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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105 |
Dave's Handy Tip-o-the-day
If you're running a debug build, and you go into pstypes.h and comment out RELEASE_REAL, you'll be able to hit L in the main hall to go to a utility menu for quickly loading missions.
You'd probably be best off just leaving RELEASE_REAL for the most part. It turns off a bunch of stuff that's handy for debugging, but no good for a build you intend to actually release (cd checks, etc).
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04-26-2002 03:42 AM |
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273 |
Huh, neat. Not that it's really applicable to me, but interesting nonetheless.
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04-26-2002 03:58 AM |
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ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
thanks dave, im sure kazan will find this very useful 
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04-26-2002 04:08 AM |
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227 |
and me, it also will help mission designers no-end
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04-26-2002 05:44 PM |
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Saturn_M
Face
Registered: Apr 2002
Location: la
Posts: 52 |
cool .h as in (header?)
i know about c++ code compile and link then run
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04-26-2002 08:20 PM |
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477 |
Hrmm maybe I need to learn this C stuff 
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04-26-2002 11:25 PM |
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Saturn_M
Face
Registered: Apr 2002
Location: la
Posts: 52 |
erply to ace
well its easy all you too do is code compile error check link and and run
the first program you might make would be hello world. c
it doesnt take too much of long time to learn it you could lear in a couple days it easy real easy
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04-26-2002 11:51 PM |
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227 |
you are joking arn't you?
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04-27-2002 12:29 AM |
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Todd
Volition

Registered: Oct 2000
Location:
Posts: 304 |
nothing to see here, move along.
Last edited by Todd on 05-03-2002 at 07:10 PM
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05-03-2002 07:07 PM |
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DTP
Face
Registered: Jul 2000
Location: Denmark
Posts: 55 |
Re: Dave's Handy Tip-o-the-day
quote: Originally posted by daveb
If you're running a debug build, and you go into pstypes.h and comment out RELEASE_REAL, you'll be able to hit L in the main hall to go to a utility menu for quickly loading missions.
You'd probably be best off just leaving RELEASE_REAL for the most part. It turns off a bunch of stuff that's handy for debugging, but no good for a build you intend to actually release (cd checks, etc).
& if you select a multiplayer pilot. Don`t select Singleplayer mission`s and vice versa. Or else funny things can happen, in regard to (game_mode & GM_NORMAL) and (game_mode & GM_MULTIPLAYER), as i discovered when i was fixing the debriefing music for multiplayer.
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05-07-2002 01:34 AM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
quote: Originally posted by Avenger
you are joking arn't you?
Well, the basics of C are easy - same as for any other proggy - but actually making neat, fast stuff isn't.....
Remionds me, i have to go back and relearn C after me exams 
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