why they didn't simply set it to self destruct instead of being bombed. I said why 
Obviously the testing on the campaign didn't show the bug. Most whoever play-tested the campaign thought that the number of bombers that appeared were enough to ensure the destruction of the ship.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
quote:
Originally posted by karajorma
You asked why they didn't simply set it to self destruct instead of being bombed. I said why
Obviously the testing on the campaign didn't show the bug. Most whoever play-tested the campaign thought that the number of bombers that appeared were enough to ensure the destruction of the ship.

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