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JamieK
Murdock
Registered: Jun 2002
Location: London, UK
Posts: 682 |
Upset about the worldwide known of the cancellation of Babylon 5
Hiya,
I was waiting for patiantly for Babylon 5 to be finished and when it was nearly finished, they sodding cancelled it. >
Perhaps a different company will do it.
*dreams of Volition making Babylon 5 in a completely different Engine*
It would be cool to have 2 difficulties.
Easy - Realistic
Easy = same as freespace 2 easy
Realistic = same as real Babylon 5 series.
As in, 1 good shot and bam, you are dead. 
But i never mastered FreeSpace 2 on Medium or higher since it made it completely unrealistic.
it should have been just Easy - Normal
Easy = Player had advantage with faster recharge rate on everything.
Normal = No advantages to either Player or AI.
Hard = AI has advantage. (same as Easy, but reversed)
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03-31-2003 08:55 PM |
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JamieK
Murdock
Registered: Jun 2002
Location: London, UK
Posts: 682 |
Upset about the worldwide known of the cancellation of Babylon 5
Hiya,
I was waiting for patiantly for Babylon 5 to be finished and when it was nearly finished, they sodding cancelled it. >
Perhaps a different company will do it.
*dreams of Volition making Babylon 5 in a completely different Engine*
It would be cool to have 2 difficulties.
Easy - Realistic
Easy = same as freespace 2 easy
Realistic = same as real Babylon 5 series.
As in, 1 good shot and bam, you are dead. 
But i never mastered FreeSpace 2 on Medium or higher since it made it completely unrealistic.
it should have been just Easy - Normal
Easy = Player had advantage with faster recharge rate on everything.
Normal = No advantages to either Player or AI.
Hard = AI has advantage. (same as Easy, but reversed)
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03-31-2003 08:55 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
I assume your talking about Into the Fire? And that happened years ago...I'm upset too...but the edge has worn off after what...4 years? This is why we made TBP 
__________________
- The Babylon Project Team
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03-31-2003 11:27 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
I assume your talking about Into the Fire? And that happened years ago...I'm upset too...but the edge has worn off after what...4 years? This is why we made TBP 
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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03-31-2003 11:27 PM |
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JamieK
Murdock
Registered: Jun 2002
Location: London, UK
Posts: 682 |
i know, but it isn't the same.
Starfuries get destroyed up 1-2 shots, it takes 10 shots sometimes to kill a Starfury.
Also, the Minbari had Stealth Technology, so how can we target them????
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04-01-2003 07:06 AM |
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JamieK
Murdock
Registered: Jun 2002
Location: London, UK
Posts: 682 |
i know, but it isn't the same.
Starfuries get destroyed up 1-2 shots, it takes 10 shots sometimes to kill a Starfury.
Also, the Minbari had Stealth Technology, so how can we target them????
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04-01-2003 07:06 AM |
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Ghostavo
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Aveiro
Posts: 192 |
Gameplay Jamiek, gameplay...
You know... You CAN make the Minbari Ships untargetable... any ship actually...
Just go to the ship editor and tick a box that says hidden to sensors or something like that...
I believe that was used in all Minbari capital ships in the campaign in R1, wasn't it?
__________________
In Omnia Paratus...
(no idea where this comes from...)
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04-01-2003 07:53 AM |
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Ghostavo
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Aveiro
Posts: 192 |
Gameplay Jamiek, gameplay...
You know... You CAN make the Minbari Ships untargetable... any ship actually...
Just go to the ship editor and tick a box that says hidden to sensors or something like that...
I believe that was used in all Minbari capital ships in the campaign in R1, wasn't it?
__________________
In Omnia Paratus...
(no idea where this comes from...)
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04-01-2003 07:53 AM |
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JamieK
Murdock
Registered: Jun 2002
Location: London, UK
Posts: 682 |
well, you can tell them to be all completely invisible even on scanners.
But i bet the TBP people will say it makes the campaigns too hard, but it would make them realistic.
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04-01-2003 08:08 AM |
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JamieK
Murdock
Registered: Jun 2002
Location: London, UK
Posts: 682 |
well, you can tell them to be all completely invisible even on scanners.
But i bet the TBP people will say it makes the campaigns too hard, but it would make them realistic.
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04-01-2003 08:08 AM |
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