VWBB
Show all 14 posts from this thread on one page

VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Behold the great Bab5 Starlancer (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=3587)


Posted by Bishop Gantry on 09-05-2001 05:11 PM:

Behold the great Bab5 Starlancer

Just wanna promote a videoclip from the Bab5 mod for Starlancer

you can get it here
http://www.lancersreactor.com/t/forum/topic.asp?topic_id=3098&forum_id=7&Topic_Title=Babylon+5+Mod+Teaser+Video&forum_title=Editing+Forum&cat_title=&M=False

You will also have to have Winrar and DivX for those who dont have it, they can be found here

http://www.rarsoft.com/
http://www.divx.com/

__________________
Fenrir (or Fenris) is a gigantic and terrible monster in the shape of a wolf. He is the eldest child of Loki and the giantess Angrboda. The gods learned of a prophecy which stated that the wolf and his family would one day be responsible for the destruction of the world. They caught the wolf and locked him in a cage. Only the god of war, Tyr, dared to feed and take care of the wolf.


Posted by ApaBaBooN on 09-05-2001 07:32 PM:

Luvaly Fury...

__________________
I'm the hunter of peace who chases the mayfly known as love...

...or something like that.


Posted by Wildlife on 09-05-2001 07:53 PM:

Cool

yeah
its 2100 polys!

__________________
1. Liverpool FC ARE going to win the champions league. next season!
2.The world without me is like a blunt pencil.......
Pointless :)
Did you hear? England 5 - Germany 1!!!!!!
Did You See? England 1 - Argentinia 0!!!!!


Posted by Sigma957 on 09-06-2001 04:18 AM:

That does look awesome

__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2


Posted by CptWhite on 09-06-2001 08:59 AM:

It looks like it plays faster than fs2 but i thing i still prefer our bab5 mod going on that screen shot

freespace 2 is so well to a babylon 5 conversion its quite scary. for the most part anyway.

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]


Posted by Wildlife on 09-06-2001 01:22 PM:

thats why we cant wait for a release!
Does starlancer have beams?

__________________
1. Liverpool FC ARE going to win the champions league. next season!
2.The world without me is like a blunt pencil.......
Pointless :)
Did you hear? England 5 - Germany 1!!!!!!
Did You See? England 1 - Argentinia 0!!!!!


Posted by RubberEagle on 09-06-2001 01:54 PM:

quote:
Originally posted by Wildlife
Does starlancer have beams?


kind of... but we can't say anything definite until we get the mission editor...
we currently can't assign the major beam weapon to any ships... (allthough there's a small one, but we'll probably be using that for the Nial's guns)

__________________
ProjectLead - B5 TC for StarLancer


Posted by virus on 09-07-2001 09:57 PM:

Lets just say...

StarLancer is very script based... For example:

You have 10 incoming torpedos on one of your capship.
1. If you take out all 10, your capship will destroy the enemy capship.
2. You take out half of the torpedoes. The enemy capship is still destroyed, but your capship has taken a beating
3. All 10 torpedoes hit... Game over.

Ofcourse there are more stages then just 1-3... But what im trying to prove that the game is VERY script related.

This means that we will have to do a LOT of mission editing, when the mission editor finally comes out.

PS. The Enemy Furys are only 1500 polygons. The Fury that you see in the beginning is the 2100 one

__________________
"Humanitys greatest threat will be a virus"


Posted by CptWhite on 09-07-2001 10:47 PM:

Well our fury is 500 poly, hell our sharlin is 1350, hell the ringstation is only 1450 !!!

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]


Posted by IceFire on 09-08-2001 03:37 AM:

StarLancers engine is much faster, framerate wise, compared to FreeSpace 2. Its a newer engine and it benefits from better DirectX and the latest technology. That and it seems to have a better LOD system...its the reason the models can be so much higher in poly count.

StarLancer is a little too scripted on occasion. You'll notice that the same class of capital ship in one mission will take only a single torpedo hit...and then in another mission it takes a real beating and doesn't go down. I realize there are potential reasons for this....but yeah...its just scripted

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by RubberEagle on 09-09-2001 12:14 AM:

yeah.. we'll try to make those things a little more... understandable.. for the player...

For the SL engine using better technologies.. well, as far as i know, it doesn't support T&L, and a LOD system doesn't really exist...
the engine just cuts out some details if there are too many polys in a scene.. and it degrades the textures depending on the distance from the object...

from that point of view, i think the FS2 engine (or any engine with real LOD) is much more scalable... (and thus in a way... better)
(btw. our B5 station is 6000+ polys (and it ran VERY smooth on my PC..))

__________________
ProjectLead - B5 TC for StarLancer


Posted by Eternal One on 09-09-2001 12:53 PM:

quote:
Originally posted by RubberEagle
yeah.. we'll try to make those things a little more... understandable.. for the player...

For the SL engine using better technologies.. well, as far as i know, it doesn't support T&L, and a LOD system doesn't really exist...
the engine just cuts out some details if there are too many polys in a scene.. and it degrades the textures depending on the distance from the object...

from that point of view, i think the FS2 engine (or any engine with real LOD) is much more scalable... (and thus in a way... better)
(btw. our B5 station is 6000+ polys (and it ran VERY smooth on my PC..))



Nope, the so-called linear fading lodding of SL is much better than the lodding system of fs2. Because it's much more adaptable to situations, and there's a smooth fading over lodding, while we have it "in jumps".


Posted by RubberEagle on 09-09-2001 04:06 PM:

The problem is, the engine doesn't reduce the polygons on an object, it just cuts out parts... one time (when i first tried my 2000+ poly starfury) it cut out the engines (or onetime everything but the engines... looks kind of weird)

__________________
ProjectLead - B5 TC for StarLancer


Posted by Skullar on 09-09-2001 08:44 PM:

Actually guys , I cant help you when it comes to PERFORMANCE .
On my 1.4GHz Atlon with 512 MB DDR RAM and Geforce 2 PRO EVERYTHING runs smoothly.

However , even as TBP team member I am fairly impressed by what the whole team did right now.
Today I showed TBP WIP to a friend at home , we now waits for the demo . 2 days ago he deleted FS2 from his harddisc and nOW is is installing it again...

__________________
Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.


All times are EST. The time now is 04:37 PM.
Show all 14 posts from this thread on one page

Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.