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- FreeSpace 1/2 Discussion (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=33)
-- Fighter-Based Beam Weapons (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6080)
Fighter-Based Beam Weapons
Alright, guys. Hey. I'm PeeRo.
Since the releasure of the FreeSpace 2 source code, I was wondering if any MODder out there would be willing to work on a fighter-based beam weapon? Me & a friend have done it, but with no way to play the charge/fire/powerdown sounds, and no way to take energy from the fighter (we based the beam off the defunct Targeting Laser).
Is it possible/Is there someone willing to do it?
__________________
PeeRo
Try and realize that when you go into court, your fate is about to be decided by twelve people who weren't smart enough to get out of Jury Duty.
Fighter-Based Beam Weapons
Alright, guys. Hey. I'm PeeRo.
Since the releasure of the FreeSpace 2 source code, I was wondering if any MODder out there would be willing to work on a fighter-based beam weapon? Me & a friend have done it, but with no way to play the charge/fire/powerdown sounds, and no way to take energy from the fighter (we based the beam off the defunct Targeting Laser).
Is it possible/Is there someone willing to do it?
__________________
PeeRo
Try and realize that when you go into court, your fate is about to be decided by twelve people who weren't smart enough to get out of Jury Duty.
I believe that Kazan has already said he's working on that already. Have a look in the modding forum.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
I believe that Kazan has already said he's working on that already. Have a look in the modding forum.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
If anyone could do it, it'd be Kazan.
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VBB Survivor
From 1/10/01 to 4/12/02, 524 posts as Siege1584.
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"Yugi, I have no doubt that the Heart of the Cards is a powerful philosophy, and that it all works well for you. But I have to duel my own way. I can't risk trying something new."
--Seto Kaiba to Yugi Moto, from Yu-Gi-Oh! episode 14: The Scars of Defeat
If anyone could do it, it'd be Kazan.
__________________
VBB Survivor
From 1/10/01 to 4/12/02, 524 posts as Siege1584.
------------------------
"Yugi, I have no doubt that the Heart of the Cards is a powerful philosophy, and that it all works well for you. But I have to duel my own way. I can't risk trying something new."
--Seto Kaiba to Yugi Moto, from Yu-Gi-Oh! episode 14: The Scars of Defeat
Re: Fighter-Based Beam Weapons
quote:
Originally posted by PeeRo
Alright, guys. Hey. I'm PeeRo.
Since the releasure of the FreeSpace 2 source code, I was wondering if any MODder out there would be willing to work on a fighter-based beam weapon? Me & a friend have done it, but with no way to play the charge/fire/powerdown sounds, and no way to take energy from the fighter (we based the beam off the defunct Targeting Laser).
Is it possible/Is there someone willing to do it?
__________________
Lasciate ogni speranza... Dante Alighieri
I`m not the king of your minds...
Re: Fighter-Based Beam Weapons
quote:
Originally posted by PeeRo
Alright, guys. Hey. I'm PeeRo.
Since the releasure of the FreeSpace 2 source code, I was wondering if any MODder out there would be willing to work on a fighter-based beam weapon? Me & a friend have done it, but with no way to play the charge/fire/powerdown sounds, and no way to take energy from the fighter (we based the beam off the defunct Targeting Laser).
Is it possible/Is there someone willing to do it?
__________________
Lasciate ogni speranza... Dante Alighieri
I`m not the king of your minds...
lol bobbau did it a while ago but it crashes when entering a campaign it works great in single missions dough 
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A man with no sig and chek my homepage for mission pack :)
lol bobbau did it a while ago but it crashes when entering a campaign it works great in single missions dough 
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
uh... isn't this a bit powerful? What size/type of beam are we talking about?
__________________
What can I say? Life is fun.
uh... isn't this a bit powerful? What size/type of beam are we talking about?
__________________
What can I say? Life is fun.
Fighterbeams are already almost done, only AI won't use it.
Bobboau is working on it, after we have the source code team, we can worry about compatibility.
The word is.... TEAM! 
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Fighterbeams are already almost done, only AI won't use it.
Bobboau is working on it, after we have the source code team, we can worry about compatibility.
The word is.... TEAM! 
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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