 |
ApaBaBooN
Murdock
Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541 |
Luvaly Fury...
__________________
I'm the hunter of peace who chases the mayfly known as love...
...or something like that.
Report this post to a moderator | IP: Logged
|
09-05-2001 07:32 PM |
|
|
|  |
 |
Wildlife
Babylon Project

Registered: Jul 2001
Location: Back in Merry England
Posts: 584 |
yeah
its 2100 polys!
__________________
1. Liverpool FC ARE going to win the champions league. next season!
2.The world without me is like a blunt pencil.......
Pointless :)
Did you hear? England 5 - Germany 1!!!!!!
Did You See? England 1 - Argentinia 0!!!!!
Report this post to a moderator | IP: Logged
|
09-05-2001 07:53 PM |
|
|
|  |
 |
Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
That does look awesome
__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
Report this post to a moderator | IP: Logged
|
09-06-2001 04:18 AM |
|
|
|  |
 |
CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
It looks like it plays faster than fs2 but i thing i still prefer our bab5 mod going on that screen shot
freespace 2 is so well to a babylon 5 conversion its quite scary. for the most part anyway.
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
Report this post to a moderator | IP: Logged
|
09-06-2001 08:59 AM |
|
|
|  |
 |
Wildlife
Babylon Project

Registered: Jul 2001
Location: Back in Merry England
Posts: 584 |
thats why we cant wait for a release!
Does starlancer have beams? 
__________________
1. Liverpool FC ARE going to win the champions league. next season!
2.The world without me is like a blunt pencil.......
Pointless :)
Did you hear? England 5 - Germany 1!!!!!!
Did You See? England 1 - Argentinia 0!!!!!
Report this post to a moderator | IP: Logged
|
09-06-2001 01:22 PM |
|
|
|  |
 |
RubberEagle
I'm New! Laugh At Me!
Registered: Mar 2001
Location: Vienna, Austria
Posts: 5 |
quote: Originally posted by Wildlife
Does starlancer have beams?
kind of... but we can't say anything definite until we get the mission editor...
we currently can't assign the major beam weapon to any ships... (allthough there's a small one, but we'll probably be using that for the Nial's guns)
__________________
ProjectLead - B5 TC for StarLancer
Report this post to a moderator | IP: Logged
|
09-06-2001 01:54 PM |
|
|
|  |
 |
virus
I'm New! Laugh At Me!
Registered: Jul 2001
Location: Vantaa, Finland
Posts: 3 |
Lets just say...
StarLancer is very script based... For example:
You have 10 incoming torpedos on one of your capship.
1. If you take out all 10, your capship will destroy the enemy capship.
2. You take out half of the torpedoes. The enemy capship is still destroyed, but your capship has taken a beating
3. All 10 torpedoes hit... Game over.
Ofcourse there are more stages then just 1-3... But what im trying to prove that the game is VERY script related.
This means that we will have to do a LOT of mission editing, when the mission editor finally comes out.
PS. The Enemy Furys are only 1500 polygons. The Fury that you see in the beginning is the 2100 one 
__________________
"Humanitys greatest threat will be a virus"
Last edited by virus on 09-07-2001 at 10:00 PM
Report this post to a moderator | IP: Logged
|
09-07-2001 09:57 PM |
|
|
|  |
 |
CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
Well our fury is 500 poly, hell our sharlin is 1350, hell the ringstation is only 1450 !!!   
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
Report this post to a moderator | IP: Logged
|
09-07-2001 10:47 PM |
|
|
|  |
 |
IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
StarLancers engine is much faster, framerate wise, compared to FreeSpace 2. Its a newer engine and it benefits from better DirectX and the latest technology. That and it seems to have a better LOD system...its the reason the models can be so much higher in poly count.
StarLancer is a little too scripted on occasion. You'll notice that the same class of capital ship in one mission will take only a single torpedo hit...and then in another mission it takes a real beating and doesn't go down. I realize there are potential reasons for this....but yeah...its just scripted 
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Report this post to a moderator | IP: Logged
|
09-08-2001 03:37 AM |
|
|
|  |
 |
RubberEagle
I'm New! Laugh At Me!
Registered: Mar 2001
Location: Vienna, Austria
Posts: 5 |
yeah.. we'll try to make those things a little more... understandable.. for the player...
For the SL engine using better technologies.. well, as far as i know, it doesn't support T&L, and a LOD system doesn't really exist...
the engine just cuts out some details if there are too many polys in a scene.. and it degrades the textures depending on the distance from the object...
from that point of view, i think the FS2 engine (or any engine with real LOD) is much more scalable... (and thus in a way... better)
(btw. our B5 station is 6000+ polys (and it ran VERY smooth on my PC..))
__________________
ProjectLead - B5 TC for StarLancer
Report this post to a moderator | IP: Logged
|
09-09-2001 12:14 AM |
|
|
|  |
 |
Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397 |
quote: Originally posted by RubberEagle
yeah.. we'll try to make those things a little more... understandable.. for the player...
For the SL engine using better technologies.. well, as far as i know, it doesn't support T&L, and a LOD system doesn't really exist...
the engine just cuts out some details if there are too many polys in a scene.. and it degrades the textures depending on the distance from the object...
from that point of view, i think the FS2 engine (or any engine with real LOD) is much more scalable... (and thus in a way... better)
(btw. our B5 station is 6000+ polys (and it ran VERY smooth on my PC..))
Nope, the so-called linear fading lodding of SL is much better than the lodding system of fs2. Because it's much more adaptable to situations, and there's a smooth fading over lodding, while we have it "in jumps".
Report this post to a moderator | IP: Logged
|
09-09-2001 12:53 PM |
|
|
|  |
 |
RubberEagle
I'm New! Laugh At Me!
Registered: Mar 2001
Location: Vienna, Austria
Posts: 5 |
The problem is, the engine doesn't reduce the polygons on an object, it just cuts out parts... one time (when i first tried my 2000+ poly starfury) it cut out the engines (or onetime everything but the engines... looks kind of weird)
__________________
ProjectLead - B5 TC for StarLancer
Report this post to a moderator | IP: Logged
|
09-09-2001 04:06 PM |
|
|
|  |
 |
Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184 |
Actually guys , I cant help you when it comes to PERFORMANCE .
On my 1.4GHz Atlon with 512 MB DDR RAM and Geforce 2 PRO EVERYTHING runs smoothly.
However , even as TBP team member I am fairly impressed by what the whole team did right now.
Today I showed TBP WIP to a friend at home , we now waits for the demo . 2 days ago he deleted FS2 from his harddisc and nOW is is installing it again...
__________________
Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.
Report this post to a moderator | IP: Logged
|
09-09-2001 08:44 PM |
|
|
|  |
 |
| All times are EST. The time now is 04:37 PM. |
 |
|
 |
|
|
|  |
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|