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-- numerous problems with TBP Open... (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8452)


Posted by Bobboau on 03-12-2003 06:49 AM:

I am unaware of any CTD currently in the game, though that doesn't mean there isn't one

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Posted by redmenace7 on 03-12-2003 08:00 AM:

ya it is in this SCP thread
http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=13717
bugzilla report 64 i think.
I have seen Crashes in the TBP also just not as frequent.


Posted by redmenace7 on 03-12-2003 08:00 AM:

ya it is in this SCP thread
http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=13717
bugzilla report 64 i think.
I have seen Crashes in the TBP also just not as frequent.


Posted by ivanenski on 03-12-2003 04:09 PM:

I downloaded the latest TBP Open version and still having problems with it. Seems to be something wrong with the ship and weapons .tbl files. When opening FS2 it'd give me an error parsing those files. I went back and plugged in the ship and weapons .tbls from the original TBP Mod files and it works just fine. However, if I copy/paste the data for the actual Nial beam weapon from the new into the old weapons file, it gives me the error parsing message. Something wrong with the entry?


Posted by ivanenski on 03-12-2003 04:09 PM:

I downloaded the latest TBP Open version and still having problems with it. Seems to be something wrong with the ship and weapons .tbl files. When opening FS2 it'd give me an error parsing those files. I went back and plugged in the ship and weapons .tbls from the original TBP Mod files and it works just fine. However, if I copy/paste the data for the actual Nial beam weapon from the new into the old weapons file, it gives me the error parsing message. Something wrong with the entry?


Posted by ivanenski on 03-12-2003 04:21 PM:

here's another error. Was flying the "Surrender Belisarius" mission and I turned on my own guys. The game crashed and this popped up:



Error: Can't open file <>
File:C:\fs2_open\fs2_open\code\Model\ModelRead.cpp
Line: 1332

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


Posted by ivanenski on 03-12-2003 04:21 PM:

here's another error. Was flying the "Surrender Belisarius" mission and I turned on my own guys. The game crashed and this popped up:



Error: Can't open file <>
File:C:\fs2_open\fs2_open\code\Model\ModelRead.cpp
Line: 1332

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


Posted by Bobboau on 03-12-2003 05:02 PM:

what is the exact parseing error
and that one error I have herd of recently, this seems to be a newer bug that should be squashed soon

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Posted by Bobboau on 03-12-2003 05:02 PM:

what is the exact parseing error
and that one error I have herd of recently, this seems to be a newer bug that should be squashed soon

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Posted by redmenace7 on 03-13-2003 02:41 AM:

I have noticed that when you destroy a subsystem on say a hyperion the glow points attached to that sub system are not destroyed as well. do you want screen shots?


Posted by ivanenski on 03-13-2003 03:03 AM:

dunno what the exact error is, that's all it gave me in the pop up about it. The other errors are just the typical ship and weapons tbl errors from before.


Posted by ivanenski on 03-13-2003 03:03 AM:

dunno what the exact error is, that's all it gave me in the pop up about it. The other errors are just the typical ship and weapons tbl errors from before.


Posted by Bobboau on 03-13-2003 10:25 AM:

glow points arn't atached to any subsystems, you can atach them to subobjects though, and they probly wouldn't go away after there parent object is destroied, maybe I should change that

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Posted by Bobboau on 03-13-2003 10:25 AM:

glow points arn't atached to any subsystems, you can atach them to subobjects though, and they probly wouldn't go away after there parent object is destroied, maybe I should change that

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Posted by Edwin on 03-13-2003 03:28 PM:

i know this a litte OT but this is the current TBP Open thread.


does anyone have TBP tables to work with Open 3.5?

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Posted by Edwin on 03-13-2003 03:28 PM:

i know this a litte OT but this is the current TBP Open thread.


does anyone have TBP tables to work with Open 3.5?

__________________
"If you go to Z'ha'dum you will die"
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(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by redmenace7 on 03-13-2003 04:42 PM:

well bobboua I think that is a bug. But I guess not depends on the way you look at it. but in 3.6 I guess you will change it then.


Posted by FSF Ashrak on 03-14-2003 09:15 AM:

im kinda confused but here gos


FS2 open = TBP open


if so how do i get the AI fighter beams to work and animated textures etc....

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Posted by Ashark on 03-14-2003 09:15 AM:

im kinda confused but here gos


FS2 open = TBP open


if so how do i get the AI fighter beams to work and animated textures etc....

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Posted by Mr. Fury on 03-14-2003 11:03 AM:

quote:
Originally posted by FSF Ashrak
im kinda confused but here gos


FS2 open = TBP open


if so how do i get the AI fighter beams to work and animated textures etc....


tbp_open is based on fs2_open but is specifically made to work with TBP. Download Bobboau's [URL=http://freespace.volitionwatch.com/blackwater/TBP_open.zip]TBP_Open[/URL]. Extract the files to your FS2 root folder and make sure you have TBP R1.1 installed. There you go.

No animated textures yet, but glow mapping and fighterbeams are there.

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