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Duneczan
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Aboard the GTDn Agamemnon
Posts: 7 |
Derelict Mission Error
Alright, I downloaded Derelict a few days ago and have been playing it since then.
I made it to the mission where you are escorting a bunch of science vessels, a medical ship, a freighter, and an ore miner. I've played it three times, mainly because at the end of the mission is says the science vessels were destroyed.
First Try: As far as I could tell, no ships were lost. Sure, there were a lot of Artemis DH bombers hanging around, but the eventually went boom. According to the escort list, the SC's were still at 74%. Reached the Sai, got the heads up and was ordered to leave.
Debrief said I failed.
Second Try: Basically the same thing. The Einstein recieved some more damage than before, but it was still kicking.
Again, the mission debrief said I failed.
Third Try: I got fed up, so I typed in freespace2.com, made everything allied invincible. I changed my weapons to Kaysers and Trebuchets, slagged all the fighters and bombers. Made it to the end, so ships lost.
Once more, the damndable mission debrief said I failed.
I had this big WTF? going through my mind when I read that. Can anyone tell me is something is wrong with that mission, or if I did something wrong myself?
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05-02-2003 04:38 PM |
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kode
Face
Registered: Jan 2001
Location: Sweden
Posts: 121 |
you can't win missions if you cheat, IIRC.
don't know about your problem, though. never played derelict.
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I don't get it.
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05-02-2003 04:43 PM |
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Duneczan
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Aboard the GTDn Agamemnon
Posts: 7 |
Actually, yes I can. Apparantly I've got the OEM version, because only it allows for winning by cheating.
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05-02-2003 05:59 PM |
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ns33
Murdock
Registered: Feb 2002
Location: Nowhere, Nowhere
Posts: 423 |
I think I know what you're talking about. There's an escort mission in there (I think its the one you're playing on) that has a faulty SEXP. There's a patch that you can download (a new, reformatted mission) that has the correct SEXP. Otherwise, just die 5 times and it'll ask you to skip the mission. Go to VWA or the Deralict site to get it.
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"Comple others: do not be compelled by them." -Sun-tzu
"Black holes are where God divided by zero." -Steven Wright
"Never interrupt your enemy when he is making a mistake." -Napoleon
Leagacy at the [VBB] - October 2001 - April 2002 - 555 posts
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05-02-2003 06:36 PM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
If this is the mission I think it is then the science vessels are supposed to die... Because thats the plot...
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Oh ****! Those idiots did it.
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05-02-2003 09:20 PM |
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ns33
Murdock
Registered: Feb 2002
Location: Nowhere, Nowhere
Posts: 423 |
Is it the one where you have to escort thes convoy from the node to the outpost? If so, you'll never pass it because you'll always fail. Just die 5 times.
__________________
Freedom suppressed and again regained bites with keener fangs than freedom never endangered." -Cicero
"Comple others: do not be compelled by them." -Sun-tzu
"Black holes are where God divided by zero." -Steven Wright
"Never interrupt your enemy when he is making a mistake." -Napoleon
Leagacy at the [VBB] - October 2001 - April 2002 - 555 posts
[url=http://www.3dap.com/hlp/hosted/the158th]The 158th[/url]
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05-02-2003 11:03 PM |
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Bigbossman
Face
Registered: Jan 2003
Location: milwaukee
Posts: 75 |
what i do is go into the tbl files, and erase that mission, reroute the perevious mission to the one you want to go to. ( i dunno if this sounds wierd, but go into the table, you'll see what i mean) just make sure you know the mission number
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05-03-2003 01:29 AM |
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Boosting
I'm New! Laugh At Me!
Registered: May 2003
Location:
Posts: 8 |
I had a problem in the last mission with it crashing. this was ages ago and i never did finish it. How sluttered was I
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05-19-2003 01:34 AM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
quote: Originally posted by Bigbossman
what i do is go into the tbl files, and erase that mission, reroute the perevious mission to the one you want to go to. ( i dunno if this sounds wierd, but go into the table, you'll see what i mean) just make sure you know the mission number
I'm guessing you mean the campaign file. I know what you meant but others might not have.
It will probably be living in the data/missions folder and have the .fc2 extension.
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Last edited by karajorma on 05-19-2003 at 07:09 AM
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05-19-2003 07:07 AM |
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Deathstorm
Murdock
Registered: Jul 2002
Location: England
Posts: 176 |
The Einstein has to die. If it doesn't things get really screwed up. That's why there are so many D.H.'s - to make in nigh on impossible to save the Einstien.
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05-22-2003 10:01 AM |
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Krackers87
I'm New! Laugh At Me!
Registered: Mar 2003
Location: Sprinfield VA
Posts: 89 |
why didnt you put in a self destruct sexp instead of all those bombers? That way there would be no possibility of that science vessel living.
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06-04-2003 03:39 PM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
quote: Originally posted by Krackers87
why didnt you put in a self destruct sexp instead of all those bombers? That way there would be no possibility of that science vessel living.
Cause there needs to be a good reason why the ship explodes! I for one get annoyed if I get chewed out in a mission debrief for failing to save a ship that couldn't be saved because the mission designer set it to explode.
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Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
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06-04-2003 04:17 PM |
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Krackers87
I'm New! Laugh At Me!
Registered: Mar 2003
Location: Sprinfield VA
Posts: 89 |
ya but if its necesary to the story line it should be like that. Just make it so that when the ship gets hit once it cause a reactor breach. Also you would be able to put more stuff in the game.
You could also:
Put the bombers on infinite waves or just a high # of them.
Make the briefing not chew up the piliot about it so much because there obviously was no way to save it.
You could also make a good reason for the sci vessel going down. Like sci vessels have lots of volatile chemicals so you could say that it was one helluva shot on the pirates part.
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06-05-2003 04:20 PM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
You asked why they didn't simply set it to self destruct instead of being bombed. I said why 
Obviously the testing on the campaign didn't show the bug. Most whoever play-tested the campaign thought that the number of bombers that appeared were enough to ensure the destruction of the ship.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Last edited by karajorma on 06-05-2003 at 05:55 PM
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06-05-2003 05:53 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
quote: Originally posted by karajorma
You asked why they didn't simply set it to self destruct instead of being bombed. I said why 
Obviously the testing on the campaign didn't show the bug. Most whoever play-tested the campaign thought that the number of bombers that appeared were enough to ensure the destruction of the ship.
I sure thought so...I remember playing that one a couple of times and I had no opportunity to save it 
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