VWBB Pages (4): « 1 2 [3] 4 »
Show all 69 posts from this thread on one page

VWBB (http://volitionwatch.papageorgefamily/vwbb/index.php)
- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- Speed of the White Star (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8525)


Posted by Ashark on 03-19-2003 05:02 PM:

quote:
Originally posted by Lady Rose
Ah, I still remember how that nick name came. Ah the memories


hehe

__________________
A man with no sig and chek my homepage for mission pack :)


Posted by FSF Ashrak on 03-19-2003 05:02 PM:

quote:
Originally posted by Lady Rose
Ah, I still remember how that nick name came. Ah the memories


hehe

__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]


WEBSITE NOW UP AND RUNNING!!!!!


Posted by Cyber Phoenix on 03-19-2003 07:45 PM:

One question.
With the gunship AI will those ship still have weapons that can fire in other directions besides to the front and won't the forward guns be to spread out to it fighters?
Example: Vorchan or perhaps the Drazi ships


Posted by Cyber Phoenix on 03-19-2003 07:45 PM:

One question.
With the gunship AI will those ship still have weapons that can fire in other directions besides to the front and won't the forward guns be to spread out to it fighters?
Example: Vorchan or perhaps the Drazi ships


Posted by -Norbert- on 03-22-2003 11:22 AM:

I think that they can make this.
Even in FS1 some Bombers had turrets, so why shouldn't the Gunships be able to use them too?


Posted by -Norbert- on 03-22-2003 11:22 AM:

I think that they can make this.
Even in FS1 some Bombers had turrets, so why shouldn't the Gunships be able to use them too?


Posted by Mr. Fury on 03-22-2003 07:50 PM:

Just to clarify this, a gunship is much like a very big fighter/bomber with many cruiser features.

Gunship should be suitable for WhiteStar, Vorchan and SunHawk for example. You get the idea.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Mr. Fury on 03-22-2003 07:50 PM:

Just to clarify this, a gunship is much like a very big fighter/bomber with many cruiser features.

Gunship should be suitable for WhiteStar, Vorchan and SunHawk for example. You get the idea.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by BabProj Team on 03-22-2003 09:12 PM:

quote:
Originally posted by -Norbert-
I think that they can make this.
Even in FS1 some Bombers had turrets, so why shouldn't the Gunships be able to use them too?


No FreeSpace(2) bomber had a fighter bay or was 200 meters long. For example.

__________________
- The Babylon Project Team


Posted by IceFire on 03-22-2003 09:12 PM:

quote:
Originally posted by -Norbert-
I think that they can make this.
Even in FS1 some Bombers had turrets, so why shouldn't the Gunships be able to use them too?


No FreeSpace(2) bomber had a fighter bay or was 200 meters long. For example.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by -Norbert- on 03-28-2003 06:29 PM:

Really?

Oh yes. Now you mentioned it...


Posted by -Norbert- on 03-28-2003 06:29 PM:

Really?

Oh yes. Now you mentioned it...


Posted by Kazan on 03-28-2003 07:01 PM:

quote:
Originally posted by IceFire

No FreeSpace(2) bomber had a fighter bay or was 200 meters long. For example.



we could always have ythe whitestar without the fighter bay until we get the gunship AI

__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]


Posted by Kazan on 03-28-2003 07:01 PM:

quote:
Originally posted by IceFire

No FreeSpace(2) bomber had a fighter bay or was 200 meters long. For example.



we could always have ythe whitestar without the fighter bay until we get the gunship AI

__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]


Posted by IceFire on 03-28-2003 08:59 PM:

quote:
Originally posted by Kazan


we could always have ythe whitestar without the fighter bay until we get the gunship AI


We've still got the crashing error, that and we don't have an anywhere close to being finished model. It'll be worked on...its in the plan, no need to rock the boat.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by BabProj Team on 03-28-2003 08:59 PM:

quote:
Originally posted by Kazan


we could always have ythe whitestar without the fighter bay until we get the gunship AI


We've still got the crashing error, that and we don't have an anywhere close to being finished model. It'll be worked on...its in the plan, no need to rock the boat.

__________________
- The Babylon Project Team


Posted by Kazan on 03-28-2003 09:18 PM:

quote:
Originally posted by IceFire

We've still got the crashing error, that and we don't have an anywhere close to being finished model. It'll be worked on...its in the plan, no need to rock the boat.



what crashing error

__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]


Posted by Kazan on 03-28-2003 09:18 PM:

quote:
Originally posted by IceFire

We've still got the crashing error, that and we don't have an anywhere close to being finished model. It'll be worked on...its in the plan, no need to rock the boat.



what crashing error

__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]


Posted by Mr. Fury on 03-28-2003 10:44 PM:

quote:
Originally posted by Kazan


what crashing error


WS crashes after receiving ~1% of damage.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Mr. Fury on 03-28-2003 10:44 PM:

quote:
Originally posted by Kazan


what crashing error


WS crashes after receiving ~1% of damage.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


All times are EST. The time now is 08:18 PM. Pages (4): « 1 2 [3] 4 »
Show all 69 posts from this thread on one page

Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.