![]() |
Pages (4): « 1 2 [3] 4 » Show all 69 posts from this thread on one page |
VWBB (http://volitionwatch.papageorgefamily/vwbb/index.php)
- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- Speed of the White Star (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8525)
quote:
Originally posted by Lady Rose
Ah, I still remember how that nick name came. Ah the memories![]()

__________________
A man with no sig and chek my homepage for mission pack :)
quote:
Originally posted by Lady Rose
Ah, I still remember how that nick name came. Ah the memories![]()

__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
One question.
With the gunship AI will those ship still have weapons that can fire in other directions besides to the front and won't the forward guns be to spread out to it fighters?
Example: Vorchan or perhaps the Drazi ships
One question.
With the gunship AI will those ship still have weapons that can fire in other directions besides to the front and won't the forward guns be to spread out to it fighters?
Example: Vorchan or perhaps the Drazi ships
I think that they can make this.
Even in FS1 some Bombers had turrets, so why shouldn't the Gunships be able to use them too?
I think that they can make this.
Even in FS1 some Bombers had turrets, so why shouldn't the Gunships be able to use them too?
Just to clarify this, a gunship is much like a very big fighter/bomber with many cruiser features.
Gunship should be suitable for WhiteStar, Vorchan and SunHawk for example. You get the idea.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Just to clarify this, a gunship is much like a very big fighter/bomber with many cruiser features.
Gunship should be suitable for WhiteStar, Vorchan and SunHawk for example. You get the idea.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
quote:
Originally posted by -Norbert-
I think that they can make this.
Even in FS1 some Bombers had turrets, so why shouldn't the Gunships be able to use them too?
__________________
- The Babylon Project Team
quote:
Originally posted by -Norbert-
I think that they can make this.
Even in FS1 some Bombers had turrets, so why shouldn't the Gunships be able to use them too?
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Really?
Oh yes. Now you mentioned it... 

Really?
Oh yes. Now you mentioned it... 

quote:
Originally posted by IceFire
No FreeSpace(2) bomber had a fighter bay or was 200 meters long. For example.
__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
quote:
Originally posted by IceFire
No FreeSpace(2) bomber had a fighter bay or was 200 meters long. For example.
__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
quote:
Originally posted by Kazan
we could always have ythe whitestar without the fighter bay until we get the gunship AI
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
quote:
Originally posted by Kazan
we could always have ythe whitestar without the fighter bay until we get the gunship AI
__________________
- The Babylon Project Team
quote:
Originally posted by IceFire
We've still got the crashing error, that and we don't have an anywhere close to being finished model. It'll be worked on...its in the plan, no need to rock the boat.
__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
quote:
Originally posted by IceFire
We've still got the crashing error, that and we don't have an anywhere close to being finished model. It'll be worked on...its in the plan, no need to rock the boat.
__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
quote:
Originally posted by Kazan
what crashing error
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
quote:
Originally posted by Kazan
what crashing error
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
| All times are EST. The time now is 08:18 PM. | Pages (4): « 1 2 [3] 4 » Show all 69 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.