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- FreeSpace 1/2 Discussion (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=33)
-- Upset about the worldwide known of the cancellation of Babylon 5 (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8631)
Upset about the worldwide known of the cancellation of Babylon 5
Hiya,
I was waiting for patiantly for Babylon 5 to be finished and when it was nearly finished, they sodding cancelled it. >
Perhaps a different company will do it.
*dreams of Volition making Babylon 5 in a completely different Engine*
It would be cool to have 2 difficulties.
Easy - Realistic
Easy = same as freespace 2 easy
Realistic = same as real Babylon 5 series.
As in, 1 good shot and bam, you are dead. 
But i never mastered FreeSpace 2 on Medium or higher since it made it completely unrealistic.
it should have been just Easy - Normal
Easy = Player had advantage with faster recharge rate on everything.
Normal = No advantages to either Player or AI.
Hard = AI has advantage. (same as Easy, but reversed)
Upset about the worldwide known of the cancellation of Babylon 5
Hiya,
I was waiting for patiantly for Babylon 5 to be finished and when it was nearly finished, they sodding cancelled it. >
Perhaps a different company will do it.
*dreams of Volition making Babylon 5 in a completely different Engine*
It would be cool to have 2 difficulties.
Easy - Realistic
Easy = same as freespace 2 easy
Realistic = same as real Babylon 5 series.
As in, 1 good shot and bam, you are dead. 
But i never mastered FreeSpace 2 on Medium or higher since it made it completely unrealistic.
it should have been just Easy - Normal
Easy = Player had advantage with faster recharge rate on everything.
Normal = No advantages to either Player or AI.
Hard = AI has advantage. (same as Easy, but reversed)
I assume your talking about Into the Fire? And that happened years ago...I'm upset too...but the edge has worn off after what...4 years? This is why we made TBP 
__________________
- The Babylon Project Team
I assume your talking about Into the Fire? And that happened years ago...I'm upset too...but the edge has worn off after what...4 years? This is why we made TBP 
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
i know, but it isn't the same.
Starfuries get destroyed up 1-2 shots, it takes 10 shots sometimes to kill a Starfury.
Also, the Minbari had Stealth Technology, so how can we target them????
i know, but it isn't the same.
Starfuries get destroyed up 1-2 shots, it takes 10 shots sometimes to kill a Starfury.
Also, the Minbari had Stealth Technology, so how can we target them????
Gameplay Jamiek, gameplay...
You know... You CAN make the Minbari Ships untargetable... any ship actually...
Just go to the ship editor and tick a box that says hidden to sensors or something like that...
I believe that was used in all Minbari capital ships in the campaign in R1, wasn't it?
__________________
In Omnia Paratus...
(no idea where this comes from...)
Gameplay Jamiek, gameplay...
You know... You CAN make the Minbari Ships untargetable... any ship actually...
Just go to the ship editor and tick a box that says hidden to sensors or something like that...
I believe that was used in all Minbari capital ships in the campaign in R1, wasn't it?
__________________
In Omnia Paratus...
(no idea where this comes from...)
well, you can tell them to be all completely invisible even on scanners.
But i bet the TBP people will say it makes the campaigns too hard, but it would make them realistic.
well, you can tell them to be all completely invisible even on scanners.
But i bet the TBP people will say it makes the campaigns too hard, but it would make them realistic.
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