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-- Comparison (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=4468)


Posted by DOC on 10-30-2001 05:22 PM:

Cool Comparison

Looks like kinda high-poly models for HW, right?! Actually looks like they’ve got even MORE detailed Nova and Omega models compared to TBP counterparts… well check for yourselves :

http://www.tgu.org.uk/Forum/ubb/Forum22/HTML/000313.html

http://www.tgu.org.uk/Forum/ubb/Forum22/HTML/000304.html

Pretty awesome, yes? Gotta get those ships...........

So I guess you don’t have the polycount-edge over the Homeworld MODs anymore. And they have all those funky lights on their ships too

- Doc


Posted by pera on 10-30-2001 05:29 PM:

Hehe, do you actually know the poly counts on those things. The Omega for example is 6800 polys, there is NO WAY freespace2 could ever handle that. And personally I think that that kind of ships are not good for homeworld either, as you can't really have very large battles with those ships without horrible slowdowns.


Posted by Eternal One on 10-30-2001 06:00 PM:

Whee!

We losing polygon edge? No way man! We're taking Nabad's new Victory to our mod, it has way over 100,000 polygons. Of course, nobody would be able to play anywhere near it, or actually away from it. But nevertheless, like with those ships, the playability is not an issue at all, the looks are lol!

No, seriously, there's not an engine out there that can show 6800 polygons per model and be smooth at the same time. And even if there would be, it definately wouldn't be homeworld's. I'm wondering about the sanity of hw modders every day.


Posted by FSF Ashrak on 10-30-2001 06:22 PM:

yes you could play near it and smooth if you would get one of those motorola silicon based prosessors that go over 70Giga hertz

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Posted by DOC on 10-30-2001 06:28 PM:

Oh for f***s sake! 6800? Oh man didn't have a clue that those would be THAT high-poly. The ones doing those HIGH-poly models for HW must be INSANE!

And yes playability comes before looks, it's just that seeing those amazing pics after the standard HW MOD ships made with Block'O'Matic (TM) got me thinking... oh well

- Doc


Posted by CptWhite on 10-30-2001 07:50 PM:

lol dont make me laugh

these models wont do for anyone under a 1.4Gb processor 1Gb DDR RAM and a GeForce 3

and even then the game would struggle with a large battle, now if they lod correctly it could work, but its not worth the effort

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]


Posted by IPAndrews on 10-30-2001 07:59 PM:

Someone obviously mistook Homeworld for a rendering package.

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"I have a lot of projects in the fire." - my mate Jules


Posted by FSF Ashrak on 10-30-2001 08:09 PM:

ROFLMAO TO ALLLLLLLLLLLLLLLLLLLLLLLLLLL

__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]


WEBSITE NOW UP AND RUNNING!!!!!


Posted by IceFire on 10-30-2001 09:09 PM:

Probably more of a test in "artwork" than a real playable model.

Textures are still where the details of models are at.

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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by CptWhite on 10-30-2001 10:07 PM:

yes this is true

ive decided that babylon 5 warrants work from now until christmas so i can make the textures A1 super

possibly recreating most of them from scratch

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]


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