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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- numerous problems with TBP Open... (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8452)
I am unaware of any CTD currently in the game, though that doesn't mean there isn't one
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Bobboau, bringing you products that work ......... In theory
ya it is in this SCP thread
http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=13717
bugzilla report 64 i think.
I have seen Crashes in the TBP also just not as frequent.
ya it is in this SCP thread
http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=13717
bugzilla report 64 i think.
I have seen Crashes in the TBP also just not as frequent.
I downloaded the latest TBP Open version and still having problems with it. Seems to be something wrong with the ship and weapons .tbl files. When opening FS2 it'd give me an error parsing those files. I went back and plugged in the ship and weapons .tbls from the original TBP Mod files and it works just fine. However, if I copy/paste the data for the actual Nial beam weapon from the new into the old weapons file, it gives me the error parsing message. Something wrong with the entry?
I downloaded the latest TBP Open version and still having problems with it. Seems to be something wrong with the ship and weapons .tbl files. When opening FS2 it'd give me an error parsing those files. I went back and plugged in the ship and weapons .tbls from the original TBP Mod files and it works just fine. However, if I copy/paste the data for the actual Nial beam weapon from the new into the old weapons file, it gives me the error parsing message. Something wrong with the entry?
here's another error. Was flying the "Surrender Belisarius" mission and I turned on my own guys. The game crashed and this popped up:
Error: Can't open file <>
File:C:\fs2_open\fs2_open\code\Model\ModelRead.cpp
Line: 1332
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
here's another error. Was flying the "Surrender Belisarius" mission and I turned on my own guys. The game crashed and this popped up:
Error: Can't open file <>
File:C:\fs2_open\fs2_open\code\Model\ModelRead.cpp
Line: 1332
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
what is the exact parseing error
and that one error I have herd of recently, this seems to be a newer bug that should be squashed soon
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Bobboau, bringing you products that work ......... In theory
what is the exact parseing error
and that one error I have herd of recently, this seems to be a newer bug that should be squashed soon
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Bobboau, bringing you products that work ......... In theory
I have noticed that when you destroy a subsystem on say a hyperion the glow points attached to that sub system are not destroyed as well. do you want screen shots?
dunno what the exact error is, that's all it gave me in the pop up about it. The other errors are just the typical ship and weapons tbl errors from before.
dunno what the exact error is, that's all it gave me in the pop up about it. The other errors are just the typical ship and weapons tbl errors from before.
glow points arn't atached to any subsystems, you can atach them to subobjects though, and they probly wouldn't go away after there parent object is destroied, maybe I should change that
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Bobboau, bringing you products that work ......... In theory
glow points arn't atached to any subsystems, you can atach them to subobjects though, and they probly wouldn't go away after there parent object is destroied, maybe I should change that
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Bobboau, bringing you products that work ......... In theory
i know this a litte OT but this is the current TBP Open thread.
does anyone have TBP tables to work with Open 3.5?
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"If you go to Z'ha'dum you will die"
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For all the rest of you.... don't come here.
i know this a litte OT but this is the current TBP Open thread.
does anyone have TBP tables to work with Open 3.5?
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
well bobboua I think that is a bug. But I guess not depends on the way you look at it. but in 3.6 I guess you will change it then.
im kinda confused but here gos
FS2 open = TBP open
if so how do i get the AI fighter beams to work and animated textures etc....
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im kinda confused but here gos
FS2 open = TBP open
if so how do i get the AI fighter beams to work and animated textures etc....
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quote:
Originally posted by FSF Ashrak
im kinda confused but here gos
FS2 open = TBP open
if so how do i get the AI fighter beams to work and animated textures etc....
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