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- FreeSpace 1/2 MODs Discussion (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=40)
-- Dave's Handy Tip-o-the-day (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=6062)
Dave's Handy Tip-o-the-day
If you're running a debug build, and you go into pstypes.h and comment out RELEASE_REAL, you'll be able to hit L in the main hall to go to a utility menu for quickly loading missions.
You'd probably be best off just leaving RELEASE_REAL for the most part. It turns off a bunch of stuff that's handy for debugging, but no good for a build you intend to actually release (cd checks, etc).
Huh, neat. Not that it's really applicable to me, but interesting nonetheless.
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thanks dave, im sure kazan will find this very useful 
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
and me, it also will help mission designers no-end
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None of my software ever has bugs...... it just develops random features!
Programmer for babylon Project
[url=http://www.themodplace.co.uk]The Mod Place[/url]
[url=http://unreal.themodplace.co.uk]Unreal Place[/url]
cool .h as in (header?)
i know about c++ code compile and link then run
Hrmm maybe I need to learn this C stuff 
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Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager
erply to ace
well its easy all you too do is code compile error check link and and run
the first program you might make would be hello world. c
it doesnt take too much of long time to learn it you could lear in a couple days it easy real easy
you are joking arn't you?
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None of my software ever has bugs...... it just develops random features!
Programmer for babylon Project
[url=http://www.themodplace.co.uk]The Mod Place[/url]
[url=http://unreal.themodplace.co.uk]Unreal Place[/url]
I honestly wish he is.
nothing to see here, move along.
Re: Dave's Handy Tip-o-the-day
quote:
Originally posted by daveb
If you're running a debug build, and you go into pstypes.h and comment out RELEASE_REAL, you'll be able to hit L in the main hall to go to a utility menu for quickly loading missions.
You'd probably be best off just leaving RELEASE_REAL for the most part. It turns off a bunch of stuff that's handy for debugging, but no good for a build you intend to actually release (cd checks, etc).
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Invade Space
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Staff modeller on FS1 port
http://www.3dap.com/hlp/hosted/fsport/
quote:
Originally posted by Avenger
you are joking arn't you?

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